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Mass Effect New Mass Effect confirmed

La vie sexuelle

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I thought about it purely in terms of gaming. I can't imagine having a goth girl, even a pretty one, who believes in Marx. No one can survive the mixture of dark sexuality, twisted ideology and daddy issues.
there's a lot of commie goths, but most marxist girls are hippies.

So commies in spe.
 
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Messages
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If you go through old ME artbooks, they keep saying they had a priority to design female characters as sexy as they could --probably going for that Barbarella effect.

This was absent for future entries' artbooks and the problematic artbooks weren't included in the goodies giveaway they did a while back.
You wonder whether it was a particular designer's ideal of a heavily sexualised woman too. Ashley, Miranda and Isabellla are all variations of a certain type - dark hair, angular features, full lips, busty and a full waist with a big ass that's close to getting a little unruly.

Can't say it wasn't a good look to go for either. IRL used to work with a girl like that years ago. Ran into her in the cycle park one morning in her full spandex getup and the memory of how she looked still brings a smile to my face.
They were aiming at the older, fantasy novel-reading crowd. They are way more accepting of such kind of designs as self inserting for women was easier in those situations. On the other hand, EA wanted DA2 and ME2 to be as normie friendly as possible, so it might as well be waifubaiting.

So, Novel Chads likes pretty girls more than normie crowd? I don't buy that. "No pretty girls allowed" was a phase in Wester Civilization and it's going to end soon. Then Bioware remain with head in potty and that is a good thing.
I was talking about the female crowd who reads romance novels, they were a different breed and a big part of the old Bioware crowd. They weren't bothered by such things.
They account for the Mills & Boon-esque sensibilities of some older cRPG romance/NPC mods.

The archetypal problematised culture casualty is the modern descendent. A fact well understood by the canny bastards at Larian. Managed to transmute a turn-based cRPG into a giant pile of money via direct appeal to their specific narrative and sexual desires.
 

Lodis

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Miranda's gratuitous ass shots were an integral part of ME2.

7Wbq3Fj.jpg
 

9ted6

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If you go through old ME artbooks, they keep saying they had a priority to design female characters as sexy as they could --probably going for that Barbarella effect.

This was absent for future entries' artbooks and the problematic artbooks weren't included in the goodies giveaway they did a while back.
You wonder whether it was a particular designer's ideal of a heavily sexualised woman too. Ashley, Miranda and Isabellla are all variations of a certain type - dark hair, angular features, full lips, busty and a full waist with a big ass that's close to getting a little unruly.

Can't say it wasn't a good look to go for either. IRL used to work with a girl like that years ago. Ran into her in the cycle park one morning in her full spandex getup and the memory of how she looked still brings a smile to my face.
They were aiming at the older, fantasy novel-reading crowd. They are way more accepting of such kind of designs as self inserting for women was easier in those situations. On the other hand, EA wanted DA2 and ME2 to be as normie friendly as possible, so it might as well be waifubaiting.

So, Novel Chads likes pretty girls more than normie crowd? I don't buy that. "No pretty girls allowed" was a phase in Wester Civilization and it's going to end soon. Then Bioware remain with head in potty and that is a good thing.
I was talking about the female crowd who reads romance novels, they were a different breed and a big part of the old Bioware crowd. They weren't bothered by such things.
They account for the Mills & Boon-esque sensibilities of some older cRPG romance/NPC mods.

The archetypal problematised culture casualty is the modern descendent. A fact well understood by the canny bastards at Larian. Managed to transmute a turn-based cRPG into a giant pile of money via direct appeal to their specific narrative and sexual desires.
I remember when there were complaints about Mass Effect and Dragon Age focusing too much on companion relationships and sex appeal at the expense of gameplay. Cut to 14-16 years later and everyone's shitting themselves with excitement over a fetish game that sometimes features boring streamlined RPG elements.
 
Joined
May 2, 2012
Messages
507
If you go through old ME artbooks, they keep saying they had a priority to design female characters as sexy as they could --probably going for that Barbarella effect.

This was absent for future entries' artbooks and the problematic artbooks weren't included in the goodies giveaway they did a while back.
You wonder whether it was a particular designer's ideal of a heavily sexualised woman too. Ashley, Miranda and Isabellla are all variations of a certain type - dark hair, angular features, full lips, busty and a full waist with a big ass that's close to getting a little unruly.

Can't say it wasn't a good look to go for either. IRL used to work with a girl like that years ago. Ran into her in the cycle park one morning in her full spandex getup and the memory of how she looked still brings a smile to my face.
They were aiming at the older, fantasy novel-reading crowd. They are way more accepting of such kind of designs as self inserting for women was easier in those situations. On the other hand, EA wanted DA2 and ME2 to be as normie friendly as possible, so it might as well be waifubaiting.

So, Novel Chads likes pretty girls more than normie crowd? I don't buy that. "No pretty girls allowed" was a phase in Wester Civilization and it's going to end soon. Then Bioware remain with head in potty and that is a good thing.
I was talking about the female crowd who reads romance novels, they were a different breed and a big part of the old Bioware crowd. They weren't bothered by such things.
They account for the Mills & Boon-esque sensibilities of some older cRPG romance/NPC mods.

The archetypal problematised culture casualty is the modern descendent. A fact well understood by the canny bastards at Larian. Managed to transmute a turn-based cRPG into a giant pile of money via direct appeal to their specific narrative and sexual desires.
I remember when there were complaints about Mass Effect and Dragon Age focusing too much on companion relationships and sex appeal at the expense of gameplay. Cut to 14-16 years later and everyone's shitting themselves with excitement over a fetish game that sometimes features boring streamlined RPG elements.
The combat is allegedly pretty decent though. That's certainly an improvement if true.
 

Semiurge

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Miranda's gratuitous ass shots were an integral part of ME2.

7Wbq3Fj.jpg

The camera angle was removed in the remaster, but modders put it back in. Bioware's decision was worthy of an oasis of facepalms, no different from censoring old books to suit modern sensibilities.
 

9ted6

Educated
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Messages
903
Miranda's gratuitous ass shots were an integral part of ME2.

7Wbq3Fj.jpg

The camera angle was removed in the remaster, but modders put it back in. Bioware's decision was worthy of an oasis of facepalms, no different from censoring old books to suit modern sensibilities.
There's dialogue, characters and story elements in pre-2012 Bioware games that would get them canceled now. Reddit comments contrary, Bioware wasn't always a woke prog company.
 

Iucounu

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Messages
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If you go through old ME artbooks, they keep saying they had a priority to design female characters as sexy as they could --probably going for that Barbarella effect.

This was absent for future entries' artbooks and the problematic artbooks weren't included in the goodies giveaway they did a while back.
You wonder whether it was a particular designer's ideal of a heavily sexualised woman too. Ashley, Miranda and Isabellla are all variations of a certain type - dark hair, angular features, full lips, busty and a full waist with a big ass that's close to getting a little unruly.

Can't say it wasn't a good look to go for either. IRL used to work with a girl like that years ago. Ran into her in the cycle park one morning in her full spandex getup and the memory of how she looked still brings a smile to my face.
They were aiming at the older, fantasy novel-reading crowd. They are way more accepting of such kind of designs as self inserting for women was easier in those situations. On the other hand, EA wanted DA2 and ME2 to be as normie friendly as possible, so it might as well be waifubaiting.

So, Novel Chads likes pretty girls more than normie crowd? I don't buy that. "No pretty girls allowed" was a phase in Wester Civilization and it's going to end soon. Then Bioware remain with head in potty and that is a good thing.
I was talking about the female crowd who reads romance novels, they were a different breed and a big part of the old Bioware crowd. They weren't bothered by such things.
They account for the Mills & Boon-esque sensibilities of some older cRPG romance/NPC mods.

The archetypal problematised culture casualty is the modern descendent. A fact well understood by the canny bastards at Larian. Managed to transmute a turn-based cRPG into a giant pile of money via direct appeal to their specific narrative and sexual desires.
I remember when there were complaints about Mass Effect and Dragon Age focusing too much on companion relationships and sex appeal at the expense of gameplay. Cut to 14-16 years later and everyone's shitting themselves with excitement over a fetish game that sometimes features boring streamlined RPG elements.
That's still true, note that the quotes above are about superficial eye candy (or the lack thereof), not about relationships. I suspect only a small minority of the normal population felt/feel any excitement for the romancing part (only Bioware may know the truth thanks to their in-game telemetry phoning home; but I've also heard the ME series was popular among gays at a time when gay romancing was still rare in games, which may have skewed Bioware's stats, and once almost every game started adding gay content ME lost that unique selling point).

The console port gameplay improved from poor in ME1 to average in ME3, but there's never been much excitement over that either.

I think what most people like about ME is the atmosphere, worldbuilding (and to varying degrees the plots).
 

Camel

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Messages
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Bioware wasn't always a woke prog company.
BioWare was always disgustingly politically correct. Something must be wrong in Soviet Canuckistan.

That's still true, note that the quotes above are about superficial eye candy (or the lack thereof), not about relationships. I suspect only a small minority of the normal population felt/feel any excitement for the romancing part (only Bioware may know the truth thanks to their in-game telemetry phoning home;
Many biofans(biodrones) loved plot and romances, treating their games like visual novels and hating combat.
I've also heard the ME series was popular among gays at a time when gay romancing was still rare in games, which may have skewed Bioware's stats, and once almost every game started adding gay content ME lost that unique selling point).
Fags are 2-3% of general population, any big company will go bankrupt catering to them.
I think what most people like about ME is the atmosphere, worldbuilding (and to varying degrees the plots).
And great characters. Notice how late-stage BioWare churns out boring and forgettable characters.
 

Iucounu

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Messages
910
Bioware wasn't always a woke prog company.
BioWare was always disgustingly politically correct. Something must be wrong in Soviet Canuckistan.
I think ME2 has both PC and (maybe more) non-PC parts, perhaps depending on the individual writers.

That's still true, note that the quotes above are about superficial eye candy (or the lack thereof), not about relationships. I suspect only a small minority of the normal population felt/feel any excitement for the romancing part (only Bioware may know the truth thanks to their in-game telemetry phoning home;
Many biofans(biodrones) loved plot and romances, treating their games like visual novels and hating combat.
True, but that's that small (but vocal) minority. At least I hope so.

I've also heard the ME series was popular among gays at a time when gay romancing was still rare in games, which may have skewed Bioware's stats, and once almost every game started adding gay content ME lost that unique selling point).
Fags are 2-3% of general population, any big company will go bankrupt catering to them.
But if a larger proportion of fags played ME, their proportion of ME players could well have been much higher than 2-3% --but only while ME was the only gay-oriented AAA cult game. So maybe Bioware (and later the entire industry) painted themselves into a corner by catering to that fickle demographic, and with Andromeda even the gays abandoned them.

I think what most people like about ME is the atmosphere, worldbuilding (and to varying degrees the plots).
And great characters. Notice how late-stage BioWare churns out boring and forgettable characters.
True.
 
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Parts from previous Bioware games might not look like instantly progressive to kids who discovered politics through 2016 twitter, but you have to take in consideration that they were all made with pissing off republicans in mind, just like most american gaming, in general.
 

9ted6

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Messages
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Bioware wasn't always a woke prog company.
BioWare was always disgustingly politically correct. Something must be wrong in Soviet Canuckistan.
In ME1 Ashley doesn't like or trust aliens and she's religious, and she isn't made out to be bad or dumb because of it. You can agree, disagree, or say nothing on her views. Female Shepard can question Liara coming onto her because they're both women and turn her down.

In DAO there's more sexism than there was in D&D even back then and there's a manly crossdressing dwarf prostitute played for laughs.

Their games definitely had a liberal gloss to them but I don't think they got PC until Incishetquisition. That's when they rewrote a whole game's world to be as agreeable to leftist sensibilities as possible and followed that trend with Andromeda and Anthem.
 
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but I've also heard the ME series was popular among gays at a time when gay romancing was still rare in games, which may have skewed Bioware's stats, and once almost every game started adding gay content ME lost that unique selling point).
Gay romances in BioWare was not a Mass Effect thing (until the third).

Mass Effect 1: Liara & Female Shep is the only "same sex" option available. There are no options for flings.

Mass Effect 2: There are no full same sex romances but they do add lesbian flings with Liara DLC, Kelly and Samara/ Morinth

Mass Effect 3: First Mass Effect with actual gay romance. Kaiden is ret conned into being a faggot and I still remember him sitting Shepard down and confessing his feelings. 12 year old me was not happy. There's also STEEEVE because 1 fag was not enough.

Liara is back to being available for lesbian romance, as well as Kelly. Diana Allers becomes the token lesbian fling (who even brings the whore onto the ship?)

Dragon Age is what had gay romances, although it wasn't woke, fetish shit until DA2. DA:O gay romance with Zevran is actually good, but I don't think the fag Gaider meant it that way. A broken man, Living a hedonistic lifestyle which eats away at him his entire life. He prefers women, but his poisoned brain still continues.

Leliana, the other gay romance option. Another hedonist living a life of sin, pretending to be a changed woman. Future games show this was never the case anyways.
 

Iucounu

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but I've also heard the ME series was popular among gays at a time when gay romancing was still rare in games, which may have skewed Bioware's stats, and once almost every game started adding gay content ME lost that unique selling point).
Gay romances in BioWare was not a Mass Effect thing (until the third).
That's good news! So me walking on eggshells in dialogs with male ME2 NPCs was not necessary after all...

DA:O gay romance with Zevran is actually good, but I don't think the fag Gaider meant it that way. A broken man, Living a hedonistic lifestyle which eats away at him his entire life. He prefers women, but his poisoned brain still continues.
And Morinth's murder case in ME2 is a good analogy of a malignant bisexual narcissist (LGBTs are said to be disproportionately narcissistic).
 

Elttharion

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You dont add gay romance to pander only to the homos, woman are also big fans of it, either because they are crazy fujos or because they will flock to games that are seem as 'progressive'.
 

9ted6

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DA:O gay romance with Zevran is actually good, but I don't think the fag Gaider meant it that way. A broken man, Living a hedonistic lifestyle which eats away at him his entire life. He prefers women, but his poisoned brain still continues.
I've read he actually did to Gayder's credit.

Zevran's backstory is him being mentally abused and manipulated into becoming a heartless killer. Leliana's kind of the same way too, Marjolaine took her in and manipulated her into becoming a pawn. And both of them hate what they became, especially Leliana.

So David says at least for Zevran the way you described it was his intent. The new Bioware writers would never even think of things like that, case in point being how they shit all over Leliana and make it so she was just pretending the whole time.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
Many biofans(biodrones) loved plot and romances, treating their games like visual novels and hating combat.
To be fair their combat design took a nosedive after BG2 and has only gotten worse with every subsequent game.
NWN was a shit game throughout, its single character combat was painfully slow and boring.
KotoR was better but the encounter design was mostly mediocre.
And later, it went from mediocre to outright terrible.

Dragon Age Origins was a game I finished back when it came out because we were in a CRPG draught. It was decent overall, but holy shit, it gave me trash mob PTSD. I felt drained at the end of it. My completionist attitude of the time might be to blame because I explored every room of every dungeon, and 90% of these rooms contained the exact same copypasted encounter. Same fucking trash mobs over and over and over and over and over again. And they don't even serve the traditional role of trash mobs. In Baldur's Gate, Wizardry, Might & Magic, pretty much every classic RPG, trash mobs serve the purpose of draining your resourcs before the big boss fights. In DA, they don't, because you automatically recover all your health and mana after combat. So the trash mobs serve no purpose other than wasting your time. An endless slog through boring, unimaginative encounters.

DA2 was even worse. They retained the trash mob spam of DA:O, but added waves to make it suck even harder. Defeat a group of 5 enemies and 5 more will spawn at the edge of the screen! Utterly fucking atrocious. I pirated DA2 back in the day, played for half an hour, and immediately quit because I didn't want to subject myself to this virtual form of Chinese water torture.

If all you play is post-BG2 Bioware RPGs, then it's only natural that you would come to hate combat.
 

Ash

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Only the first ME was (somewhat) good. Same with Dragon Age.
Nope. Even the first ME was a shitty retard cover shooter with no level design just meaningless coridoors, shitty combat and RPG systems, is all merely an excuse for the devs to swing their lame storyfag dicks around and live out virgin virtual sex fantasies without seeing beyond that narrow, pathetic ambition. even disregarding the god awful gameplay for brainlets it has almost no element of respectable artistry, music is completely forgettable, almost zero sense of atmosphere or immersion results from the overall low effort experience, and while sure there is some interesting dialogue bits it literally can't tell a story with any level of mastery.

The game has neither style nor substance. It's utterly unremarkable in every way.

Low standards games for low standards cucks.

I see someone rate them anything above mediocre, I know never to value their opinion.
 
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Camel

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In ME1 Ashley doesn't like or trust aliens and she's religious, and she isn't made out to be bad or dumb because of it. You can agree, disagree, or say nothing on her views. Female Shepard can question Liara coming onto her because they're both women and turn her down.
True. Casey Hudson ordered to sexualize Ashley in ME3 so someone at BioWare was sensible in catering to their main audience. Miranda, Liara, Samara, the whole Asari race were made for male gamers.

True, but that's that small (but vocal) minority. At least I hope so.
But the western devs cater to them instead of people, you know, buying their games. One BioWare dev, forgot his name, was lecturing men on BSN how they want to be "inclusionary" and sell games to all people.
In DAO there's more sexism than there was in D&D even back then and there's a manly crossdressing dwarf prostitute played for laughs.

Their games definitely had a liberal gloss to them but I don't think they got PC until Incishetquisition. That's when they rewrote a whole game's world to be as agreeable to leftist sensibilities as possible and followed that trend with Andromeda and Anthem.
BioWare games weren't woke until 2012 or 2014 if you discount ME3 and retconning Kaidan into a fag and adding STEEEVE.
Gay romances in BioWare was not a Mass Effect thing (until the third).

Mass Effect 1: Liara & Female Shep is the only "same sex" option available. There are no options for flings.

Mass Effect 2: There are no full same sex romances but they do add lesbian flings with Liara DLC, Kelly and Samara/ Morinth

Mass Effect 3: First Mass Effect with actual gay romance. Kaiden is ret conned into being a faggot and I still remember him sitting Shepard down and confessing his feelings. 12 year old me was not happy. There's also STEEEVE because 1 fag was not enough.
Jade Empire has the first fag romance with a "bisexual" male character and you can romance Silk Fox as a woman.
Dragon Age is what had gay romances, although it wasn't woke, fetish shit until DA2. DA:O gay romance with Zevran is actually good, but I don't think the fag Gaider meant it that way. A broken man, Living a hedonistic lifestyle which eats away at him his entire life. He prefers women, but his poisoned brain still continues.
DA:O was probably the last progressive but not woke game from them. It has protowoke crap here and there but still portrays medieval sexism and traditional sex roles for men and women. Hamburger Hepler included lesbian Branka and her lover. Also the last game with decent if single player MMORPG-like combat.
Leliana, the other gay romance option. Another hedonist living a life of sin, pretending to be a changed woman. Future games show this was never the case anyways.
Leliana is a born-again Andrastian and a true believer, she only becomes a hedonist if you "harden" her.

To be fair their combat design took a nosedive after BG2 and has only gotten worse with every subsequent game.
NWN was a shit game throughout, its single character combat was painfully slow and boring.
KotoR was better but the encounter design was mostly mediocre.
And later, it went from mediocre to outright terrible.
Right, BG1-2 are the only games with great combat, imaginative encounter design and a huge variety of enemies(thanks to D&D). First consolization was what hurt their games and then becoming woke and general decline. JE is a dumb button-masher with several I-win buttons like literal bullet-time etc.
Dragon Age Origins was a game I finished back when it came out because we were in a CRPG draught. It was decent overall, but holy shit, it gave me trash mob PTSD. I felt drained at the end of it. My completionist attitude of the time might be to blame because I explored every room of every dungeon, and 90% of these rooms contained the exact same copypasted encounter. Same fucking trash mobs over and over and over and over and over again. And they don't even serve the traditional role of trash mobs. In Baldur's Gate, Wizardry, Might & Magic, pretty much every classic RPG, trash mobs serve the purpose of draining your resourcs before the big boss fights. In DA, they don't, because you automatically recover all your health and mana after combat. So the trash mobs serve no purpose other than wasting your time. An endless slog through boring, unimaginative encounters.
I dread a slog through the Deep Roads because of trash mobs and the Fade forced me to download the most popular mod to skip it, these two locations hurt it's replayability. I think they added so much trash combat to pad the game and make it way longer. DA:O still has some interesting encounters like ambushes with Zevran and the darkspawn, the boss fight with the pride demon in the Mage Tower. Orzammar is great from the lore point, plot and dialogues and Hamburger Hepler wrote it, pity they never returned to the dwarves after DA:O.
DA2 was even worse. They retained the trash mob spam of DA:O, but added waves to make it suck even harder. Defeat a group of 5 enemies and 5 more will spawn at the edge of the screen! Utterly fucking atrocious. I pirated DA2 back in the day, played for half an hour, and immediately quit because I didn't want to subject myself to this virtual form of Chinese water torture.
DA2 combat on insanity was a chore alright with waves of enemies and some teleported from walls.
If all you play is post-BG2 Bioware RPGs, then it's only natural that you would come to hate combat.
Touche. :lol:
 
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Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Been a while since I played now, but didn't the removal of Miranda's ass-shot ruin the dynamic of the cutscene? Something about how she was talked about being genetically engineered to be perfect in every way like her good looks and body - to be used to gain an advantage. Have a faint memory that the camera focused on her ass at that moment.
 
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The ass shot happens when you have to make a dialogue decision. So the ass shot lingers there. It's not related to the thing being discussed in any way (iirc).
 

9ted6

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DA:O was probably the last progressive but not woke game from them. It has protowoke crap here and there but still portrays medieval sexism and traditional sex roles for men and women. Hamburger Hepler included lesbian Branka and her lover.
Worth remembering that Branka's not shown as being any kind of empowering or pandering character though. She cheats on her whipped and devoted husband who the game is sympathetic to while she's one of the most blatantly evil characters in the game.

ME and DA had a few things like that but I don't even think they were protowoke. A woke game wouldn't allow a gay character to ever be villainous and it would treat a pathetic guy getting cucked as something really funny and empowering for women. Even Helper wasn't woke at one point.
 
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while she's one of the most blatantly evil characters in the game.
Branka and Howe are the two most evil characters in the game, but Branka edges it out.

Loghain is a nationalist schizo overwhelmed by paranoia due to his past and really cares about the country on a plane higher than anyone else. He wasn't doing this as a power grab, as far as he's concerned he is able to defeat the Arch Demon without Wardens. Most misinterpreted character in the franchise.

Darkspawn are just animals following their instincts (and that of the Old God).

Howe and Branka on the other hand have nothing backing up their evil actions except pure selfishness and glory. The only reason Branka takes the top spot is by having access to inhumane practices, something inconceivable in Howe's world, and uses it without hesitation. I'd go as far as saying there is no one more vile in the entire franchise.

As you said, nuBioware would never write such a character (unless, ofcourse, they were one specific race and gender). Her going lesbian is a footnote in her entire arch.
 

911 Jumper

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I remember hearing that Casey Hudson regretted leaving same-sex romance options out of ME2, it was left out because of the “Fox News-led” criticism directed at ME1, so to make up for it BioWare went all in with the gay romance options in ME3.
MassEffect3CaseyHudsonGayRomance-580x270.gif


Edit: Hudson isn't referred to specifically, but he did direct ME2, so...
Mass Effect 2 Censored Jack's Sexuality
Mass Effect 2 may have been released over a decade ago, but it seems there's more to learn about the sci-fi action RPG. An interview with ex-BioWare writer Brian Kindregan revealed details about the studio's original plans for the character Jack. He shared that Jack was originally written to "essentially" be a pansexual in Mass Effect 2, however BioWare ultimately changed those plans in response to media criticism.

In an interview with TheGamer, Kindregan provides a deeper context surrounding the situation in Mass Effect 2. He explains how he was the lead writer for notorious, romanceable outlaw Jack, as well as Samara and other parts of Mass Effect 2. Jack was written to be pansexual for most of Mass Effect 2's development, he said, in other words she was open to sexual relationships regardless of biological sex, gender, or gender identity.
As Mass Effect 2 players know, Jack is not pansexual or bisexual in the final game. She can only be romanced by a male John Shepard player character, implying that she's straight despite quite a bit of dialogue from Jack which implies she's pansexual, or at least open to relationships with both men and women. The plan to make her pansexual, or at least open to a relationship with fem-Shep, was rewritten sometime further into development.
The reason for the change, according to Kindregan, was to avoid the threat of a controversy started by Fox News. Kindregan explains how the original Mass Effect was a target of Fox News, since the game featured a same-sex relationship romance option between fem-Shep and Liara T'Soni. At least, it was an implied same-sex relationship, as T'Soni is from a mono-gender alien species in the game's canon. Regardless, this was at the height of conversations in the media about same-sex marriage, and Fox News was targeting potential depictions of queer love.

Kindregan said that while the Mass Effect 2 development team was "pretty progression" and "open-minded," developers at the high levels of BioWare were wary. He goes on to say that he doesn't know the final reason for Jack not being written as a pansexual, but believes possibilities come down to a budget constraint or that Jack being queer was "too obvious." Regardless, Kindregan said, "My sense was always that she was [pansexual] and it just didn't get followed through."

"A lot of us were asked pretty late to focus the relationships on a more traditional kind of vector," Kindregan said. He still views Jack as pansexual, however, and said that he hopes "someday Jack will be portrayed as pan." For the time being, BioWare's apparent self-censorship of queer relationships in Mass Effect 2 may be seen as representative of the views of the time.
 
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Lodis

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The Jack thing feels like a cope, by the time ME2 came out they already had several bisexual romances in their games so I seriously don't buy the whole "we were scared of Fox News" shit. Her sexuality feels like a conscious decision that they made in development at the time and now some former writer pops up with this excuse a decade later because places like twitter and reddit literally won't stop crying about the fact that Jack isn't available for Femshep.
 

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