Is there perhaps anyone willing to debate or challenge this game based upon its true virtues?
You are trying way too hard to make this attempt appear genuine. Sounds a lot more like somebody's sleeper account. But I am willing to indulge you.
Firstly, I am a longtime RPG veteran. Having played games, such as. Fallout 1, Fallout 2, Arcanum, Fallout New Vegas, Oblivion and of course system shock. So when I say I am fairly well versed in the quality and merits of what makes a GOOD "rpg". Rather then, what make an RPG infact utter tripe.
You make an appeal from authority argument in your first sentence, mentioning a bunch of well known RPG Codex favourites. You claim it means you're "fairly well versed in the quality and merits of what makes a GOOD >rpg<" and... fail to provide any argument where ANY of the aforementioned RPGs is contrasted with Morrowind. Call me skeptical, but it looks a lot like you are merely attempting to make your opinion sound more educated by bringing up the classics rather than showing us your deep understanding of "the quality and merits of what makes a good RPG".
Firstly I was shocked, apalled, nay, even dsigusted by the lack of role playing experience in this game. The whole of the game seemed to assume, that as an educated gamer and RPG veteran. I would be content with simply traversing the barren hellscape of the land known as morrowind. At first as I stepped off the boat and realized there was no true RPG system in this game. I was disgusted. Nevertheless I decided to press onward through the opening city. However, Every settlement I happened across had almost no population. The world was completely static and desolate.
And you "realized there was no true RPG system in this game" because...? Also, how big is population is settlements in other RPGs? How MOBILE are the people? This is exactly what I mean by you not providing the actual arguments to back up your opinion.
Each character I encountered had so artistic soul or creativity into their personality. They were simply empty shells there for text exposition. Nevertheless I pushed forward into this "game" of sorts. When I happened upon a chance combat encounter. I quickly discovered to my horror how awful the combat system truly was. You simply spam your right click! Of course how genius!. This coupled with the general poor skill system, coupled with the absolutely dreary world. In my expert opinion this game is clearly of poor quality and value.
Why was the skill system poor? The skill system was a bit more complex than "spam your right click!", although it's very easy to sum it up as such. In fact, I would argue that Morrowind is an example of how you put RP in G. Because it isn't enough for the player to aim well - you had to be proficient enough for your blows to land on your opponent (and
vice versa). Was that simple? Sure. But separating the player from the character is one of the staples of the role playing genre.
In conclusion; I find it extremely fitting that the game world is covered in giant mushrooms. Mushrooms of course grow in shit, if anyone is unaware of this.
In case you didn't realize this until now, your post is pretty shitty in itself - as proved by my response - so I am going to give you an appropriate rating. Morrowind does have its flaws and there are good arguments to be made against it, but you are obviously not the right person for that, Mister "Educated Gamer And RPG Veteran".