What's up with the "Ackchyually, it's Daggerfall that is the best TES games" meme nowadays.
Do people really prefer a country sized map filled with the same bland, copy-pasted shitty content over and over again, to a small but so well designed game world that you can find new shit every playtrough?
kills:Orcish,Harpy,Deadric,Medecine,swimming,climbing,critical strike,Backstab,Centaurian,streetwise,SprigganThaumaturgy,Nymph,Orcish,Dragonish,dodging, Giantish,etiquette,Impish.
Useless, useless, useless, you have restoration and alchemy, useless, meh, dumb, very dumb, useless, merged with speech like it should (having multiple skills for the same end goal is bad design), useless, incorporated in alteration and mysticism, useless, useless, useless, also very dumb (because like with Backstabbing you physically move and will your character to perform an action), useless, again merged with speech where it belongs, muda muda.
Main quest: Choices and consequences removed in Morrowind
Morrowind does have C&C, only it's effects are much more local. Plus Morrowind's main quest is much more engaging than Daggerfall's.
NPC: No longer sleep, no longer answer you if they accept you in their houses. You can no longer ask for work.
Lack routines is a weakness. But Daggerfall's NPC's don't have schedules as well, they are either stationary (found inside buildings), or wanderers (they spawn on the streets and at nigth their spawn rate is highly decreased). Shops are the one that have closing hours.
Finally, like everything else in Daggerfall jobs are randomly generated shit so nothing of value was lost.
Factions: 18 factions removed from Daggerfall, Temple factions gone, Knightly orders gone. Factions can no longer dismiss you and factions can no longer refuse you if you have a bad reputation.
All with barely any differences between and again all they offer you is randomly generated mineal shit. Might as well play an MMO really.
Also guilds in Morrowind can kick you out and your reputation (plus membership in rival factions) does affect your relations.
Dungeons: hidden doors, traps, complexity.
While their size is indeed impressive, their actual level design is a incoherent mess and due to them being randomly generated they get pretty old pretty fast.
Literally a different skin to Werewolf's.
There's no change to abilities granted and how you play and deal with in relation to a Werewolf.
Neat idea but super underdeveloped.
What are the Great Houses?
Cities can no longer ban you
Bounties achieve the same effect.
Music that changes considering the mood
What you mean music that changes depending on your PC current location and status (combat, exploration, different regions, dungeon crawling, cities, buildings)?
Because Morrowind has that.
20 shrines in Daggerfall -> 11 Shrines in morrowind
I think Morrowind wins this one:
https://en.uesp.net/wiki/Morrowind:Shrines
https://en.uesp.net/wiki/Daggerfall:Shrines
Banks, ship, letters of credit, carriage,horse,Bracers,and other items.
Morrowind's world size makes all those means of transport uneeded (plus they would've be a detriment to the exploration).
The economy system is decline, but much like the court system it's was a undeveloped concept - not only does it feel very incomplete but also there's no real incentive and risk to partake in it.
So the way it stood it was nothing but clutter. Sure they could've improved it, but you're forgetting that if Morrowind wasn't a success Bethseda would close down it's doors. So they decided to make a small but tight game over another big and ambitious pipe dream.