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Game News Mount & Blade II: Bannerlord releasing on October 25th

Infinitron

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Tags: Mount & Blade II: Bannerlord; TaleWorlds

Taleworlds announced today that Mount & Blade II: Bannerlord will be leaving Early Access on October 25th, bringing an end to another famous vaporware saga of the past decade. My understanding is that Bannerlord's time in Early Access has been uneven, with some of our users claiming that the game made little tangible progress after its Early Access launch in 2020. Its release date announcement trailer seems impressive enough, though. According to their announcement post, Taleworlds plan to continue updating the game "in the months to come".



Greetings warriors of Calradia!

We’re thrilled to announce that Mount & Blade II: Bannerlord will release on PC & Consoles on October 25th, 2022. It will be available on Playstation 4, Playstation 5, Xbox One, Xbox One X and Xbox One S.

We have developed Mount & Blade II: Bannerlord as a multi-platform game since day one. The console version will as such have the same gameplay features as the PC version. The currently available PC Early Access, will also move on to full release, along with the console launch on the same date. But do not fret - While this marks an important milestone for the game, it is not the end of the road for Mount & Blade II: Bannerlord, which will keep receiving updates in the months to come.

“These two years have been a long and challenging road. Developing a massive and complex game such as Bannerlord, for several platforms, and in the middle of a pandemic, is no easy task and I’m incredibly proud of our team for its relentless, brilliant work. Despite the challenges, it’s also been a rewarding path: we’ve found many synergies that we weren’t initially expecting between consoles and PC, synergies that have made the game grow and be better than it would have been in other circumstances. We’re looking forward to putting the game in the hands of our amazing community, which has been supporting us on consoles since Warband.”

~ Armagan Yavuz

We’ve also made our way to this year’s Gamescom in Cologne, Germany. The Covid-19 pandemic meant that the physical part of Gamescom had to be canceled during the last two years. This, in combination with the opportunity to showcase and let you experience Mount & Blade II: Bannerlord on consoles, makes us all the more excited to be meeting you here again. You can join us at the Gamescom Public Area in Hall 9, Booth 22. We will also be present in the Business Area in Hall 4.

We will be sharing daily updates of what’s happening on-site through our social media channels (Instagram, Twitter, Facebook). We’ll have some rewards to give out so stay tuned!

The game is available for pre-order now via the Playstation and Xbox stores as well as major retailers.​

As mentioned in the announcement, Bannerlord is being exhibited at Gamescom this week. It was not featured during today's opening night event, but perhaps something will come up later on.
 

Zeriel

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What a scam this game turned out to be. Ye olde "take a broken alpha build and release it as final once we have our console cash grab lined up".
 

Zeriel

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they've updated the game to a state where it has more than warband already but retards like the above keep spewing the same bullshit.

2022 is the Year of Bannerlord.

I know it's fun to lie and everything, but they haven't implemented crime in the game so you aren't gaining any villainy points for being a douche on the internet unless you use a mod.
 

deuxhero

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I'd say it has made progress, but not full release in two months level. 11 of the 35 kingdom policies are varying degrees of non-functional, perk and policy math is inconsistent in OOO and rounding direction, and I'm not sure every village and city has a unique scene yet.
 

Feyd Rautha

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Are there modding tools for this?
 

RobotSquirrel

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The multiplayer is at least alright but that's it. The singleplayer is pretty garbage. It's rare you ever get those fun moments with big battles, the rest of the time feels like a monotonous grind.
Last game I ever support TaleWorlds with that's for sure.
(105 hours with Bannerlord according to Steam)
 
Self-Ejected

Lord of Riva

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I have it on wish list, please keep us posted guys for release. I am looking at it from a SP perspective though, what RobotSquirrel says doe not bode well.
 

Gandalf

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Hmm, interesting. So, is this better than/on the same level as Warband/With Fire & Sword/Brytenwalda/Prophesy of Pendor?
 

thesheeep

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I'm mostly interested in the modding tools.

The Warhammer mod looks and plays quite nicely already, despite its VERY early state.
 

RobotSquirrel

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I have it on wish list, please keep us posted guys for release. I am looking at it from a SP perspective though, what RobotSquirrel says doe not bode well.
I can elaborate further. The main issue this game has is that its completely railroaded, the AI is programmed in such a way that one of the major factions will always try to conquer the world before the player has the chance to find their footing in the world. So you're doing grinding with a countdown timer so there's no real time for you to consider and plan out your playthrough, you're expecting to spec combat, you're expected to either join a faction or start your own early on they don't give you the time you have to min-max your playthrough otherwise the AI will have already won in that time leaving nothing for the player to do.

The gist of the new features:
- Families and Children
- Deaths and Execution
- Order of Battle (similar to Total War)
- Political Systems for your kingdom
- A very broken Smithy system that breaks the ingame economy STILL
- Better visuals than Warband
- Seige Engines which are actually better than Warbands and the AI doesn't get stuck on them!

I think the mod community will do some amazing work with the game so its worth waiting and picking the game up for <$20 like with Warband, what we've seen from modders is already super impressive so there is that. I felt the price during EA was ridiculously exploitative considering the game immediately went on sale a month or two after that initial EA launch, no doubt the same will happen for 1.0. This is why I feel very bad and salty towards Taleworlds because I've supported them since MB's Alpha version.

Hope you like bandits cause you gonna be fighting a lot of em.

Hmm, interesting. So, is this better than/on the same level as Warband/With Fire & Sword/Brytenwalda/Prophesy of Pendor?
The combat is better, the Campaign is significantly worse. I would say if you play mostly for the battles and will be mainly going multiplayer you might be able to justify it, but if you're purely single player and play mainly for the campaign I'd skip out on it until its cheaper because its not really worth it. Multiplayer would be because 1.0 would have very high playercounts. I'm a big fan of the Seige gameplay mode, its a lot of fun and reminds me of Medieval Planetside 2. The Troop mode was a lot of fun too, I like its mechanics. I felt the default battle mode was a bit dull, its very samey to the same experiences you'd get with Chivarly but that game does it way better.
 
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Lokiamis

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I can't think of a single time Early Access was beneficial for consumers. Just a cash-out option for developers who don't believe in their game.
 

gerey

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I think the mod community will do some amazing work
I mentioned it before in the Bannerlord thread, but TW has done everything in their power to sabotage and alienate the modding community.

From stubbornly refusing to remove hardcoded variables despite everyone in the modding community pointing out they were completely unnecessary, served no purpose and stiffed mod development, and only relenting when the vast majority of modders threatened to boycott further modding support outright if things didn't turn around, to the refusal to release the promised modding tools, to constantly breaking mods for years on end because they kept releasing frivolous patches.

I fully expect TW to fuck the modding community over when it comes to the modding tools since they view them as direct competition to all the DLCs they have planned.

If you look over at Moddb or the Nexus the number of new and updated mods has really dried up, the only projects still left are the big ones, and even they are moving at a glacial pace.

I do not have much hope in the longevity of the game.
 

RobotSquirrel

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I think you're probably right, but you'd be surprised how some persistent reverse engineers can be with games sometimes. So I will say I made that statement in spite of Taleworlds not in favor of them, they have done everything they could to turn modders away from their game and full on lied pre-EA and during EA about the mod capabilities we were getting. But as I've said there's already things out there that are pretty great.

I feel like you could replace TaleWorlds with Creative Assembly and almost everything is identical here lol. Ugh sigh. Yeah, I probably should've known better but I bought it when covid lockdowns were at their worse so I'd have something to play.
 

InD_ImaginE

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I think the mod community will do some amazing work with the game

I think there was an issue where a lot of shit in Bannerlord are closed-sourced or hard-coded that the biggest mod-makers from community complained and made an open letter. Has that been fixed? Because otherwise some stuff are plainly un-moddable from what I understand and thus no complex mod will be possible
 

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