In ME1 Ashley doesn't like or trust aliens and she's religious, and she isn't made out to be bad or dumb because of it. You can agree, disagree, or say nothing on her views. Female Shepard can question Liara coming onto her because they're both women and turn her down.
True. Casey Hudson ordered to sexualize Ashley in ME3 so someone at BioWare was sensible in catering to their main audience. Miranda, Liara, Samara, the whole Asari race were made for male gamers.
True, but that's that small (but vocal) minority. At least I hope so.
But the western devs cater to them instead of people, you know, buying their games. One BioWare dev, forgot his name, was lecturing men on BSN how they want to be "inclusionary" and sell games to all people.
In DAO there's more sexism than there was in D&D even back then and there's a manly crossdressing dwarf prostitute played for laughs.
Their games definitely had a liberal gloss to them but I don't think they got PC until Incishetquisition. That's when they rewrote a whole game's world to be as agreeable to leftist sensibilities as possible and followed that trend with Andromeda and Anthem.
BioWare games weren't woke until 2012 or 2014 if you discount ME3 and retconning Kaidan into a fag and adding STEEEVE.
Gay romances in BioWare was not a Mass Effect thing (until the third).
Mass Effect 1: Liara & Female Shep is the only "same sex" option available. There are no options for flings.
Mass Effect 2: There are no full same sex romances but they do add lesbian flings with Liara DLC, Kelly and Samara/ Morinth
Mass Effect 3: First Mass Effect with actual gay romance. Kaiden is ret conned into being a faggot and I still remember him sitting Shepard down and confessing his feelings. 12 year old me was not happy. There's also
STEEEVE because 1 fag was not enough.
Jade Empire has the first fag romance with a "bisexual" male character and you can romance Silk Fox as a woman.
Dragon Age is what had gay romances, although it wasn't woke, fetish shit until DA2. DA:O gay romance with Zevran is actually good, but I don't think the fag Gaider meant it that way. A broken man, Living a hedonistic lifestyle which eats away at him his entire life. He prefers women, but his poisoned brain still continues.
DA:O was probably the last progressive but not woke game from them. It has protowoke crap here and there but still portrays medieval sexism and traditional sex roles for men and women. Hamburger Hepler included lesbian Branka and her lover. Also the last game with decent if single player MMORPG-like combat.
Leliana, the other gay romance option. Another hedonist living a life of sin, pretending to be a changed woman. Future games show this was never the case anyways.
Leliana is a born-again Andrastian and a true believer, she only becomes a hedonist if you "harden" her.
To be fair their combat design took a nosedive after BG2 and has only gotten worse with every subsequent game.
NWN was a shit game throughout, its single character combat was painfully slow and boring.
KotoR was better but the encounter design was mostly mediocre.
And later, it went from mediocre to outright terrible.
Right, BG1-2 are the only games with great combat, imaginative encounter design and a huge variety of enemies(thanks to D&D). First consolization was what hurt their games and then becoming woke and general decline. JE is a dumb button-masher with several I-win buttons like literal bullet-time etc.
Dragon Age Origins was a game I finished back when it came out because we were in a CRPG draught. It was decent overall, but holy shit, it gave me trash mob PTSD. I felt drained at the end of it. My completionist attitude of the time might be to blame because I explored every room of every dungeon, and 90% of these rooms contained the exact same copypasted encounter. Same fucking trash mobs over and over and over and over and over again. And they don't even serve the traditional role of trash mobs. In Baldur's Gate, Wizardry, Might & Magic, pretty much every classic RPG, trash mobs serve the purpose of draining your resourcs before the big boss fights. In DA, they don't, because you automatically recover all your health and mana after combat. So the trash mobs serve no purpose other than wasting your time. An endless slog through boring, unimaginative encounters.
I dread a slog through the Deep Roads because of trash mobs and the Fade forced me to download the most popular mod to skip it, these two locations hurt it's replayability. I think they added so much trash combat to pad the game and make it way longer. DA:O still has some interesting encounters like ambushes with Zevran and the darkspawn, the boss fight with the pride demon in the Mage Tower. Orzammar is great from the lore point, plot and dialogues and Hamburger Hepler wrote it, pity they never returned to the dwarves after DA:O.
DA2 was even worse. They retained the trash mob spam of DA:O, but added waves to make it suck even harder. Defeat a group of 5 enemies and 5 more will spawn at the edge of the screen! Utterly fucking atrocious. I pirated DA2 back in the day, played for half an hour, and immediately quit because I didn't want to subject myself to this virtual form of Chinese water torture.
DA2 combat on insanity was a chore alright with waves of enemies and some teleported from walls.
If all you play is post-BG2 Bioware RPGs, then it's only natural that you would come to hate combat.
Touche.