-I hate how everything moves so quickly into metas, memes, opinions, and spoilers. It’s good for research purposes but having easy access to information can reduce the feeling of surprise. It’s always been true that you can spoil a game by using the internet or cheat codes or friends but that was more limited in the past and harder to access so things felt more interesting when they were discovered. Now people have 50+ hour videos and guides available within days and it becomes difficult to have a more personal experience. This is also the fault of the person looking up information, but in the past that felt more like a quest than a detailed explanation it does now.
-I hate gating. The idea that you need a manifold of passwords, services, purchases, and official technologies rather than plug and play devices that you can enable to play a game is pretty bad. Also things like paying for internet services, and consciously limited user modification, replication, and sharing. Things like standard voice chat protocols, trophies and achievement, always accessible friendlists, things made for “convenience” that alter scopes of projects.
- The eventual decline of more bespoke and open ended technology platforms in favor of standardized super computers delivering those same gated experiences as Taco Bell delivery quality games guided by a few major firms.
- Consolidation of gaming into well worn psychological tricks that increase addiction, dependency, and rote feedback loops rather than explorations of sensations and themes and more innocent attempts at fun.
- The sheer monstrosity of workplace abuse and environmental harm caused by the technology industry more generally.