How could you even copy Morrowind's dialogue system in the trash that is Skyrim? Are you supposed to go through talking animation after talking animation for every two lines of lore dump?
In Morrowind’s original release, dialogue was largely confined to text boxes, with only a small percentage of it voice acted. Skywind again aims high. Its ultimate goal is to have all lines of dialogue fully voiced. “Our biggest challenge is the sheer number of voice actors we’re going for,” voice acting lead Ben Iredale told me. “Unlike Bethesda’s situation, where they focus on a smaller cast of actors covering the majority of lines, we’re looking to have a pretty massive amount of unique voices to cover the roughly 40,000 lines of dialogue that are in Skywind. We think it is worth the extra effort especially since it is one of the benefits we have as a community project—there are so many dedicated fans ready to lend their voices.”
Skyrim’s world often comes close to a place that feels like home. At least until a guard tells you, yet again, about how their previous career as an adventurer was brought to a close by an arrow to the knee. Idle banter can make or break immersion in virtual worlds, especially those that support hundreds of hours of exploration.
For Skywind, Iredale says that a team of writers have crafted 9,000 in-game conversation lines between NPCs, giving each character their own essence of personality. The final release will include priests discussing the 36 lessons of Vivec, and merchants arguing over prices—little touches that breathe life into the world.
To be fair, most dungeons in Morrowind were pretty linear. Also, puzzles were almost nonexistent except for a few exceptions. However, no puzzles is better than banal puzzles imo.will the dungeons reworked into simple lines like in vanilla skyrim too? will the puzzles be equivalent to that kid toys that insert shapes into the correct holes?
The one where you have to drown yourself was pretty clever. Well that one maybe is an exceptionTo be fair, most dungeons in Morrowind were pretty linear. Also, puzzles were almost nonexistent except for a few exceptions. However, no puzzles is better than banal puzzles imo.will the dungeons reworked into simple lines like in vanilla skyrim too? will the puzzles be equivalent to that kid toys that insert shapes into the correct holes?
shittaku said:Skywind, the ambitious mod which seeks to transplant The Elder Scrolls III: Morrowind into the much more technologically advanced Elder Scrolls V: Skyrim, is getting a public developer alpha release soon, according to its latest trailer.
No further details were revealed about this public release, although the descriptions said that more information will be released soon—what the trailer did have was footage showing off the mod's reworked assets, including some (really quite good-looking) landscapes, indoor areas and armor sets:
The skyrim water texture completely ruins the atmosphere.