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Mount & Blade II: Bannerlord

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,401
1730983354876.png


Let's goooo.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,839
Marriage system is fucked
- can't ask for marriage when her faction is at war and she's in charge of a war party, which is 99% of the time, because everyone's at war with everyone at all times
- can't ask for her hand unless she's the oldest one, which means you have to console-kill her siblings, which never feels right
It is even worse. In real life, Lords used marriage to secure alliances. Here you send your daughter or niece to marry some lord and 5 minutes later they declare war on you and she now leads their armies like she never knew you..
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,132
I think one thing that is sorely missing in both Mount & Blade games is something like an "honor" system that enforces a soft requirement for the Player to act in accordance with legal and cultural norms of the game world.

For example to follow along the same thread as above, if you marry your sister or daughter to another lord and establish a family bond, it should be seen as a highly treacherous and dishonorable thing for that lord to attack you, plot against you, or otherwise act against your interests (and vice versa). Because lords are expected to respect family ties and not stab each other in the back.

Now, that doesn't mean this sort of thing should be impossible. Quite the opposite! Because for the most part lords have always been dirty cutthroat bastards who would do anything to get ahead. But the point is, if you want to act dishonorably then you have to do it in secret via cloak & dagger. You can break the rules openly, if you so choose, but if you do then you better be ready to deal with the consequences. Enough loss of honor should be a potential fail state for that character, where you are ultimately charged with treason or other such crimes and targeted for execution.

I know this is rambling a bit but I hope I am getting my point across. A game that does a much better job of this than either of the Mount & Blades is an old Microprose title called Sword of the Samurai. Even though you are supposed to be an honorable samurai, you can do all kinds of treacherous shit in that game to sabotage your rival lords, and they can (and will!) do the same to you. I know I've shilled it on here before but it's really incredible to me how they packed so much role-playing depth into a game from 35 years ago.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,346
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Guess it's a lot more fun if you don't go politicking, because that's what I'm doing.
Rebellious towns are fair game though.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,425
I finally got around to seriously playing this, with a bunch of mods and the Realm of Thrones overhaul (Song of Ice & Fire).

I have no idea what the vanilla game is, but with the mods it does feel like a graphical update plus a few cool new mechanics.

Pretty enjoyable.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,346
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Spending way too much time on this. Find it weird how much time it is taking to unlock parts for weapons that aren't two handed.
 
Joined
Dec 28, 2024
Messages
23
how far are we from porting mods like "prophesy of pendor" and "warsword conquest"?
I dunno, I'm not sure we'll ever see those for bannerlord.

Anyone tried any popular full conversion mods recently? Like Old Realms, or Realms Forgotten?
Yeah I been trying Old Realms again recently since a few months ago they patched in welfs. It still kicks ass. The map feels larger and more populated than I remember, and now there's a decent* spread of cultures/careers to play as, it feels like it actually merits the 1.x version. Definitely scratching the same itch PoP did w/r/t mountainblade's excellent mechanical base, but with that gay elf and wizard shit. The elves all look like they have FAS or downs which is funny, and the core earlygame tournament touring while grinding renown off 1v20 bandits loop is as satisfying as it always was, but the individual power fantasy part can take off well before you even enter the early-midgame of getting a decent party together and a fief, thanks to aforementioned wizard shit and also guns. Driveby wizard with a sixshooter that has full unit penetration is a very fun build and I can't think of any other similar gaming experience for that particular kind of shit that would rule at 13 and still does now. It hasn't crashed on me once in probably ~10hrs of a new campaign so it's more stable too. Everything feels overpowered in a fun way which is how single player games should work, and the overall execution in terms of mechanical completeness and systems, visuals, performance, etc, is s-tier for a free mod. Well worth an install.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,620
What does larpers mean here? If they're role playing in a game, it seems like they should be regular role players.
I'm not sure about the people specifically mentioned in that comment. But generally on this site when someone calls a crpg player a "larper", they are referring to that person role playing in a way that the game does not recognize in any way.

So for example if someone gets ahold of town guardsman armor and then starts patrolling around as a guardsman but the game doesn't recognize this in any way, they are a crpg "larper".
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,522
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
I tried it but tbh it was rather boring. Mostly just larpers and griefers.
What does larpers mean here? If they're role playing in a game, it seems like they should be regular role players.
In a MMORPG, Larpers is more about the interactions with others, they typically talk in character constantly, which can sound cringe(or pretty funny when a dialog between a role-player and a l33tkillEr136 happens), especially when MMO typically are among the worst offenders in terms of immersion breaking mechanisms.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,115
Location
Civitas Schinesghe
Lemmy map fucking sucks , Europe north of Danube looks horrific, i think its only used because of lackof options. Thankfully Burning Empires devs made new map and Eagle Rising team is also going to include it, there is also actively developed Eastern Europe ad1259 with custom map from Pomerania to Novgorod.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,115
Location
Civitas Schinesghe
Aesthetically mainly, but if you think about it the main reason to play such grand historical games is to have adventure in historic times, and if illusion is broken then this affects gameplay enjoyment imo. This can be ignored during alpha and early mod stage but Bannerlord modding is old enough that it should have better options.

EDIT:
Also Happy New Year!
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
926
Location
TELAH
The best adventure you can have in the game is being a Mongol conqueror.
Deleting armies with Khans Guard is what the game is about.
 

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