Cowboy Moment
Arcane
- Joined
- Feb 8, 2011
- Messages
- 4,407
One thing I forgot to mention is that the music is amazing.
If that's the point, then the game is very poorly designed for that kind of playstyle. As far as I can tell it doesn't even have the typical action game reduced enemy aggressiveness when off-screen - you will absolutely get hit by stuff you have no way of seeing. Of course, you can mediate this by spamming dodge with Overclock equipped and only attack during the bullet time, but if a set of chips is basically required to make combat not-stupid (Anti-Chain is an obvious example of this), then why do you lose chips on death? It just makes no sense to me. It's as if someone made design decisions by flipping a coin.
Honestly, abusing broken stuff like Overclock seems like the way to go at the moment.
As for chip loss, my personal favourite was dying in the forest, respawning, and immediately getting oneshot by a boar who happened to hang out at the save point. Didn't even have time to turn my camera around after the cinematic pan it always does. Good shit. In a peculiar way, the fact that I don't find the gameplay that good makes me rage less. In a good bullet hell shmup, 5 minutes of practicing a stage segment can really trigger me, while here I kinda just shrug and carry on.
Sounds like you should stop playing right now, or switch the difficulty to normal. The point is to essentially never, or rarely, get hit on Hard, and a lot of the time the fun comes from doing so in melee. Also, chips do matter.
If that's the point, then the game is very poorly designed for that kind of playstyle. As far as I can tell it doesn't even have the typical action game reduced enemy aggressiveness when off-screen - you will absolutely get hit by stuff you have no way of seeing. Of course, you can mediate this by spamming dodge with Overclock equipped and only attack during the bullet time, but if a set of chips is basically required to make combat not-stupid (Anti-Chain is an obvious example of this), then why do you lose chips on death? It just makes no sense to me. It's as if someone made design decisions by flipping a coin.
Why does not recovering your body make you lose substantial amounts of stuff?
Well, wait till you loose some optimized Tier V-VI chips you've been building all game. Loss of chips IS crippling. I would probably rage-quit if I couldn't recover them at some point.
I think on Hard you should either focus hard on the defensive ones (+HP, damage reduced), which will allow you to avoid being one-shot and perhaps get something like Overclock (time slow on successful evade) and Anti-Chain (prevent damage for some seconds after being hit) too, which can effectively make you immortal with careful gameplay.
The Shockwave is really good too, as it greatly extends attack range - which makes combat with stuff like spears much safer (I've mostly played with spear+greatsword (aoe) combo.. later switched to dual greatsword, but that was on normal).
Honestly, abusing broken stuff like Overclock seems like the way to go at the moment.
As for chip loss, my personal favourite was dying in the forest, respawning, and immediately getting oneshot by a boar who happened to hang out at the save point. Didn't even have time to turn my camera around after the cinematic pan it always does. Good shit. In a peculiar way, the fact that I don't find the gameplay that good makes me rage less. In a good bullet hell shmup, 5 minutes of practicing a stage segment can really trigger me, while here I kinda just shrug and carry on.