Silva
Arcane
Playing it all again (I deleted my old save), and three things jumped at me:
1) Theme > Narrative. This game's writing and story is just okay. There isn't any great characters development here, and it's plot twists are kind of predictable (the exception being the trick at the very end). What it has in spades is Theme. Each part of it is drenched in it's themes, posing questions and more questions to shake the player and make him reflect.
2) Combat is good, but the game doesn't take it anywhere. This time I'm trying to do all quests instead of zapping through the main story as I did before, so I'm playing and experimenting with the mechanics. And the combos, animations, weapons, tactical options, etc are all there and feel fluid and delicious (I missed Overdrive chip the first time). But the game doesn't take it anywhere, instead presenting challenges that are too basic and with little variation, getting repetitive fast. If I were the Platinum devs I would have a slightly sour taste in my mouth, after creating such a solid foundation but not being able to proper "finish" it. Imagine what they could have done if the game had a bit more time in the oven (say, 6 or 12 months).
3) Oh my, replaying after seeing the endings does change how you feel about the events. It gives a new dimension to everything, making you wonder the true motivations behind the characters actions.
Anyway, I'm in route B again and nothing of this diminishes my praise of the game. Instant classic. And Gerrard is a dumbass.
1) Theme > Narrative. This game's writing and story is just okay. There isn't any great characters development here, and it's plot twists are kind of predictable (the exception being the trick at the very end). What it has in spades is Theme. Each part of it is drenched in it's themes, posing questions and more questions to shake the player and make him reflect.
2) Combat is good, but the game doesn't take it anywhere. This time I'm trying to do all quests instead of zapping through the main story as I did before, so I'm playing and experimenting with the mechanics. And the combos, animations, weapons, tactical options, etc are all there and feel fluid and delicious (I missed Overdrive chip the first time). But the game doesn't take it anywhere, instead presenting challenges that are too basic and with little variation, getting repetitive fast. If I were the Platinum devs I would have a slightly sour taste in my mouth, after creating such a solid foundation but not being able to proper "finish" it. Imagine what they could have done if the game had a bit more time in the oven (say, 6 or 12 months).
3) Oh my, replaying after seeing the endings does change how you feel about the events. It gives a new dimension to everything, making you wonder the true motivations behind the characters actions.
Anyway, I'm in route B again and nothing of this diminishes my praise of the game. Instant classic. And Gerrard is a dumbass.
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