Delterius
Arcane
Enjoy it while its still up.
Did the choice of release platforms affect the game’s design?
Yosuke Saito: Actually there was no special arrangements made for either platform (PS4 and PC), but since most of the development process is done on the PC anyway, we ran with it. Actually we had planned to release the game only for PC. However, following input from the publishers the decision was made for the game to be released on the PlayStation 4 as well. The game was created on Platinum game’s engine, which was geared towards the PC. So ultimately the platform choice had no bearing on the way the game was designed.
Developing on PC =/= PC exclusive for some reason.
Nier never was a PC exclusive.
Actually we had planned to release the game only for PC. However, following input from the publishers the decision was made for the game to be released on the PlayStation 4 as well.
Why does it run like shit then?This game was originally planned as a PC exclusive: https://wowjapan.asia/2017/10/inter...suke-saito-nier-automata-originally-meant-pc/
Did the choice of release platforms affect the game’s design?
Yosuke Saito: Actually there was no special arrangements made for either platform (PS4 and PC), but since most of the development process is done on the PC anyway, we ran with it. Actually we had planned to release the game only for PC. However, following input from the publishers the decision was made for the game to be released on the PlayStation 4 as well. The game was created on Platinum game’s engine, which was geared towards the PC. So ultimately the platform choice had no bearing on the way the game was designed.
Apart from the ironic state of the PC "port" and the shenanigans around PC release date, I think it also tells you that this was planned as a (even more) low-budget digital-only project. Probably that's where Sony's money comes in.
Dev machines are usually incredibly overpowered.Why does it run like shit then?
Sometimes this song gets stuck in my head, and it always feels a bit weird when I start humming that part of the lyricsNot bad, also it's quite amusing when he sings the "But I'm only one girl" line.
Sometimes this song gets stuck in my head, and it always feels a bit weird when I start humming that part of the lyrics
The DLC in both Nier games is basically if you are going to grind upgrades. Automata's is just combat arenas which get really bullshit at the end.Sometimes this song gets stuck in my head, and it always feels a bit weird when I start humming that part of the lyrics
Can't quite withstand the English version. Dunnow why.
That said, got hit by the bug to replay (and at last 100% from my old save) Automata. Is the DLC worth it for some mindless fun? I guess it's a steal at 14 bucks, but maybe I can get it from the usual post-Soviet key resellers. Should I even bother?
It plays fine on my modern rig.Are y'all playing this on PC? I keep reading about how it was optimized for shit but I'm super intrigued.
NieR producer Yosuke Saito teases series’ future developments
NieR series producer Yosuke Saito was asked about the series’ future developments in the latest issue of Dengeki PlayStation.
“As for a game, we’re making preparations for the setting which you could guess from the fact that we were recruiting a scenario planner,” Saito said. “I hope you will look forward to it.”
As for the question of whether NieR: Automata director Yoko Taro is up to the task, Saito said, “He is… I would like to believe (laughs). Yoko says he will do anything as long as he receives money for it, but there is no one who doesn’t move for money as much as that man. He only wants to do what he wants to do. So I’ll try my best to explicitly say what he doesn’t want to do to guide him towards what I want to do (laughs).”
Go lie down, bro.btw, guys, all that beautiful ELEX/Nier footage I posted a bit ago I was using my Arcade Stick to play.
so!? what dya say now huh ? could u even tell the difference !!!!!!!!!
heh.Seriously, the only thing you really fucking need to do is have right-analog stick's camera movement, specifically the horizontal kind, tie that shit simultaenously with the arcade stick's joystick left/right movements that's fucking that. If as a bonus for you the game has a "Camera reset" button/function then use the controller/joystick emulation program of choice that tie THAT camera reset function into something you use while moving and, like for example making every time you press to walk BACKWARDS: boom, immediately trigger of reset camera function since you made DPAD/Axis-etc DOWN be tied via emulation with that other thing.
The only games one can't enjoy with proper stick and proper piano style button layouts, i guess would be really fast ones which require constant manipulation of the camera in order to "always have a grasp" of the vertical / bird-s eye view /something like that.
BTW, the "tank controls" in ELEX which i'm sure many have deemd throwback turd-shit design actually are a fucking JOY when using an arcade stick: dunno if u guys, uh, remember, but "tank like controls" originated from myriad long-forgotten arcade machines.
those sticks, btw, used to utilize a 4-way gate, restricting the stick's movement for specifically the (what we NOW call...) "tank like" type of movement.
Then again we can't just overlook fact ppl are fucking dumb as fuck and no telling amount of brains with multiple aneurysms the second they want walk back but video game make them not do it!!!
After trying the demo after a year I have to agree. The combat wasn't very good at all.The combat is probably the worst I've seen out of Platinum.
Why does not recovering your body make you lose substantial amounts of stuff?