Who are you?This forum is full of morrowind fanboys. *sigh* Removing deep RPG elements is the norm now.
Ok, in that way you are right but what i'm trying to say i would have prefer something like Morrowind's hand-crafted world and enhanced stuffs from daggerfall (instead of removing them) +additional stuffs.Would you rather wander a huge randomly generated continent? Has any game actually delivered a hand crafted world much bigger than that of Morrowind by early 2000's?
Daggerfall was too ambitious (one programmer on it you have to give respect )and too restricted by the hardware at the timeI totally see where people like the op are coming (removal of skills features, the fucking shit engine, etc) and out of game (coffee bitch Todd Howard being made grand poobah), started here. Nonetheless the Daggerfall grognards have to recognize that that game was and unfinished mess when it came out, and might only reach it's true potential once the fan made remasters are finished.
Not all of the attributes matter in Morrowind. Personnality is useless whereas in daggerfall it was really helpful when you tried to debate to court (but court was removed in Morrrowind unfortunately)it is an RPG, as in a real RPG, skills matter, attributes matter
Nope morrowind was great because of its world but in every other aspects, it was dumbed down from daggerfall.Plus ES games greatest (only?) strength is it's presentation of the world and lore and MW blows both Arena and DF out of the water in that respect
huge randomly generated world
Daggerfall's world wasn't randomly generated. Procedurally, yes, but not randomly. And only the main landmass - all of the main quest dungeons and major city layouts are handcrafted.And an other thing, Morrowind was supposed to be immense (covering the entire continent of Vvardenfell), unique,deep,and even more revolutionary than daggerfall was. Everyone here is please with a lackluster Morrowind.
Would you rather wander a huge randomly generated continent? Has any game actually delivered a hand crafted world much bigger than that of Morrowind by early 2000's?
Once again, all of the main quest dungeons were handcrafted and even the random ones were better than the small, featureless and boring caves of Morrowind.empty world filled with randomized bland dungeons
And non-randomly generated fetch quests - which are like 90% quests in Morrowind - are somehow better?and boring randomly generated fetch quests
Install daggerfall unity, D.R.E.A.M if you want better graphics and other minor mods for better immersion and other stuffs.It's a good game despite all of this flaws.(because i don't say Daggerfall was perfect)I never played Daggerfall though. Is it worth playing these days and if so, where would I start to let it run on a modern system?
Yes, because there is usually some context to them, instead of "I lost my boots at the bottom of a 20-storey orc-infested dungeon help"And non-randomly generated fetch quests - which are like 90% quests in Morrowind - are somehow better?
Not all of the attributes matter in Morrowind. Personnality is useless whereas in daggerfall it was really helpful when you tried to debate to court (but court was removed in Morrrowind unfortunately)
I know, i read this thread in the past. I wanted to complete the said thread.Keep in mind that i'm talking about daggerfall unity which is what Daggerfall was supposed to be. Some of his points are outdated now.
...You dirty motherfucker.Yes you read it right, i mean every words.
This game was the first game in the elder scrolls that got rid of features and stuff.Instead of improving daggerfall and adding stuff, this game threw everything out of the window.
In total, Morrowind got rid of:
The only things that morrowind has upon daggerfall are alien setting and everything hand-crafted.
- Skills:Orcish,Harpy,Deadric,Medecine,swimming,climbing,critical strike,Backstab,Centaurian,streetwise,SprigganThaumaturgy,Nymph,Orcish,Dragonish,dodging, Giantish,etiquette,Impish. A total of 19 skills removed in Morrowind only .3x times more skills removed between Daggerfall and Morrowind than Morrowind and Oblivion.
- Main quest: Choices and consequences removed in Morrowind
- NPC: No longer sleep, no longer answer you if they accept you in their houses. You can no longer ask for work.
- Factions: 18 factions removed from Daggerfall, Temple factions gone, Knightly orders gone. Factions can no longer dismiss you and factions can no longer refuse you if you have a bad reputation.Faction reputation
- Dungeons: hidden doors, traps, complexity.
- Wereboar
- Daggerfall 9 vampire Bloodlines-> 3 vampire bloodlines Morrowind
- Witch covens
- Court: debate or lie
- Political entities
- Cities can no longer ban you
- 20 shrines in Daggerfall -> 11 Shrines in morrowind
- Music that changes considering the mood
- In daggerfall 2 hours OST -> 50 minutes in Morrowind
- Banks, ship, letters of credit, carriage,horse,Bracers,and other items.
- Character creation, edit reputations, deep background, you can no longer edit advantages and disadvantages.
2 steps forward 16 steps backward, and it goes downhill since morrowind.
I like morrowind, i really do but it pains me playing it ....You dirty motherfucker.
JDR13 my old friend. How are you in this fine day?At least he finally moved on from The Witcher 3.
I wonder what's next.
It could have been so much better if they took daggerfall into consideration instead of streamlining (or deleting ) daggerfall's elements.
This thread is now about exploration based RPG's, Gothic is good of course but I've already played it, sans nacht des reiben, I've also heard good things about darklands, can anyone recommend?