RatTower
Arcane

- Joined
- Apr 24, 2017
- Messages
- 479
This week I mostly optimized stuff...
Loading a game from the menu is now way faster - the rest is streamed in as it has been the case before. Had to adapt the save system a bit for that. Next up: Combat AI and really finishing the last few rooms of the level section I've been working on.
So essentially we are where we were a couple weeks ago except this time performance is way better and everything is more tidy, organized and properly playable (i.e. not just for editor/feature testing).
Oh yeah I also added a system for combat/environment music (stock music for the moment). A couple more tweaks and the alpha can be played from beginning to end the way I actually imagined it.
Fingers crossed.
Loading a game from the menu is now way faster - the rest is streamed in as it has been the case before. Had to adapt the save system a bit for that. Next up: Combat AI and really finishing the last few rooms of the level section I've been working on.
So essentially we are where we were a couple weeks ago except this time performance is way better and everything is more tidy, organized and properly playable (i.e. not just for editor/feature testing).
Oh yeah I also added a system for combat/environment music (stock music for the moment). A couple more tweaks and the alpha can be played from beginning to end the way I actually imagined it.
Fingers crossed.