rogueknight333
Arbiter
- Joined
- Jul 31, 2017
- Messages
- 370
...You don't lose the WIS AC since you can focus on DEX if you don't go Monk. I'd know, I ran through the Aielund Saga with Druid/Shifter/Monk, it's almost pathetic in its ineffectiveness and pointless monk levels once you start getting the powerful shapes...
With Monk you can get AC bonuses from both WIS and DEX, and can boost both abilities with potions, etc., so that even with a min-maxed character both can have a positive score. Also I would be a little wary of using Aielund as a standard since it makes a lot of rule changes, and unfortunately does not document them very well. I think I vaguely remember someone on one of the old Bioware Forums complaining that Aielund's rule alterations had somehow nerfed his Druid/Monk build, but I do not recall the details, and so am not sure precisely what the issue was.
You don't have enough WIS to gain access to the Paladin spells, making CoT a better alternative. Sorcerer is also wasted in this context, unless you plan to level it now, but then the RDD is wasted, since Sorc is most powerful when it's exclusively leveled, you also can't use heavy armor due to the arcane spell failure, unless you get Automatic Still Spell. Should've gone Bard/RDD/CoT. You'd have had Bard Song and more martial prowess. You waste a feat going this route, however, since I see you want to focus on scimitars, so you either take Martial Proficiency and go RDD first or take a useless WF to qualify for CoT and gain Martial Proficiency automatically. You could also go Bard/RDD/Blackguard if you absolutely want the Paladin CHA saves.
Pal 8/RDD 10/Sorc 22 (it that is what he is going for) is not that bad. Biggest issue is it is kind of a lvl 40 build, as far as its full capabilities go, but it is reasonably effective as a melee warrior throughout. More so than Bard/RDD/COT, actually, which would be quite weak at low and even medium levels. By contrast starting with Paladin gives Heavy Armor & Martial Weapon Proficiency and big saving throw bonuses at Lvl 1, strong BAB & HP at low levels, and eventually access to Divine Might/Shield. A less min-maxed version with more WIS would also get some benefits from Paladin spells, which are easy to underrate (Bless+Aid+Prayer+Divine Favor, or even a subset thereof, is not a trivial boost, Bless Weapon is devastating against Undead, etc.). It eventually gains access to great spells to use in conjunction with a melee combatant like Improved Invisibility, Elemental Shield, Acid Sheath, etc, and in the meantime even 1 Sorc level allows casting all sorts of spells from wands and scrolls. (+Ditto most of what Haplo says.)
In Swordflight specifically, furthermore, Paladin gives access to bonus sidequests, dialogue and special items, and one can also equip the character with Elven Chainmail and the Bladesinger's Shield, giving decent AC that does not interfere with arcane casting. Though one mistake with this build I note at first glance is that all the skill points put into Discipline are probably a bit of a waste. If you have decent AC any blow that can hit you at all will normally also be good enough to overcome a Discipline check, which makes Discipline redundant for anything except builds that have unusually low AC for some reason.
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