I played modules. NWN and NWN2
Shadowlords + Dreamcatcher campaigns
This is like the very definition of bsb (banal shit boring). Sure, perhaps it's worth playing once, I dunno lol. I already forgot what the story was about to be honest. I understand this series won a lot of awards and was touted for its scripting (some of that innovative scripting is so hilariously bad it comes with its own skip-this-minigame-and-automatically-win option). It's very low magic, at least during the first few chapters, which is good, because everything is so mind-numbingly easy adding magic items would make everything worse. The undead city was less boring than the rest, to give credit where it's due.
Verdict: meh
Subtlety of Thay
I tried to play that but apparently this mod didn't survive the death of the nwnvault well. For instance, there is no hint or walkthru document and it's unclear what exactly you're supposed to install.
I installed the main archive-complete from this site:
http://neverwintervault.org/project/nwn2/module/subtlety-thay
Well, the start of the module was kinda shit, the game really only picks up once you get the ranger companion and start exploring the dungeon beneath the library. I played up until what I seem to remember is the end of chapter 1 (destroying the thayvian mind controlling device). But I couldn't proceed further because I couldn't figure out how to destroy said device. When I played it years ago I remember I just took the amuletts from the control box and destroyed the crystals with spells, but this time all parts of the device where completely immune to all kinds of damage, no spells, no ranged damage, no melee damage could harm the device. If anybody knows what you're supposed to do there, let me know.
Verdict: had to stop playing
Tears of Ilmarid I + II
A story focused, linear game, i.e. there are no side-quests and the like, you just follow the plot which takes you through a number of dungeons/areas. You start as a lvl10 character (adjusted for ECL), some classes like rogue and arcane casters are not allowed. Bard is allowed though and ever since I've played that bard in MotB I have a hard time not playing a bard if I can. (
Jaesun was right, once you go bard turning back to lesser classes is difficult). In a game where arcane casters are very rare, having a moderate arcane casting ability yourself is of course an advantage, otherwise I'd suggest to go cleric or favored soul. But in any event, start out with a character that has a reasonably high armor class, otherwise you'll probably constantly ask yourself, while attacking the pirate base in the beginning of the game, if it was really necessary for the author to equip those sneak attacking rogues with two-handed swords.
The story is reasonably well told, though in the end there's some psycho-babble about fate and/or choice that I didn't even try to decipher. Downer: it was supposed to be a trilogy but there's no third part, so no closure to the story. At the end of part 2 you can get a holy avenger sword that is a katana (for the paladins out there). Whodathunkit, another module builder who is gay for katanas. Combat starts out hard but becomes progressively easier as you level up, also because of the companions you add. Still, every now and then there's a boss fight that requires a bit more effort, but nothing too serious.
Tip: at one point during part I you will temporarily get a sorcerer companion who doesn't come with a ranged weapon (and you can't get one at that point) so, bring a crossbow and some bolts, otherwise that guy will constantly charge in melee and try to bash things with his staff, which was annoying because he was squishy. There's a conversation bug in part II: you and the rogue companion meet that fighter dude (who attacked you earlier under mind control by the big bad foozle) and he wants to join up. When he does he gets leveled up to your level, receiving a big junk of XP. However, every time you talk to him again, he gets the XP again and so can get grossly overleveled quickly. So, unless you want that, don't try to talk to him again.
Verdict: shrug, worth a playthru
Snowhunt
Short modul that mainly shows that the tileset science has advanced significantly since the vanilla game. Certainly looks good. The starter area after char creation is rather generous. I created a rogue 2/wizard 10, got 350k money and could not only completely fill my spell book but also fully deck out the character, buy healing supplies for all possible emergencies and still have money left over. Then there's a few, fairly small, areas with a bunch of mobs to kill. It's all about finding your bounty target, I don't think there was much in terms of side quests, except that one quest where one ogre mage wanted you to kill the other ogre mage. Combat was rather on the easy side, I hardly did anything but cast bull's strength, flame weapon and stone skin on the dwarf ranger and then waited until he had killed the mooks. If an enemy group looked threatening I used a wand of fear to eff them up then let the ranger clean up. I had to reload twice. One time a few spectral rogues literally one-shot me from full health with their first sneak attack barrage while coming out of stealth, the second time was when facing the frost giants. You see, by then I no longer had spells left and the ranger couldn't kill them because he was dying too quickly (no more stoneskin). The only spell I had left was one Improved Invisibility. So I used that on the ranger thinking that, sporting 50% concealment, he might be able to prevail with me using healing packs on him. Surprisingly he completely ceased to do anything once invisible. Doesn't matter how often you desperately command him "Attack Nearest!!!", he stays invisible, safely hidden from the enemy until you're dead. Yay for the NWN companion AI!
So, with no spells left, a companion that refuses cooperation and no resting allowed, what do you do? That's right, backtrack all the way back to the ranger hut and rest there. Yay for backtracking - a theme that would continue in Swordflight. Needless to say, with a filled spell book the frost giants were defeated ezmode. I chuckled a bit when I came to the final cave (the one you have to take to get to the target of your bounty) because the cave entry told me I can't enter yet because I have to explore the other caves in the area first (which have nothing to do with finding your target). As an aside, I do not agree with the inclusion of items like the scabbard of enhancement. That's not introducing exciting resource management, that's giving easy access to powerful arcane buffs to classes that are not entitled to have such access, akin to having potions of mirror image and the like in SoZ. Non-magical full BAB classes have no business having easy access to caster level 10 flame weapon spells without coming up with appropriate UMD values or multi-class choices.
Verdict: probably a solid effort given the limited development time, shows off some good looking tile sets
A Hunt through the Dark Remastered + Lolthanchwi
Like the other modules by that author, a linear dungeon crawl with zero roleplaying. Like the other modules by that author comes with a system of rest restrictions that places absolutely no restrictions on you at all. To rest you need camping supplies, when you use one of those a campfire is created which you can click to rest (as often as you want). Then the game goes on and spams you with so many of those supplies in the loot that you need to start selling them off to not become encumbered. Way to say bugger all. Combat is generally too banal to carry a game about nothing but combat, there are a few boss battles that require a modicum of effort though, so the game is not completely devoid of challenge. The second part (Lolthanchwi) was better and more fun than the first part. The readme clearly states you have to play a male drow and pick a class appropriate for male drow and you'll be well advised to do so because equipment-wise the game only supports fighter, rogues and wizards. The latter with the caveat that there's not a single merchant that sells spell scrolls in this game, so enjoy your empty spell book. Wizard is the favored class of male drow btw, but apparently adding scrolls to a few merchants was too much to ask. This one too was planned as a trilogy and there's no 3rd part.
Verdict: ultra-meh out of 10
Blackguard Trilogy
One of the few modules focused on the evil side of things you'll be playing the villain here. There will be quests like "Go to the school, kill all the children and bring back one of their hearts", then, when killing the children in the school, your character will exclaim things like "DIE YOU LITTLE BASTARDS!!! DIE!!! DIE!!! YOU ALL DESERVE TO DIE!!!! MUHAHAHA!!! If you cannot tolerate these kind of quests and this kind of writing (literally, including the caps and exclamation marks) this mod is probably not for you. If it helps, the writing becomes somewhat less retarded in part 2 and 3.
The author also cannot into punctuation and often leaves a space in front of the punctuation mark at the end of a sentence. The dialogue window then looks like this:
1) Can I ask this dude some questions
?
2.) Can I ask a few more questions or am I already done
?
3) I guess I should kill him for teh lulz amirite
?
I was annoyed.
It was said this one has hard combat and that you need an optimized build. What's an optimized blackguard build anyway? Given BG pretty much sucks as a class? You need to have a certain amount of blackguard levels at certain points in the story, so there's not much wiggle room for other classes. You have to get the first bg level at lvl8 at the latest which already narrows down your options, have 5 bg levels around 14/15 and be a lvl10 blackguard when you make lvl19. What I did was rogue 1 -> 5 fighter levels -> rogue 2 (qualify as a blackguard here, have 10 umd and 10 tumble) -> BG 1 -> Fighter lvl 6 for the bonus feat -> only BG levels until lvl 17 when I took a 3rd rogue level to increase UMD and tumble to 20 -> go on with BG until BG 10 then take fighter levels for more bonus feats.
That worked out. Was it optimized? I don't know. Combat was indeed quite hard at times, for instance after a few attempts it really didn't look like I would be able to defeat the paladin at the end of part 1. In the end I just ran away like a little bitch towards that cleric dude (you have a lvl25 cleric mentor in this game) and he killed the paladin. There were a lot of other very hard encounters, like with an entire room full of archons and devas who really were a giant PITA. Another encounter I had to cheese was against a silver dragon and a planetar at the same time. I had to retreat here through a gate where the dragon wouldn't follow (because too big) so I could first kill the planetar 1v1. I recommend to take knockdown and improved knockdown because often you can deal with dangerous spellcasters by just drinking an invisibility potion, running up to them, using knockdown and then kill them before they get the chance to unleash their spell arsenal. At a certain point the entire hardcore difficulty suddenly dropped off. This was in part 3 when arriving in the underdark. I had to kill a party of hostile adventurers and dinged 17. I took the 3rd rogue level and raised UMD and tumble to 20 (2 more dodge AC). I also got monk boots +5. Therefore my AC probably moved out of the range the mobs in this game could reliably hit because the rest of the game was smooth sailing.
While your own motivation in this game seems pretty stupid (they killed my brother, now I'm mad and I guess I just want to kill lots of people now hurr durr) the plot from the view point of that cleric guy and the dreamer dude whatshisname was quite interesting. Also, the game changed me as well. I view stormlord builds in NWN2 who don't have chaotic evil alignment and Talos as their deity with nothing but contempt now.
Verdict: hardcore combat out of 10, worth playing despite chaotic
evil retarded writing
Stay tuned for the truthy truths about:
A Dance with Rogues 1+2
Maimed God's Saga
Wizard's Apprentice 1,2 and 3
Swordflight 1 and 2
Aielund Saga 1-4