Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,623
You not liking the optional new content doesn't make it a "scummy business practice", you paintlicking gobshite. As for "ripping off" modders - if you've got an old game with popular mods, of course you're gonna replicate and prepackage some of those features for a remaster, because customers obviously like them. Your head's so far up your own ass that you think hiring a fan is a negative.What a retarded post. The initial price for the BG collection was around 20 Euros and they added more bugs than fixes. Most of the functionality they added was straight up ripped from existing mods or added stuff from BG 2 into the base BG game. For crying out loud they actually hired one of the modders. Then they added their own horrific content, completely superfluous garbage NPCs and even worse "expansion" for whatever reason, as if BG was not already big enough with TotSC already. Also their work in UI graphics was mediocre, at best. Never mind those damn outlines and circles under the feet which were just jarring to look at.
You think the product's shit, fine, you think it's bad bang for buck, fine as well, but there's nothing deceptive about that. Baldur's Gate slumped to €8 because interest had dropped and that's where the license holder estimated maximum aggregate profits. Beamdog picked it up, invested in whatever they thought would add value and priced it where they thought it would best perform commercially, pretty standard stuff.
Dumbass, Black Isle is a commercial fucking trademark! You don't get to plaster another publisher's brand on your product, it's both credit and liability. And yes, once you've bought the thing and put it up on the store shelf, it's your product. The actual in-game end credits are still the original developers.To add insult to injurty they also removed the Black Isle logo, the actual creators of BG.
Oh, what's this? The Bard's Tale Remastered opens with inXile and Krome? That darned Brian Fargo snubbing poor Interplay again!