Johannes
Arcane
Why'd you say anything about its RPG-ness then, if you're not willing to offer any kind of logic to back it?
Metro said:
Not enough immersionMastermind said:Metro said:
What about it?
seriously though, I think Skyrim has set itself on the path to be a poorer RPG than Oblivion. Shit. Eh, I'll still pirate it just to fuck around and admire the scenery a bit.
Also, the skills have been simplified to three categories: magicka, health and stamina to make the RPG elements slightly more streamlined.
You're p. stupid... oh, right - 2010.Archibald said:If perks are done right primary atributes can go to hell.
Following this logic, Beth should just sell blank DVDs.We should all know damn well by now that Bethesda can`t do anything good with "traditional" stats system so we might as well see how this turns out.
DraQ said:There is no nimbleness, nor clumsiness, intelligence nor dumbness, strength nor weakness in Skyrim anymore.
Dezzy said:Not every game needs to use MS Excel as its game engine to be an RPG.
Nope, since the perks are going to be associated with skills which makes them even more specific than those skills, let alone attributes. Even if you have "intelligent" perk tied to, say, enchant skill, it won't be available to someone without sufficiently high enchant. You could, probably work around that, like you could work around pretty much any ass-backwards solution, but it'd be unnecessarily convoluted, messy, possibly unreasonably limited and generally piece of crap compared to rationally designed system going from general description of character's potential using few, precise linear scales describing how strong, fast, intelligent and so on the character is, through large number of (possibly less precise) scales describing how skilled this character is in various areas, to numerous binary perks describing singular abilities and various details of various character aspects. You'd need to code some perks with multiple levels, tied to multiple skills, prohibiting multiple selection of the same perk from different sources to avoid situation where player needs to master short blades if he wants to run fast and so on - stuff that rational attribute-skill-(perk) system handles implicitly.Clockwork Knight said:DraQ said:There is no nimbleness, nor clumsiness, intelligence nor dumbness, strength nor weakness in Skyrim anymore.
Can't perks take care of these things? It's not like the meaning of "perk" is set in stone. You could have all characters start as a blank slate (as in, the equivalent of a level 1piece of crapcharacter) and add perks that double as clusters of character attribute points.
Like, 3 ranks of "Nimble" perk makes your character run like a 80 speed character in Oblivion, 2 ranks in "Swordfighting" equals 30 points in OB's Blades, or something like that.
Oblivtard detected.DragoFireheart said:TES is better off getting rid of attributes. Fuck, they hardly made a noticeable impact anyways
Following this logic, Beth should just sell blank DVDs.
If anything, TES games suffered from attributes being too fluid and thus not significant enough, removal of attributes altogether exacerbated the problem instead of fixing it - instead of limiting/removing the possibility of semi-retarded barbarian becoming a genius, they cut out the notions of "semi-retarded" and "genius" altogether. There is no nimbleness, nor clumsiness, intelligence nor dumbness, strength nor weakness in Skyrim anymore.
It seems evident that the removal of attributes weights the system towards a generalist approach to character development.
villain of the story said:Don't spew bullshit about past TES games regarding attributes, though. Attributes made huge and very noticeable differences both in Daggerfall and Morrowind.
moraes said:It seems evident that the removal of attributes weights the system towards a generalist approach to character development.
Captain Shrek said:I hereby declare that whomsoever agreeing Perks as a valid REPLACEMENT FOR ATTRIBUTES is a retard, a fag and a nigger with questionable parentage.
The truth is that world is full of such people. Enjoy the everybody.
Mastermind said:I honestly don't get it. RPGs are about player driven character development and skyrim is set up to have the most character building options since daggerfall. Attributes were removed but the 300 or so perks more than make up for it. Not that I wouldn't rather have both, but attributes are just a way to distinguish characters. They're not vital to the formula as long as there are other ways to do it.
moraes said:It seems evident that the removal of attributes weights the system towards a generalist approach to character development.
Captain Shrek said:I hereby declare that whomsoever agreeing Perks as a valid REPLACEMENT FOR ATTRIBUTES is a retard, a fag and a nigger with questionable parentage.