A great start and already halfway there!
Not even a day and we are already 50% funded!
Thank you all so much for your support!
Time to go through some of your demo feedback! The steam build is still under review by Valve. Hopefully, it will be ready very soon! More updates coming!
Best wishes,
Michael
Rat tower? Invincible rats? Someone message Barton, the Matt Chat episode practically writes itself with this one.Are these rats in the cave invincible, or do I just suck?
Quick question to Rattower: is a VR version planned ? For some reason the standalone demo is launching SteamVR ( and also switching sound fx to my VR headset, which is quite annoying ). Killing / shutting down SteamVR also exits the demo.
I do worry about some of these number being rather optimistic. Like, his funding breakdown sets 18% for "core development" (so basically his salary) - but 18% of 16.5k eur is ~3k eur - provided income tax has already been accounted for in the taxes section. That's like 3 months if you live reasonably frugally; maybe 4 if you only rent a small room.
I think the biggest improvement that could be made to combat that shouldn't require a lot of work is to just increase the range that melee attacks hit by a bit. You have to get absurdly close for hits to land, much closer then feels natural given the length of the weapon.
Don't do it, he'll build a ratflesh golem later.I found amusing that i can sell rat meat to a rat :-P
New Demo Build + Patch notes
Hi, dungeon-crawling fans!
after going through some of your feedback I uploaded a new demo build to itch.io as well as IndieDB. The steam demo is still on the way (unfortunately, it bounced once due to the Kickstarter page being linked in the main menu - I fixed the problem and immediately resubmitted it)! I am confident, it will be ready very soon. As for the new build, it contains a few requested hotfixes:
You will have to re-download the demo, but you should be able to use your old character.
- Spellcasting speed was adjusted and now scales of "Arcane Connection"
- Added further visual clues to the Helis seal quest
- Ancient Moth Dust now stacks correctly
- Added an option to turn off motion blur (video settings)
- Added an option to invert the mouse (game settings)
- Added a mouse sensitivity slider (game settings)
- Added a list of controls (game settings)
- Atoning for your sins was temporarily made cheaper
- Occulus & Steam VR plugins were removed
Best wishes and have fun!
Michael
- issue #1 are the crashes. Unlike the last tech demo which was rock solid, this demo crashes all the time. Like, every 5 minutes. Only reason I didn't give up is that it seems to automatically save progress upon crashing (a really good idea!), but it's still very annoying.
- I'm not sure how the bow's supposed to work. I've accumulated plenty of normal arrows in the game but it seems to only use crystal/frosty arrows. When the frost arrows are exhausted, I can't fire the bow anymore and I don't see any way to "equip" the normal arrows ?
- ladders are pretty annoying. They seem to randomly not work. One out of 2 times I seem to get "stuck" in the animation for a second, then it gets cancelled and I have to re-click on the ladder.