Interested in what you think of Swordflight.
Nothing massively controversial - I'm only two chapters in but it's been a really positive, eye-opening experience so far.
I'm a sloppy enough player, especially with resource management, that I was expecting a frustrating 'git gud' slog. But Swordflight is actually very good at guiding you into more careful habits - after the first few fights, I got a grip on what it expected of me, started stocking up on a proper variety of potions for quickbar slots, and began paying closer attention to every item I picked up, since it was usually significant for the road ahead. I've reloaded a lot, and fucked up a lot, but it's never felt unfair or tiresome.
Rogueknight has a real feel for a measured and careful
pace, and I mean that in terms of narrative pacing, encounter variety, area design, how items are placed, the pacing of combat and dialogue in quests, merchant availability...and ultimately, how they all feed into each other and make for a more memorable experience.
It's a remarkable balancing act, and a rare talent to be able to do all of it at once, with so little interest in distracting flashy modder junk.
By comparison, I picked up Hex Coda again afterwards, and I was kind of shocked by how over-stuffed it felt, and how much that hurts the pacing - in many of its mechanics, but especially the 'gift' system, where every dungeon is littered with companion-influencing items. (Which means the player is encouraged to halt every few feet and hurl an assortment of rare books, food items, etc, at their party members to try and bump up their influence score.)