Just finished Nier:Automata and it is
game.
Initial 5 hours was HARD for me to get into. Game at start looked like mish mash of everything i don't like. Animu characters, nonsensical mecha anime story, open world filled with fetch quests etc.
I mean without those fetch quests you would get "half" of impact from later events and quests themselves often don't actually resolve anything outright. Usually after a while you get resolve which often does not follow traditional staple.
Story wise i was prepared for for standard jrpg mumbojumbo shit but i must say it is one of best written jrpgs out there, every motive of game perfectly fits into story and elements that i found hard to swallow at start had their resolve via story itself. Like case of Yorha androids being top models in maid outfits etc.
As for themes game tries to tackle this is talk completely to not fit into minireview. It achieves what it was supposed to do aka give player a lot to think about.
Game structure also is something that needs to be said loud. Fucking 2D beat them up, 2D plane shooter in vein of 1942 and many other types of games mashed into one game and somehow it works and don't feel bad.
As for combat itself. Platinum pedigree shines here and nothing needs to be added. As for progression itself i was quite suprised how customization goes deep with its systems. You can create variety of buils to play with.
As for endings. It takes huge balls to make game this way. Most of the people would put down game after credits start to roll. Here when credits start to roll, real game begins. In fact i would say that initial playtrough is just prologue.
There is so much to digest over next few days so i can't quite share everything.
I look forward to Yoko next work.