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NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
while swords were ineffective against armor regardless of strength
Are we talking about IRL swords?

Because claiming they were ineffective against armor is a big caveat, and depends wholly on the time period, type of sword and armor they are pitted against. Also, it needs to be mentioned that for most of history swords were not the primary weapon of any serious combatant, but a tertiary sidearm you used when you had nothing else. Granted, there have also existed edge cases like the Roman Gladius.

Even the samurai, with all the memes about them and swords, used bows and polearms primarily when fighting in actual war.

Swords pitted against chainmail can overwhelm the armor itself if enough force is put into the blow. Alternatively if you manage to get the tip into one of the rings there's a very high chance you can pierce through the armor.

When it came to plate armor swords generally tended to be ineffective, but if you were going to use one against someone clad in plate you best bet was to either aim for the gaps and slits, or turn the sword around and hit them with the pommel/guard.

Alternatively, a strong enough hit could deliver enough force to cause damage through the plate and padding underneath, even if it failed to penetrate.

Then there's swords that were specifically designed to pierce through armor, like various "mail breakers". And finally, you need to take into account the longevity of the sword itself - if it was truly an ineffective weapon it wouldn't have been used for as long as it has been.

Also, you did need a lot of strength to wield a sword, or any melee weapon really. They might not feel that heavy initially, but after an hour of wielding them you're going to start to feel their weight.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
To operate a sword and many other melee weapons little strength is actually needed unlike bows especiall warbows. Uh yeah, wielding a weapon a LONG time needs indeed ENDURANCE. That being said, how often did it happen that a fight was continuous for an hour? Most fights happend in short bursts with longer breaks inbetween. None of this is in any way shape or form simulated in AD&D.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block
I'm sticking with the old models, the new ones are pretty crap honestly and they disabled that cute floaty cloth/hair physics which I always found adorable and very characteristic of NWN.

I've done the same thing. I think Beamdog put in plenty of effort with the HD Art Pack but unfortunately they snuck in a few mistakes, particularly with the textures, that just doesn't make it for me. And I'm used to the old character art by now, looks bad up close but not as much of an issue at the perspective you're usually playing.

I'm also sticking with the old models. The only thing I find wrong with them is that they're overly (and obviously) segmented, probably due to the skill of the Bioware 3D artists at the time.
All.you guys need is Gunner's body rebuild
https://neverwintervault.org/projec...rebuildretexture-male-female-all-races-phenos

looks like dogshit tbh
 
Joined
May 25, 2021
Messages
1,578
Location
The western road to Erromon.
Nah he'll chase her and she'll run happily ever after.
Thanks, I figured out what was up via some testing. It was giving me a bad ending because I opted to introduce them to each other. God knows why that would matter but it did.

For clarity's sake - If you go to the Sensei first when you get back from the catapult segment, use her true name, tell her that the Sleeper is her True Love, she'll voluntarily wake him up. She'll still flee but he'll stick around for you to talk with after. When you do, the quest structure gets a little fucky to say the least. It gives you the option of telling him his true love's name, then after doing so he will ask "Do you know of her?", and you can say "She's right here, I brought her to you." despite already having met her and her running away. (She'll actually engage him in conversation again while invisible and gone, which will fuck the ending again. So, don't pick this option.) Instead, pick the one that says something in the vein of "Enough to know you'll be happy together." He'll then fly off and you'll get the happy ending where they unite.

as said it offers intetesting locations and quests and doesnt have the "dragon ball" structure of OC

Agree that it had nicer scenery, for the most part. The quest structure was better too, but the quest writing and motivations seemed about par to me.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,020
Nah he'll chase her and she'll run happily ever after.
Thanks, I figured out what was up via some testing. It was giving me a bad ending because I opted to introduce them to each other. God knows why that would matter but it did.

For clarity's sake - If you go to the Sensei first when you get back from the catapult segment, use her true name, tell her that the Sleeper is her True Love, she'll voluntarily wake him up. She'll still flee but he'll stick around for you to talk with after. When you do, the quest structure gets a little fucky to say the least. It gives you the option of telling him his true love's name, then after doing so he will ask "Do you know of her?", and you can say "She's right here, I brought her to you." despite already having met her and her running away. (She'll actually engage him in conversation again while invisible and gone, which will fuck the ending again. So, don't pick this option.) Instead, pick the one that says something in the vein of "Enough to know you'll be happy together." He'll then fly off and you'll get the happy ending where they unite.

as said it offers intetesting locations and quests and doesnt have the "dragon ball" structure of OC

Agree that it had nicer scenery, for the most part. The quest structure was better too, but the quest writing and motivations seemed about par to me.
Once you realise that the random roll is when you talk to the Speaker of Names, you can save scum to get whoever you want. If the sensei is buggy, use one of the other ones (*cough*Aribeth*cough*)
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,020
Once you realise that the random roll is when you talk to the Speaker of Names, you can save scum to get whoever you want. If the sensei is buggy, use one of the other ones (*cough*Aribeth*cough*)

Yeah, I know. I save scummed a lot at that point just to see all the options. I used Aribeth for... other purposes™.
I always thought a redeemed paladin would be best for an archon out of the choices available. Plus, after the OC, Aribeth deserved some happiness and closure.
 
Joined
May 25, 2021
Messages
1,578
Location
The western road to Erromon.
I always thought a redeemed paladin would be best for an archon out of the choices available. Plus, after the OC, Aribeth deserved some happiness and closure.

I think canonically it was meant to be the Knower of Names. Part of his vision when you're doing the necklace thing has you witness the shattered tear of the Knower after Mephisto breaks her heart. In each part of the shatterd tear is the image of a Sleeping Man. Even so, I found this less satisfying than the Sensei, who had been watching over him for most of her life it seemed. Also, if you get the Knower for him, the Sensei's heart seems to break and she teleports away. It was actually quite sad, I'll admit, so I chose her.

Aribeth I kept for myself after much frustration. Her romance is shockingly still bugged in the EE and obliterated early. Inexcusably lazy because Beamdog were made aware of it on their own forums and the bug itself has existed since the original version of the expansion pack came out. Boy was I pissed when I had to replay Chapter 3 for a third time after finding out that I didn't, in fact, miss a trigger point, but rather it was just plain broken and needed modding.
 
Joined
May 25, 2021
Messages
1,578
Location
The western road to Erromon.
So, I figure I'll post some thoughts on HotU now before I start forgetting.

Long story short, it's moderately better than the OC and SoU. It seems as though they wanted to re-up the stakes to be more on par with the OC which is good, but as a trade-off they allowed some of the skill use (don't know what words I could use to convey this idea better) and even some of the elaborate quest structure from SoU to fall off again. The expansion is also much more linear again, especially the mega-dungeon at the start of the game which was boring and unwelcome. The game only started to get going in Act 2. Things improved drastically, quests started to become more interesting and the sparse moral quandaries thankfully made a return from the OC. I have to say I don't see why Bioware decided to make this a continuation of SoU rather than the OC. Along with SoU, it seemed like the game was really fitting for a Paladin, which I was, so that wasn't an issue, however all of the returning faces (except Deekin) and romances were from the OC, with the exception of Nathyrra/Valen who were entirely new. The Hero of Neverwinter seems to have just... fucked off randomly. Didn't take Sharwyn, Linu or Aribeth with him, despite having the closest potential connection to all of them. Didn't care for this when CDPR pulled something like it between Witcher 1 and 2 with Shani, don't care for it here. Not what my character would have done ultimately. Seeing them all again seemed too shoehorned and convenient. The main villain was also somewhat generic and it was obvious that the Valsharess was not going to maintain control of the situation. I didn't expect to be bumping into Diablo outside of his respective series, really they ought to made him look a little more interesting at least. A chance to play them off each other via infiltration of their organization would not have gone amiss either, but that sadly didn't happen.

If I were to rework any of it, it would be a direct continuation of the OC rather than SoU, and more of it would have taken place in the actual Underdark. You'd be continuing whatever romance you began in the OC, if you began one, until hitting Aribeth. I don't really know what I'd do obligatory Drow waifu or Demon guy, neither were that interesting and came rather late in the game. Maybe cut 'em both, not much of value would be lost. I liked Chapter 3 a lot, some really nice quests there with many outcomes. The Sleeping Man and the Knowers especially. Bit of a difficulty spike between chapters, but only really had an issue with the second guardian due to it being incapable of being hit with anything but a +6 or above? weapon. Kinda cheap and out of nowhere. Luckily, I hung onto that +8 Astral Blade.

Anyway, it was pretty decent minus a couple annoying bugs, 7/10 imo.
 
Joined
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Messages
1,578
Location
The western road to Erromon.

You can start romances between Sharwyn, Linu or Aribeth in the OC. None of them go anywhere, but they all basically admit to wanting to be with the Hero at the end of the game if you finish their questlines/ persuade Aribeth into contrition. Don't know if there were any male options. I should also add that for Sharwyn you need a high charisma score.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,020

You can start romances between Sharwyn, Linu or Aribeth in the OC. None of them go anywhere, but they all basically admit to wanting to be with the Hero at the end of the game if you finish their questlines/ persuade Aribeth into contrition. Don't know if there were any male options. I should also add that for Sharwyn you need a high charisma score.
That dogcunt Nasher executes Aribeth after the ending of the OC, regardless of what you do. It was the politically expedient thing to do, so off with her head. That is why she turns up in HotU. So, that romance is... dead...

For females, you can romance Aarin Gend, the spymaster (had to put his profession here or people won't know who I am talking about; he is that boring).
 
Joined
May 25, 2021
Messages
1,578
Location
The western road to Erromon.
That is why she turns up in HotU. So, that romance is... dead...

Yeah, I'm fine with that. I just brought it up because the SoU main character has nothing to do with her and the reunion in Cania would have been far more meaningful as the Hero of Neverwinter. It may have even driven my character to seek revenge and take the evil path. A lot of potential drama was sacrificed upon the altar of Deekin.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,020
That is why she turns up in HotU. So, that romance is... dead...

Yeah, I'm fine with that. I just brought it up because the SoU main character has nothing to do with her and the reunion in Cania would have been far more meaningful as the Hero of Neverwinter. It may have even driven my character to seek revenge and take the evil path. A lot of potential drama was sacrificed upon the altar of Deekin.
What is there to take revenge on? You are fighting for Waterdeep, not Neverwinter.
 
Joined
May 25, 2021
Messages
1,578
Location
The western road to Erromon.
What is there to take revenge on? You are fighting for Waterdeep, not Neverwinter.

If you don't reconcile Aribeth with Tyr she remains evil. At the culmination of her evil Romance she says something about returning from hell together and conquering Toril in vengeance, starting with Neverwinter. If it was written that your OC hadn't known she was executed, it would have come as a complete surprise finding her in hell. You may have traveled to Waterdeep to help after saying goodbye to her in prison promising to return or some such. Perfect excuse to go back and murder Nasher. Also fitting for Nasher because the bastard would fear you. Executing her behind your back would be playing to his cowardice.
 
Last edited:
Joined
May 25, 2021
Messages
1,578
Location
The western road to Erromon.

Assuming they don't retcon anything, it's supposed to serve as a sequel to all three campaigns, so it would have to come after the events of HotU. This won't fix the weird storyboard decisions of the aforementioned expansion, but it's good these new devs are at least trying to put a bandaid on it. It shouldn't have been necessary though.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
LoL i was bored a bit and decided to try out some of the official moduels buahahahahaha.

9DpyFrE.png



LoL the devils are evul fashists buahahahahaha lol.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,555
Location
Bulgaria
LoL i was bored a bit and decided to try out some of the official moduels buahahahahaha.

9DpyFrE.png



LoL the devils are evul fashists buahahahahaha lol.
Dude this module is ultra cancer sandwiched with gay AIDS. Don't.
Don't worry,i didn't after i met the first companion,which was an elf that rode some big black blind cock lol. I am surprised that they sold that shit as legit dlc lol. I would be pissed if gave gibz for that shit lol.
 

Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,363
Location
||☆||
After 20 years, Neverwinter Nights' director would like 'to take another run at it'
... the lack of a successor clearly bugs Oster, and despite the cost of making Neverwinter Nights, he’s still clearly infatuated with the principles behind it. “I’m so tempted personally to take another run at it,” he says, smiling mischievously. “Again, I’m an optimizer. Can I make it without spending 10 years doing it? I haven’t figured it out. Yet.”
 

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