Comte
Guest
So, I finished Shadows of Undrentide a few days ago and honestly I'm struggling to see why people consider it superior to the OC. Was it the smaller stakes, smaller scale story that people liked? The environments? The only other improvement that I noticed was how it seemed to give you a few more options to flex your character's skills to complete quests. Even with this though, the issue I found was that unlike the OC, (And it's sad because there were so few in that game as well) there were zero interesting moral quandaries and really no deeper consequences to any choices you made. At the end of the day, it just felt like another tech demo, showing off slightly more advanced quest structures.
About the only thing that stood out was an Aoist monk having doubts and asking your character for advice and that never went anywhere. Other than that, I guess Tymofarar and Deekin were cool as characters? I don't even remember the main villain's motivations. Is HotU actually better or just more overhype? Seems they'd be in danger of creating a decent game if they took the stakes of the OC and added in all the class flavor of Undrentide.
Different strokes for different folks