explorer1911
Novice
- Joined
- Jul 1, 2021
- Messages
- 5
The flower/shroom picking quests get you some alchemy recipes when you have to find that guild woman's stolen reports on the ingredients you brought her. Also what is the problem with an alchemy ingredient gathering quest in a game with alchemy mechanics? It's not like you're gathering some useless items that only exist for the purpose of the quest. And it definitely adds to the world building. You're told what some of the plants taste and smell like, why they have certain names, what locations they grow in, you're even told why one of the plants, Gold Kanet, has a drain health effect when you eat it: it has little thorns on it. Now as I said earlier, would the GAME of Morrowind be better if quests like this were cut? Probably. But would the world be better? Of course not. And like I also said earlier, the world is most peoples' favorite part. I'm not asking you to enjoy every quest like they're all brilliant and engaging, just to understand that most of them were given purpose in the world.Uhh, how exactly picking fucking mushrooms is making world feel deeper? They should've just cut those filler quests into Oblivion and adjust rep rewards or something.