Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

New Vegas mods

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Is Darn really needed anymore? Bethesda changed how they do UI on a fundamental level for Skyrim, and Darn's work was pretty much done for Oblivion-New Vegas anyway.
 
Last edited:

AW8

Arcane
Joined
Mar 1, 2013
Messages
1,852
Location
North of Poland
Pillars of Eternity 2: Deadfire
Nonetheless, I think I will use Revelation UI. I can't stand the vanilla UI art style.
Apparently there is a way to use both http://www.nexusmods.com/newvegas/mods/42483/?.
Well, will you look at that!

0fc.gif



Also DalekFlay I initially thought you were drunk after having missed reading Gord's and Perkel's post. Turns out the only thing wrong with your post was that you misspelled 'UI'. :lol:
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
im just lost.. god damnit i forgot that a person needs a week to make all mods work together not to mention that a person need a month to even decide what mod to use in a first place...
fuck.

I didnt play it for a long long time and now in installing it again and was thinking to use those mods and i need opinions if they work together ? does some of those mods includes aother?
Project Nevada
FOOK
MTUI
Mission mojave
Interface Mod
Yukichigai Unofficial Patch
New Vegas Bounties

did i miss something?
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
im just lost.. god damnit i forgot that a person needs a week to make all mods work together not to mention that a person need a month to even decide what mod to use in a first place...
fuck.

I didnt play it for a long long time and now in installing it again and was thinking to use those mods and i need opinions if they work together ? does some of those mods includes aother?
Project Nevada
FOOK
MTUI
Mission mojave
Interface Mod
Yukichigai Unofficial Patch
New Vegas Bounties

did i miss something?

I don't use FOOK so I can't say much about it but those other mods should work fine. However, I think you should check MTUI/Interface mods & Project Nevada compatibility, since Project Nevada includes some new UI/HUD elements, so AFAIK you need some compatibility patch.
 

Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,249
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath
I found this great mod for F3 and I'm wondering if there's a New Vegas equivalent, though i'm really only looking for a mod that replicates its "automatic administration of drugs under player-defined conditions" feature. Anyone know?
 

chobbes

Educated
Joined
Jan 23, 2015
Messages
56
FNV GOTY Edition with 100 Mods


Hi Guys,

I have recently completed a full playthrough of FNV and all DLCs with 100 of my carefully curated mods.
I do not want to see all my research go to waste, therefore let me share it with you all; make it greater and better!

Below is my selection process and full modlist, feel free to incorporate all or any part of it to your game.

Mod Criteria
1. Recently updated and supported by mod creator
2. Adds greater depth and breadth to gameplay mechanics
3. Updates graphics without increasing loading time
4. No overpowered items, no drastic changes to content
5. Lore-friendly and no major additions to scripts

Mod Universe
Top 1,000 mods arranged by Highest Endorsements (FNV Nexus), AND
Top mods arranged by Highest Endorsements for each of 25 Categories

Quick Summary of My Top100 Modlist
Fully compatible with FNV GOTY Edition
70 hours spent scrutinizing top 1,000 mods in Nexus
30 hours spent testing mods and perfecting load order in Mod Organizer
150 hours clocked in a complete playthrough, base game and DLCs
All major questlines (NCR), all DLCs and 95% minor missions completed
Mods are optimized based on Fear and Loathing in New Vegas

Number of CTDs : 02
Number of Reproducible CTDs : 00

Rig Used
6 y.o. E8400, 4GB RAM, MSI Radeon 6850, WD Caviar Black, Win7 x64

Mod List
# This file was automatically generated by Mod Organizer.
+Bashed Patch
+Yukichigai Unofficial Patch
+Working Bottle Cap Press
+Weapon Animations Replacer
+Weapon Retexture Project
+Wasteland Flora Overhaul - LOD Patches
+Wasteland Flora Overhaul
+Wasteland Clothing HD
+Ultimate Invisible Wall Remover
+Unlimited Followers Everywhere
+Ultrajet Recipe
+Tutorial Killer
+True Leaning
+The Weapon Mod Menu
+The Pip-Boy 2500
+Ewi's Big Texture Pack
+The Book of Steel
+The Book Of Flesh
+Stronger Merchants and Mercenaries
+SpeedE Wheels Travel Systems
+Solar's Bottled Water
+Smoke Those Cigarettes
+Sheriff Meyers Wears Sheriff Duster
+Save Cass During Van Graff Missions
+Sanbox6 Mods Merged Series
+Reload Speed Game Start Fix
+Realistic Wildlife
+Quicker Pipboy Light
+Quick Trade
+Portable Campsite
+Poco Bueno Texture Pack
+Prone Mode
+No Experience Up Sound
+No Combat Music
+New Vegas Extended Map Markers
+NCR Trooper Overhaul
+NVInteriors Project
+Nevada Skies
+New Vegas Stutter Remover
+New Vegas Uncut Series
+NVAC - New Vegas Anti Crash
+Mojave Nights
+MGs Neat Clutter Retextures
+Missing Ammo Recipes
+Misc Item Icons
+Literature Exchange
+Less Intrusive Kill Camera
+JIP Fast-Travel Anywhere
+Improved Casinos
+Improved Heavy Weapons Textures
+Intuitive Realistic Cooking
+Interior Lighting Overhaul
+Helpless Falling
+Gun Runners Actually Run Guns
+Gun Behavior Mod Merge
+Glowing Star Bottle Cap
+Food Magazines Money Smokes Retexture
+Fatigue - Loot the Unconscious
+FPS Weapon Wheel
+Faster Waiting
+Faster VATS
+Faster Terminals
+Faster Dialog Zoom
+Factions Reloaded - Legion
+Factions Reloaded - Mojave
+Fallout 3 Weapons Restoration
+Fallout Character Overhaul
+Faction Armor Enhancement
+Electro-City
+Easy Unlocking, Hacking & Pickpocket
+DFB Random Encounters
+Dynamic Quantity Prompt
+DLC Weapons Integration
+Decrucifixion
+Corpse Equip
+Combined Community Sound Pack
+Cirosan's Classic Overhaul
+Chems and Health Retexture
+Cheaper Repair Vendors
+Centered 3rd Person Camera
+CONELRAD Civil Defense Radio
+Brighter Larger Radius Pip-Boy Light
+Brotherhood House Alliance
+Bountiful Harvest
+Benny's Lucky Lighter
+Better Loading Text
+Better Binoculars
+Armour Repair Kits
+Alternative Repairing
+Aimpoint Crosshair
+Ammo Ingredients As Loot
+Afterschool Special
+ADAM All-In-One
+Immersive HUD
+Primary Needs HUD
+Adjustable HUD
+The Mod Configuration Menu
+Project Nevada
+Darnified UI
+Gun Runners Arsenal Optimized
*GunRunnersArsenal
+Lonesome Road Optimized
*LonesomeRoad
+Old World Blues Optimized
*OldWorldBlues
+Honest Hearts Optimized
*HonestHearts
+Dead Money Optimized
*DeadMoney
+Vanilla Optimized
*FalloutNV


Mod Order
# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
YUP - Base Game.esm
YUP - Dead Money.esm
YUP - Honest Hearts.esm
YUP - Old World Blues.esm
YUP - Lonesome Road.esm
Project Nevada - Core.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
Primary Needs HUD.esm
aHUD.esm
iHUD.esm
FCOMaster.esm
Afterschool Special.esm
CCO - Gameplay Changes.esm
CCO - Follower Tweaks.esm
DFB - Random Encounters.esm
Decrucifixion.esm
SpeedE Wheels Travel Systems.esm
NevadaSkies.esm
Interior Lighting Overhaul - Core.esm
ELECTRO-CITY - CompletedWorkorders.esm
Project Nevada - Rebalance.esp
mojavereloaded1.esp
NewVegasUncutSeries.esp
Sanbox6 Mods Merged.esp
Vurt's WFO.esp
DarNifiedUINV.esp
MiscItemIconsNV.esp
pipboy2500_edisleado.esp
NewVegasExtendedMapMarkers.esp
Better Binoculars High.esp
Quicker PipBoy Light-0_2Sec.esp
fastervats.esp
Faster Terminals.esp
FasterDialogZoom.esp
FastSleepNV.esp
No Experience Up Sound.esp
NoCombatMusic.esp
Bountiful Harvest.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
ILO - NVInteriors Project.esp
stronger merchants.esp
stronger mercs.esp
Reload Speed Game Start Fix.esp
ProneMode.esp
True Leaning.esp
CorpseEquip.esp
Decrucifixion.esp
Realistic Wildlife.esp
CCSP.esp
BetterLoadingText.esp
Sheriff Meyers.esp
GRARG.esp
WorkingCapPress.esp
Centered 3rd Person Camera.esp
LessIntrusiveKillCam.esp
Improved Casinos 4X.esp
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
GBMM - Gun Behavior Mod Merge.esp
Brotherhood and House Alliance.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Dynamic Quantity Prompt.esp
IntuitiveRealisticCooking.esp
Ultimate Invisible Wall Remover.esp
boa ncrpahelmet.esp
CONELRAD 640-1240.esp
ArmourRepairKits.esp
Boacombat2glove.esp
Benny's Lucky Lighter.esp
Fatigue - Loot the Unconscious.esp
LiteratureExchange.esp
DFB - Random Encounters - Update - MCM.esp
RaestlozFactionArmorEnhancement.esp
PortableCampsite.esp
HelplessFalling.esp
Quick Trade.esp
ammoingredientsloot.esp
PipBoyLight.esp
UltrajetRecipe.esp
FPSWeaponWheel.esp
Factions Reloaded Legion.esp
JIP Fast-Travel Anywhere.esp
Cheaper Repair Vendors 10%.esp
Solar's Bottled Water.esp
Solar's Bottled Water - Bottlecaps NH.esp
Alternative Repairing.esp
Alternative Repairing - NVInteriors.esp
Alternative Repairing - Ultimate Edition.esp
Alternative Repairing - Breakdown Item Icons.esp
NevadaSkies - Basic Edition.esp
NevadaSkies - Ultimate DLC Edition.esp
Mojave Nights.esp
Mojave Nights 300.esp
Tutorial Killer.esp
Tutorial Killer - Factions.esp
LFox Missing Ammo Recipes.esp
LFox Missing Ammo Recipes HH DLC.esp
LFox Missing Ammo Recipes GRA DLC.esp
ADAM - MAIN.esp
ADAM - HH.esp
ADAM - LR.esp
ADAM - Rangers on Patrol.esp
ADAM - NCR Patrol Armour.esp
CCO - Damage Resistance.esp
CCO - Perk Rebalance.esp
CCO - Perk Rebalance - Dead Money.esp
CCO - Perk Rebalance - Honest Hearts.esp
CCO - Perk Rebalance - Old World Blues.esp
CCO - Perk Rebalance - Lonesome Road.esp
CCO - FT All DLC Patch.esp
CCO - DR All DLC Patch.esp
CCO - PR PN Patch.esp
CCO - GC PN Rebalance Patch.esp
DLCCompanions_1_3.esp
DLC Weapon Integration.esp
FO3WeaponsRestoration.esp
SaveCass.esp
Bashed Patch, 0.esp


I had to discard quite a few promising mods as it does not fit my mod selection process.
Please playtest it and give me your comments.

Liked my Top100 Modlist?
I may do a similar one for Skyrim.
 

Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,249
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath

Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,249
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath
OK chobbes I looked over your mod list and you're missing quite a few mods which I consider either essential or to be great improvements to the base game. Here's a list:


Additionally, I have Boom to the Moon and Beyond Boulder Dome installed, but I haven't tried them out so I can't tell you if they're worth installing or not.
 
Last edited:

chobbes

Educated
Joined
Jan 23, 2015
Messages
56
I'd try that out if you'd make a torrent of all these mods.
At the moment, have no intention to do one. Though I must admit that the fastest way to replicate my exact modlist will be to copy my entire Mod Organizer directory to another computer.

All mods are downloadable from Nexus. Some may even have been updated further, making it more feature complete and more stable.

All of my mods are designed to work in harmony, each mod improves upon one specific niche in the game so there is no overlapping or redundant mods. All this adds to greater strategic depth and overall flavour to the game.
 

chobbes

Educated
Joined
Jan 23, 2015
Messages
56
Please playtest it and give me your comments.

Liked my Top100 Modlist?
I may do a similar one for Skyrim.

I think you're really looking for this website: https://www.youtube.com/

Don't quite understand what you meant.
What i quoted sounds like what ~~youtube stars~~ say at the end of their videos. rate comment subscribe, that bullshit.
Have absolutely no intention to sound like that, it's just my way of expressing myself :)

Just wanted to share and report my mod research which is the fruit of countless hours spent vetting through all the mods.

I will look through your next post that details your recommended mods and reply to you in a more comprehensive manner later today. Thanks.
 

chobbes

Educated
Joined
Jan 23, 2015
Messages
56
OK chobbes I looked over your mod list and you're missing quite a few mods which I consider either essential or to be great improvements to the base game. Here's a list:


Additionally, I have Boom to the Moon and Beyond Boulder Dome installed, but I haven't tried them out so I can't tell you if they're worth installing or not.

The major self-imposed constraint is that I can only select exactly 100 mods.
Therefore I will definitely not be able to take in all mods that may offer "value", value being in the eye of the beholder.

Mod selection is essentially a question of value judgement, since there is no absolutely quantifiable factor that decides what is in or out.
That is why I came up with my 5 Mod Criteria rules (see my previous post #58) , that I will abide by, when making the call.

Mods must obey the game's own logic and be consistent with its universe. I wanted to play FNV as it should have been.
Mods must add tangible value, however small, to the game, based on my own judgement calls.
Mods must adhere as closely to the base game as possible, essentially making it Vanilla v2.0 (this is my bottom line)

Generally speaking, based on my selection philosophy, my mods will not have new levels, new locations, new companions, new monsters, new items, new weapons or armor (save for a few exceptions).

Now with that in mind, please see my replies (in brackets) to your mods enclosed in the spoiler below.

Graphical Tweaks:
BLIND - Borderlands Inspired Numeric Damage (I've never seen this mod previously, it doesn't seem to add much value)
DYNAVISION (I don't find it necessary for my graphical enjoyment)
Enhanced Blood Textures (I play the game with blood turned off, so skipped this mod)
EVE - Essential Visual Enhancements (lags my game during heavy laser battles)
New Vegas Enhanced Camera (I used Centered 3rd Person camera)
NMC's Texture Pack for New Vegas (I used Poco Bueno and other minor texture packs)
SmoothLight - Pip-Boy Light Enhancer (I used Brighter Larger Radius Pip-Boy Light)
Vault 22 Flora Overhaul (too specific to one location, remember I can only have 100 mods, mods should have global impact)
Enhanced Shaders ENB (I don't use ENB cos of lag, see my Mod Criteria Rule No. 3)

Gameplay Tweaks
Advanced VATS and Fixed AutoAim and Improved Binoculars (I've never seen this mod previously)
CASM with MCM (I use quicksave and manual saves with no issues)
JIP Selective-Fire (good choice, can consider using)
New Vegas Uncut - Freeside Open (I heard that it may cause CTDs or lag the game, I'm not taking any chances with only 100 mods)
The Strip Open (I heard that it may cause CTDs or lag the game, I'm not taking any chances with only 100 mods)
Realistic Weapon Damages (Project Nevada has some of its features I believe, my mods should not have overlapping features)
Sprint Mod (Project Nevada has some of its features I believe, my mods should not have overlapping features)
Wear Glasses with Masks and Bandannas (probably a good choice if your char uses masks and bandannas, I don't)

NPC Tweaks
New Vegas Redesigned 3 (I used Fallout Character Overhaul)
A Better Cass (too specific, wastes 1 previous mod slot, I don't use companions)
A Better Veronica (too specific, wastes 1 previous mod slot, I don't use companions)
A Better Boone (too specific, wastes 1 previous mod slot, I don't use companions)
Authentic Burned Man (too specific, wastes 1 previous mod slot, I don't use companions)
Light Step ED-E (too specific, wastes 1 previous mod slot, I don't use companions)
Hectrol ED-E Deluxe HR Retex EVOLUTION PACK (too specific, wastes 1 previous mod slot, I don't use companions)
Improved Cyberdogs Textures (I used The Book of Flesh and The Book of Steel as retex)
Improved Robots Textures (I used The Book of Flesh and The Book of Steel as retex)
Improved Super Mutants Textures (I used The Book of Flesh and The Book of Steel as retex)
Improved Deathclaw Textures (I used The Book of Flesh and The Book of Steel as retex)

Armor Mods
Caesars New Regime (not lore-friendly, armor looks weird, not to my taste)
Colossus t49xv (never came across this previously)
Gas Masks of the World (my rule - Vanilla v2.0- no new armor)
Drag's New Armor Pack (my rule - Vanilla v2.0- no new armor)

Weapon Mods
Classic Fallout Weapons (I used Fallout 3 Weapons Restoration)
Cowboy Repeater without Peep Sight (too specific to one weapon only)
Weapon Mods Expanded (Gun Runner Arsenal provides weapons mods, will suffice)
Homemade Grenades (my rule - Vanilla v2.0- no new weapons)

Sound Mods
Ambient Wasteland 2 (I've tried this before, the new SFX are too distracting and doesn't add to atmosphere, IMO)
ED-E The Random Sounds (too specific to one companion and I don't use companions)

Additional Content:
Warzones (it has the potential to lag the game, I'm not taking any chances)
Monster Mod and Monster Mod Additions (it has the potential to lag the game, I'm not taking any chances, also see my rule - Vanilla v2.0 - no new monsters)
More Perks (there's more than enough perks to choose from in the game)
New Vegas Bounties I and New Vegas Bounties II (my rule - Vanilla v2.0 - no new levels or locations)
The Courier's Cashe (my rule - Vanilla v2.0 - no new levels or quests)
Fallout - Project Brazil (my rule - Vanilla v2.0 - no new levels or locations)
RTS - Real Time Settler (maybe a good choice if you wanna play FNV for a long time)
 

Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,249
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath
Thanks for the detailed reply. I've only a few comments to make:
New Vegas Enhanced Camera (I used Centered 3rd Person camera)

The two can be used in tandem. NVEC only modifies the first person viewpoint.

NMC's Texture Pack for New Vegas (I used Poco Bueno and other minor texture packs)

They do not retexture the same stuff, i.e. they can be used together.

New Vegas Redesigned 3 (I used Fallout Character Overhaul)

I use both together.

Improved Cyberdogs Textures (I used The Book of Flesh and The Book of Steel as retex)
Improved Robots Textures (I used The Book of Flesh and The Book of Steel as retex)
Improved Super Mutants Textures (I used The Book of Flesh and The Book of Steel as retex)
Improved Deathclaw Textures (I used The Book of Flesh and The Book of Steel as retex)

They do not overlap.

In my view you're needlessly limiting yourself when you only use 100 mods. The game can handle about 134 ESMs and ESPs in your load order without affecting the game, and that's only for mods that require ESPs or ESMs. In other words, retexture mods and other mods which don't require ESMs or ESPs have no drawbacks. Finally, your criteria for excluding several of my recommended mods -- that they have the potential to cause lag -- is arbitrary given that several of your mods have just as much potential (flora overhaul, texture packs, nevada skies, FCO), if not more, to induce lag. Furthermore just because they have the potential to cause a loss of framerate doesn't actually mean they do.

Of the mods listed in the Additional Content section, I really only think Warzones is a must-have, since it really transforms the wasteland into an unstable region caught in the midst of a multitude of warring factions. Without it, it seems unnaturally calm for what it is supposed to be.
 
Last edited:

chobbes

Educated
Joined
Jan 23, 2015
Messages
56
Thanks for the detailed reply. I've only a few comments to make:
New Vegas Enhanced Camera (I used Centered 3rd Person camera)

The two can be used in tandem. NVEC only modifies the first person viewpoint.

NMC's Texture Pack for New Vegas (I used Poco Bueno and other minor texture packs)

They do not retexture the same stuff, i.e. they can be used together.

New Vegas Redesigned 3 (I used Fallout Character Overhaul)

I use both together.

Improved Cyberdogs Textures (I used The Book of Flesh and The Book of Steel as retex)
Improved Robots Textures (I used The Book of Flesh and The Book of Steel as retex)
Improved Super Mutants Textures (I used The Book of Flesh and The Book of Steel as retex)
Improved Deathclaw Textures (I used The Book of Flesh and The Book of Steel as retex)

They do not overlap.

In my view you're needlessly limiting yourself when you only use 100 mods. The game can handle about 134 ESMs and ESPs in your load order without affecting the game, and that's only for mods that require ESPs or ESMs. In other words, retexture mods and other mods which don't require ESMs or ESPs have no drawbacks. Finally, your criteria for excluding several of my recommended mods -- that they have the potential to cause lag -- is arbitrary given that several of your mods have just as much potential (flora overhaul, texture packs, nevada skies, FCO), if not more, to induce lag. Furthermore just because they have the potential to cause a loss of framerate doesn't actually mean they do.

Of the mods listed in the Additional Content section, I really only think Warzones is a must-have, since it really transforms the wasteland into an unstable region caught in the midst of a multitude of warring factions. Without it, it seems unnaturally calm for what it is supposed to be.
I used DFB Random Encounters instead of Warzones.

Yeah I may be unnecessarily harsh against some mods but not others. I didn't have the time to properly test some mods for potential lag cos some issues may only pop up late into the game. I don't wish to restart the game again just because one troublesome mod crashed my saves 80 hours into the play through.

Pleased to have met you, someone who takes time and effort to research the promising mods. The codex is certainly a good platform to share such niche interests.
 

yes plz

Arcane
Patron
Joined
Jul 14, 2008
Messages
2,159
Pathfinder: Wrath
Are the texture packs really worth it? Or should I just go with a good lighting mod and use the ENB shader?
 

Crane

Arcane
Patron
Joined
Jul 8, 2013
Messages
1,249
Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath
I found this great mod for F3 and I'm wondering if there's a New Vegas equivalent, though i'm really only looking for a mod that replicates its "automatic administration of drugs under player-defined conditions" feature. Anyone know?

Just an update: I found a mod called The Medical Injection System which does what I'm looking for in New Vegas. I also found an alternative to VAPS, PIMP - Pip-Boy Integrated Medical Package Mk VI, which only does the auto drug injecting.

Are the texture packs really worth it? Or should I just go with a good lighting mod and use the ENB shader?

NMC's pack is probably the most important texture pack IMO.
 

yes plz

Arcane
Patron
Joined
Jul 14, 2008
Messages
2,159
Pathfinder: Wrath
Is there any way to get rid of that weird yellow glow characters sometimes have?
 

Ovplain

Arcane
Patron
Joined
Jul 23, 2009
Messages
1,890
Location
Down by the riverside
RPG Wokedex
Only tried a couple mods so far, really like 'Nevada Skies' so far.<3

EDIT: Wanted to try out a couple more mods, which necessitated downloading various other mod-related utilities and I came to the conclusion that I HATE THIS FUCKING SHIT!
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,238
after years of modding i came to only few ones that are essential. Rest are usually crap or they get boring really fast.

Ui
- DarnUI - fixes horrible PC ui and fixes font size aka more lines in dialog visible at once
- Dynamic Crosshair - changes according to spread value. (bit harder to install than traditional mods)

General gameplay
- SPECIAL overhaul - makes every point count
- hardcore values doubled
- hazardous radiation - fixes weak radiation
- more perks

Locations
- TTW - yeah F3 story is shitty as well as quests but you can always go there and kill everyone
- NV interiors

Weapons
- EVE & IMPACT - changes visual FX side of shooting guns. Especially impact is fun (lot of particles)
- Realistic bullet speed. Fixes weapon bullet speed
- Weapon Retexture Project - improves a lot textures for weapons
- improved guns sounds - fucking amazing mod

Enemies
- XFO enemy AI - fixes dumb enemy AI. They will now try and hide or use stimpacs if they have them
- Enemy use ammo
- companions use ammo
- companions de-equipable

What those changes do...
- Gunplay thanks to EVE, IMPACT, new sounds and realistic bullets feels way better and more fun.
- Enemies no longer are ultra retarded. They are just retarded they also use ammo so you can wait out their bigger guns.
- special overhaul, radiation, more perks, double hardcore values improves gameplay without changing it.
- UI is mostly fixed
- TTW gives second world to kill everything in it.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
It's incredibly buggy and unbalanced. The guy that made it simply deleted references to the characters in the game. Be careful if you use it. You need to use a couple other mods to make it enjoyable really.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom