FranticDistortion
Learned
- Joined
- Feb 8, 2020
- Messages
- 387
I'd agree, but poster is retarded, so I will disagree.
I thought I was the only Ordinator in this entire forum O_o
Yes you read it right, i mean every words.
This game was the first game in the elder scrolls that got rid of features and stuff.Instead of improving daggerfall and adding stuff, this game threw everything out of the window.
In total, Morrowind got rid of:
The only things that morrowind has upon daggerfall are alien setting and everything hand-crafted.
- Skills:Orcish,Harpy,Deadric,Medecine,swimming,climbing,critical strike,Backstab,Centaurian,streetwise,SprigganThaumaturgy,Nymph,Orcish,Dragonish,dodging, Giantish,etiquette,Impish. A total of 19 skills removed in Morrowind only .3x times more skills removed between Daggerfall and Morrowind than Morrowind and Oblivion.
- Main quest: Choices and consequences removed in Morrowind
- NPC: No longer sleep, no longer answer you if they accept you in their houses. You can no longer ask for work.
- Factions: 18 factions removed from Daggerfall, Temple factions gone, Knightly orders gone. Factions can no longer dismiss you and factions can no longer refuse you if you have a bad reputation.Faction reputation
- Dungeons: hidden doors, traps, complexity.
- Wereboar
- Daggerfall 9 vampire Bloodlines-> 3 vampire bloodlines Morrowind
- Witch covens
- Court: debate or lie
- Political entities
- Cities can no longer ban you
- 20 shrines in Daggerfall -> 11 Shrines in morrowind
- Music that changes considering the mood
- In daggerfall 2 hours OST -> 50 minutes in Morrowind
- Banks, ship, letters of credit, carriage,horse,Bracers,and other items.
- Character creation, edit reputations, deep background, you can no longer edit advantages and disadvantages.
2 steps forward 16 steps backward, and it goes downhill since morrowind.
Thanks, But have you read the entire thread? instead of shitposting why don't you try to understand what i'm saying?
Install daggerfall unity, D.R.E.A.M if you want better graphicsI never played Daggerfall though. Is it worth playing these days and if so, where would I start to let it run on a modern system?
D.R.E.A.M
better graphics
That's a shit narrative to take when half of those things were really good.Most of these confuse "more" with "better" or "richer." It's like when some on here confuse any kind of added complexity as a good thing, even if it's nonsensical and adds nothing fulfilling gameplay wise. Simplifying and "dumbing down" are when you take a worthwhile and rich mechanic that adds depth and remove it because retards can't figure it out. It's not when you take something cumbersome or unwieldy and make it more focused and straightforward.
Morrowind? Quality? Wtf... I completed it but it was janky as fuck and the combat was terrible which is what you are doing 80% of the time, 1% wrangling the crappy interface in conversations and selling etc, and the other 19% is spent walking miles and miles through endless brown with endless hawk attacks.Morrowind has less quantity but higher quality.
And some of the points you quoted below are wrong but anyway . You put morrowind far ahead of what it is really . In fact, its level design is the same of the one in Skyrim (still linear in Morrowind). Todd Howard hasn't changed. Morrowind doesn't have the best world ever made it's actually wrong,and for the 'memorial landscapes' point please put out your nostalgia glasses.Morrowind has less quantity but higher quality.
What Morrowind has:
- a strange, alien world with interesting lore : Okay
- a hand-crafted landmass with interesting landmarks to explore : Not all of the locations are interesting
- a handful of well-designed dungeons with architecture that makes use of the levitation spell ( Euh in comparison to daggerfall it was ridiculous)
- possibly the greatest variety of weapons and armor in any RPG ever, including powerful unique items deliberately placed in hand-picked locations: Okay I agree
- faction questlines with some choices and conflicts between each other (fighters guild vs thieves guild, for example): Pretty lame if you ask me, in daggerfall it was better if you are a member of the Dark Brotherhood you can't be a member of the mage guild etc...
What Daggerfall has:
- huge dungeons but they start to feel samey after the dozenth dungeon because they're all made from the same building blocks that were stitched together by a random generator (Hardware limitations julian lefay explained why layouts were not many)
- barebones NPC interaction that doesn't go past asking for locations and accepting quests (same goes for morrowind)
- nothing whatsoever to discover on the overworld: not totally true.
WTF are you people on that are praising Morrowind for being hand crafted? There are only about a half dozen dungeons in the whole damn game that have simply been copied and pasted with the furniture rearranged ad nauseum. You know by what the entrance looks like what you’re going to find inside. What kind of soulless automaton would “craft” shit like that? Even Ultima IX had better dungeon design. I’m not sure what’s worse, the lack of talent that creates such monotonous content, or the mindless robots who are content to explore it.
WTF are you people on that are praising Morrowind for being hand crafted? There are only about a half dozen dungeons in the whole damn game that have simply been copied and pasted with the furniture rearranged ad nauseum. You know by what the entrance looks like what you’re going to find inside. What kind of soulless automaton would “craft” shit like that? Even Ultima IX had better dungeon design. I’m not sure what’s worse, the lack of talent that creates such monotonous content, or the mindless robots who are content to explore it.
And some of the points you quoted below are wrong but anyway . You put morrowind far ahead of what it is really . In fact, its level design is the same of the one in Skyrim (still linear in Morrowind). Todd Howard hasn't changed. Morrowind doesn't have the best world ever made it's actually wrong,and for the 'memorial landscapes' point please put out your nostalgia glasses. Besides, Daggerfall isn't radomly generated , its world is proceduraly generated not the same. Main quest's dungeons and Capitals are hand-crafted and guess what they are better than every dungeons in Morrowind (in term of complexoty).
Witch covens.nothing whatsoever to discover on the overworld
TrueInstall daggerfall unity, D.R.E.A.M if you want better graphicsI never played Daggerfall though. Is it worth playing these days and if so, where would I start to let it run on a modern system?
D.R.E.A.M
better graphics
Horribly blurry upscaled sprites and portraits over the crisp original pixel art
HD textures slapped onto Daggerfall's low poly dungeon architecture, utterly clashing with the low poly environments
"Better graphics" indeed.
WTF are you people on that are praising Morrowind for being hand crafted? There are only about a half dozen dungeons in the whole damn game that have simply been copied and pasted with the furniture rearranged ad nauseum. You know by what the entrance looks like what you’re going to find inside. What kind of soulless automaton would “craft” shit like that? Even Ultima IX had better dungeon design. I’m not sure what’s worse, the lack of talent that creates such monotonous content, or the mindless robots who are content to explore it.
Personally, I like the hi-res low-poly look. It's clean and easy to read. Upscaled sprites, not so much.HD textures slapped onto Daggerfall's low poly dungeon architecture, utterly clashing with the low poly environments
Morrowind has more interesting dungeons than people act like it does. This is due to variety... the game has a massive number of dungeons, and some of them are shorter and more simple, while others are longer and more intricate. They also put a lot of effort into the dungeons and caves below Mournhold for the first expansion, which is basically a whole campaign focused on dungeon delving beneath a city Ultima Underworld style. Even Oblivion I remember having some relatively complex dungeons, especially elven ruins, even though they tended to wrap you back around to the start most of the time. Skyrim was the one that felt like it had really linear and FPS style dungeons, to my memory.
Balmora: dozens of small houses that look the same from one to another, again only differences are NPCs and items inside
You just haven't been in Daggerfalls handcrafted dungeons, cities to throw this saying. If you were, you'd pray for randomizer to come back, zoomer.Daggerfall is great in a lot of ways, but randomized worlds are fucking stupid. Level/world design matters.