Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,501
It's criminal that there's no tits and ass slider like in DD2 tho.
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mods to the rescue:
It's criminal that there's no tits and ass slider like in DD2 tho.
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@H.P. Lovecraft's Cat Seems like PSN's back up, still got another day or so to enjoy the beta.
Man that shit was fucked up. I know it's not Capcom's fault but they should give us an extra day.
-From Beta 1 to Beta 2, they fixed the charged double slash combo so it's easier to pull off.Charge Blade can't catch a break, can it? Every installment MH team tries to revamp what 4U had already perfected.
Man that shit was fucked up. I know it's not Capcom's fault but they should give us an extra day.
-I think the fastest SAED now is from guard point combo. It encourages more use of guard points, if for some reason you weren't doing them before. Most times if you're doing an AED-SAED combo the SAED will not be optimally targeted, not to mention it's very hard to line up two combos on a non-incapacitated monster.
It's the RE engine. DUH!!!!Unreal Engine is a curse for graphics.
Happy to read that. They should work on the visuals though.It's the RE engine. DUH!!!!Unreal Engine is a curse for graphics.
Happy to read that. They should work on the visuals though.It's the RE engine. DUH!!!!Unreal Engine is a curse for graphics.
Save that for when we are playing the release build. Optimization is the #1 thing Capcom was working on between the previous beta and now, even above the weapon balance changes. Though if you are still having problems with the Benchmark test, sadly not much is going to change. Gonna have to fiddle with the .cfg files.
I'm so ready. It also runs really well on my laptop's GPU funnily enough.Probably the only 1st day purchase this year.
It must just be drivers then. It's running like SHIT on a 6900XT.
You still think it looks desaturated? As I said before, the environments are supposed to look washed out during the dry season/Fallow, during the other seasons they are exploding with color. The most egregious example I see is the Oilwell Basin during the Fallow which I admit looks way too grey and black. Obviously, it's ultimately your choice what graphical tweaks you choose to use. Also, what are "crushed highlights"?DF made video about wilds. Yeah rised blacks all over the place and crushed highlights which is why it looks so washed out. It has nothing to do with volumetric lighting. It's their stylistic choice for some insane reason. They showed screen from game that is using full REC2020 palette and it looks waaaaaay better.
Is there already a monster with an annoying roar?Second one will be to find annoying monster and swap it's roar to this.
You still think it looks desaturated? As I said before, the environments are supposed to look washed out during the dry season/Fallow, during the other seasons they are exploding with color. The most egregious example I see is the Oilwell Basin during the Fallow which I admit looks way too grey and black. Obviously, it's ultimately your choice what graphical tweaks you choose to use. Also, what are "crushed highlights"?DF made video about wilds. Yeah rised blacks all over the place and crushed highlights which is why it looks so washed out. It has nothing to do with volumetric lighting. It's their stylistic choice for some insane reason. They showed screen from game that is using full REC2020 palette and it looks waaaaaay better.