I haven't met many people who introduce themselves as "I am {name}, {occupation}."
Hmmm, maybe Morrowind's NPCs aren't as realistic as I had believed them to be... since they seem to have greater depth!
Why do Morrowind fanboys have such a hard time admitting the game's dialogue and NPCs are absolute horseshit?
You assume much, too much, about someone from a single post on a certain topic. Fanboy? You mean someone who will uncritically praise something and pretend how it has no flaws? Well then that cannot be me.
Putting hyperbole aside a bit (but only a bit), most generic NPCs in almost all games are atrociously shallow. At least in the case of Morrowind they serve a purpose as walking encyclopedias, which I find good enough. Most real people, having time to do so, are quite willing to talk about history and current events at length, one only needs to gently push them into that direction. I most certainly prefer NPCs who can talk about great many topics to those who just give you short-sentence response from a couple of predefined ones.
Now, a proper argument against Morrowind's NPCs is that there aren't many (or none at all) which have detailed, lengthy quests attached to them with proper choices and consequences. However, whilst proper, it isn't absolute. You see, unlike most games, Morrowind approaches these things (pertaining to NPCs) from a "greater to lesser" perspective: Morrowind has a world embroiled in current apocalyptic and prophesized events, with intricate lore and history behind this world, with some characters nearly "greater than life" (the Tribunal Three for instance), and has detailed relationships described between various factions within said world (the Houses, the guilds, others). This "greater" part then serves to imprint purpose and being on "lesser" parts which are individual NPCs. After spending months of in-game time, reading through rare books, talking to various NPCs and doing other activities, soaking up the interesting and otherworldly both history and present of Morrowind, meeting such persons like Vivec, or Dagoth Ur, or Divayth Fyr, or Yagrum Bagarn - even when not followed by some great quest or interesting side-quests done at their bidding - I felt and experienced some greatness, mystery and beauty of it. To meet such an array of so unique, ancient and essentially constitutive elements of the entire world of Elder Scrolls was an experience far above so many others in so many other games which only ever content themselves with presenting mentally immature NPCs with various emotional issues which I am supposedly there to fix (
yawn).
This "greater to lesser", this imprinting of uniqueness and greatness of the world onto the characters of Morrowind is what salvages it from any, and objective, criticism pertaining to its indeed too static and seemingly "lifeless" characters when taken out of the world of Morrowind. Morrowind's NPCs are given life by its own world, not the other way around. For people whose personality is more attuned to experiencing the life of a world through the life of its characters it indeed can and does look rigid and difficult to appreciate, but for some others it is a complete opposite. But I've never felt its NPCs as being static or boring in themselves, since I looked at them as part of the world itself, and they fit very nicely in it.
This is why banal, couple of sentences short "criticism" (but in reality an equivalent of monkey shit-flinging) of Morrowind is so distasteful and pitiful, because it deliberately and falsely tries to portray its criteria of what can be good as the only ones which are proper and true. Well, as you can see, some of us reject that arrogance.