Hey, thanks for pointing it out. I haven't read over that text in a while.RatTower, I don't think being a dreadful battlemage is something to aspire to. I know it can technically mean what you want, but in that context it's almost exclusively used in the second sense, as a synonym for "awful." Maybe go with "dreaded" or "dread" or even farther afield, like "fearsome?"Will you be a nimble assassin, a dreadful battlemage, or maybe something completely different?
P.S. This means we'll start getting GOG keys?
For a one-man project, I think it's extremely impressive.So has this been released? I just recently played the demo and wasn't really that impressed...
For a one-man project, I think it's extremely impressive.So has this been released? I just recently played the demo and wasn't really that impressed...
It's hard to be impressed at a certain age when you've experienced decades of RPGs, and most of the new ones don't get any better. In fact, many are quite inferior to what you played over 30 years ago. It's a Codex darling, so of course, people are biased.It is true though that at a certain age it is very difficult to experience the state of being impressed.
I changed my mind about this a little after watching the search skill video, since searching also uses stamina to power the skill. After playing around with the latest demo some more I also see the point of using stamina in combat more, it's so that the player has a penalty for just attacking wildly in combat without a thought. I still don't like when the stamina slows your attacks out of combat (anvil, breaking down doors etc.), so I'd love if out of combat swings wouldn't use stamina. Sprinting etc. should stay as is.Now that I think about it, why not just drop the stamina system altogether? Haven't played Soulslike games so I don't know how it works there, but I feel like the system here just slows things down too much. Like when I'm hammering on an anvil, after a few strikes the player character is exhausted. Or breaking down a door, attacking an enemy etc.
Getting shoulder-checked by a box - "I'm walking 'ere!"The boxes act kinda janky also sometimes, a few times the enemies actually ran at the boxes and died from the impact of the box moving and hitting them back.
Early Access Release Date Announcement
Hi, dungeon-crawling fans!
It is finally time for the project to enter its last stage of development.
Monomyth's Early Access phase will start on October 3rd, 2024.
The game will launch on Steam and GOG.
The initial Early Access version will feature two major areas, a central hub, and several smaller dungeons. All character skills and side features, including blacksmithing and fishing, have been implemented. The game's data includes several spells and weapons. Numerous enemy types, puzzles, and environmental challenges are already in place.
I want to stress that this is not a final release! The goal of Early Access is to receive feedback and ensure that all systems are interacting correctly. Player testing will help fix subtle design flaws and make sure that the game runs efficiently on a wide range of machines.
I plan to introduce three additional major areas during the game's time in Early Access. Two of these areas are already in their refinement phase, one is still in its design phase.
I also plan to improve the combat and AI systems further. The full version is intended to offer a wider selection of spells, weapons, and enemies. Additional quests are planned as well.
The game will remain in Early Access for approximately six to twelve months.
Your Open Backer Beta keys will be locked shortly before the release. You will then receive your final Steam or GOG key. Steam keys are the default option. If you wish to receive a GOG key, please fill out the request form mailed to you a few weeks ago. If you have not received such a request form, please check your spam folder. If you can't find it there either, please let me know, either by direct message or in the comment section of this Kickstarter update.
See you in Lysandria!
Best wishes,
Michael
its a feature on steam that lots of game haveTrading cards?
Good. Dude obviously has some idea what he's doing and he's been working on this for nearly 10 years now, I don't think he's pissing his time away or trying to scam anyone.EA will last over 2+ years.