Clockwork Knight
Arcane
DraQ said:And your pic is completely irrelevant in this context.
>>talking about how Beth handles attributes
>>pic showing how Beth handles attributes
uh
okay
The pic is merely an example of how TES games are easy to break due to how you can give yourself godlike abilities by fiddling with the mechanics a little. If you pull a "Mercantile isn't an attribute, it's a skill, how is this relevant" on me, I'm going to personally murder your spergy, scaly ass
They also shouldn't be making games after MW. At least they would be remembered as "dudes making flawed gems" and wouldn't risk getting literally defaced with broken oblivious/rimjob DVDs if they ever meet a codexer in the street.
As you said - tough shit.
[...]
Currently "something beth just can't work with" encompasses pretty much entirety of computer games spectrum, besides, if you just can't work with something that is logical, rational and can be implemented relatively cleanly, then you certainly can't asspull something messy, convoluted and working around its own internal logic and expect it to work *AT ALL*.
It's like saying that if you find programming in C++ hard, you might have better luck trying Malbolge.
...okay? What does that have to do with the discussion? Yes, Bethesda sucks, we got the memo. Anything else?
I also don't have the faintest idea of what the fuck Malbolge is, but going by the context I'm gonna assume it's some programming language instead of that Spawn villain