Shannow
Waster of Time
I'd say the more attacks per minute you can throw out, the less you'll be affected by the change. I've only got real experience with the GWF though, and while it'll statistically even out over the whole play time, I expect that the change can be very noticable in discrete encounters. And people will simply remember when they died because too little healing came in because LS procced on your first at-will hit and not for the rest of the fight. Simply given the chances those situations will vastly exceed the situations when it procs on a crit from a daily just when you needed it.Yes, I get all this. But he says this change shafts classes relying on many small damage strikes. But if you perform many low-damage strikes, you fire the proc often and for low amounts, creating a smoother distribution than a guy who hits once and hard for the same damage, which means it works better for you. Wouldn't it be the opposite, that classes which rely on few but strong attacks are more screwed?A steady stream of small heals is predictable.
A high RNG, high amount heal on the other hand is unpredictable. It also brings the chance of over-healing when no healing is needed and of not-healing when you'd really need it.
In so far, it stinks for people with many small dmg strikes and a few rare/single-target encounters/dailies that contribute the majority of dmg.
IMO