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Morrowind defiling continues - Skywind

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
4,891
https://youtu.be/MqpRjwTp7Bs?t=5h23m49s

There are times to be faithful to the original work, and times when to take artistic license. The encyclopedic lines of Morrowind's NPC's were never meant to be voice acted - no one wants to listen to an NPC drone on for 40 seconds about a province outside the game world of no importance to the game.

I just see it as tremendous waste of effort. Condensing paragraph worth of text to a single line, one that doesn't sound like a bored VA reading from the encyclopedia, would've been better for what they're going for in an "updated" take on Morrowind. It goes back to what I said ages ago when I first commented about not knowing who Skywind is really made for other than to look good in modders' portfolios.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
Look at Codex, advocating for dumbing down of Morrowind!

(I agree actually, it's just funny)
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
21,322
Location
Ingrija

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
8,909
Location
Eastern block
OpenMW aside from multiplayer is never going to be worth migrating to. Skywind is somewhere between being kind of pointless and a blasphemy.

TR is the way to go.
 

Yosharian

Magister
Joined
May 28, 2018
Messages
7,518
Location
Hammerfell
https://youtu.be/MqpRjwTp7Bs?t=5h23m49s

There are times to be faithful to the original work, and times when to take artistic license. The encyclopedic lines of Morrowind's NPC's were never meant to be voice acted - no one wants to listen to an NPC drone on for 40 seconds about a province outside the game world of no importance to the game.

That's hilarious. Like a world of autists.

Reminds me of the guy at university that was hanging around a group by me reciting random facts about our provincial capital.
Oh come on guys. It's not that bad.

Hardly 'defiling' Morrowind. Unless there's something else they're changing?
 

Feyd Rautha

Arcane
Patron
Joined
Apr 17, 2009
Messages
1,299
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

This tour of Vivec was pretty nice. They have added walls to the city as in the original concepts.
 

revealer

Augur
Joined
Oct 3, 2007
Messages
660
Location
Crodex
Why do graphics look so bland? Like all the color and contrast washed out. This alone makes it look bad. Reminds me of oblivion
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
3,077
Location
Nantucket
Why do graphics look so bland? Like all the color and contrast washed out. This alone makes it look bad. Reminds me of oblivion
Skyrim's color grading as a whole is terrible and I think the lighting system is responsible so you might be waiting for OpenMW: Skyrim for it to be fixed/replaced.
QIcRJ.jpg

latest

Sky_Solitude.jpg
 

revealer

Augur
Joined
Oct 3, 2007
Messages
660
Location
Crodex
Why do graphics look so bland? Like all the color and contrast washed out. This alone makes it look bad. Reminds me of oblivion
check your memory. if oblivion ever had one thing which was vibrant and lively, was its palette.
I'm not tech savy so I'm not sure what it is exactly. Lighting or bloom or whatever, but it just looks pale, washed out.
maxresdefault.jpg

Morrowind looks way better to me, sharp, contrast or whatever is amazing:
ChTi_Vanilla_01.jpg


Of course, besides the whiting from distance fog.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,323
It's a known fact that the color filter is the first thing Bethesda chooses.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
9,412
Location
Nottingham
Jesus fucking Christ, will these dumb cunts never learn? It's like watching 4 year olds hack at the Mona Lisa with crayons.

I think we need to coin a term for talentless hacks who take someone else's great work and apply modern tech to it in order to ruin it.

Skytards?
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
415
I'm not tech savy so I'm not sure what it is exactly. Lighting or bloom or whatever, but it just looks pale, washed out.

Yeah.. i quite dislike the original lighting. with SE the lighting got a bit better, but not on pair with ENB (+ my flora mods ofc) ;
97291-1555424680-1475929857.jpeg


141-1-1401989079.jpg


2154-0-1478839330.jpg


2154-1610326821-541017587.png


2154-0-1506077494.jpg


141-0-1432278354.jpg


141-1-1390139970.jpg
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
3,448
https://youtu.be/MqpRjwTp7Bs?t=5h23m49s

There are times to be faithful to the original work, and times when to take artistic license. The encyclopedic lines of Morrowind's NPC's were never meant to be voice acted - no one wants to listen to an NPC drone on for 40 seconds about a province outside the game world of no importance to the game.

I just see it as tremendous waste of effort. Condensing paragraph worth of text to a single line, one that doesn't sound like a bored VA reading from the encyclopedia, would've been better for what they're going for in an "updated" take on Morrowind. It goes back to what I said ages ago when I first commented about not knowing who Skywind is really made for other than to look good in modders' portfolios.
Would that be a remake, while the intent is to create a remaster?
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,307
Codex USB, 2014
This looks truly hideous. No soul or feeling of the original game at all. There's more to doing a remake than just upscaling textures and meshes. (poorly, in this case)
 
Joined
Jun 23, 2020
Messages
194
The project looks interesting, it seems that they are trying to bring a new life to the game by redesigning quests, dungeons and rewritting dialogue for NPCs, but I agree that the visuals could be better though.

This obviously won't replace the original Morrowind (we have OpenMW for that), but it might be an interesting spin on its ideas. The thing I just don't understand is the huge praise for this game here on the Codex, the quality of the original is on the same level of all games Bethesda has developed so far (mediocre, that is).
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
415
Bethesda are clearly the best when it comes to this, nothing comes even close, or name it and let me have a laugh at it. But much of it comes down to the modding, their editor and tools which modders has created over the years.

People who love these games are people who really likes open world games (in the vein of Ultima 7 with NPC schedules / A.I, slight survival mechanics, weathers etc) + they're very moddable to the degree that you can customize it to infinity.

It's the perfect make-your-own-adventure games.

The base games are pretty meh. To me Bethesda has always released them as a type of example of what can be done, modders takes that and expands on it 100x, then it gets pretty interesting. Takes weeks or months to make it a good game though, so yes, not exactly for casuals..
 
Unwanted
Joined
Jan 14, 2018
Messages
50,711
Codex Year of the Donut
People who love these games are people who really likes open world games (in the vein of Ultima 7 with NPC schedules / A.I, slight survival mechanics, weathers etc)
you basically just described everything morrowind doesn't have
 

mkultra

Augur
Joined
Feb 27, 2012
Messages
415
People who love these games are people who really likes open world games (in the vein of Ultima 7 with NPC schedules / A.I, slight survival mechanics, weathers etc)
you basically just described everything morrowind doesn't have

I never described MW, though i talked about their RPG's in general and for MW you're only right about the bad AI (this can be modded, to a degree, it's not on pair with the radiant A.I).
 
Last edited:

Valdetiosi

Scholar
Joined
Apr 18, 2016
Messages
214
Location
Finland
Skywind feels like it's meant for gamers who cannot get into original Morrowind for whatever God forsaken reason, just so they can finally say they have played Morrowind.
I dunno, I think there are different experiences between playing the game like Skyrim clone and playing a completely different game. But then again these types of people have hard time adapting or learning.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,152
Aside from it currently looking pretty trash I seriously fail to see the point at this point in time. Few years ago I could at least perceive it as a effort to preserve Morrowind on a newer engine but with OPENMW being reasonably good as it is that just flies out the window. The whole VA thing is just another piece of nonsense that realistically should only come into play once you have the actual game done because otherwise its just halting development and burning money. Nevermind that if you need to change a line for whatever reason with voiced dialogue that simple text edit turns into a studio recording session.

It kinda reminds of these patreon scammers that declare they are making just a small side project visual novel only to then waste 4+ years making a 2 hour piece and blaming it at "redesigns" and "voice acting". Because god knows that in this day and age you simply cannot release a game and then later patch in some audio files. It would not shock me if Skywind was doing something similar because at this rate TES6 will be released before this "remake" gets a public beta.
 

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