HeatEXTEND
Prophet
I liked it when the friendly robot town
You know it will.I am very happy he experienced some success and I hope it will not make him soulless.
You know it will.
In before it's a Drakengard reboot
Child conscripts massacre missions included
He could do that with a prequel for the Nier 1 game quite easily: The background excerpts you get after you read "the files" give material for like 2 games, complete with child-soldiers, death and misery.
NieR: Automata can be divided into three main sections, and you've completed the first one by reaching Ending A. Continuing the game with 9S as the playable character will see you retrace the same ground to reach Ending B for the conclusion of the second of the main sections, and you will then proceed past Endings A/B for the third main section to reach Endings C/D/E (all nearly at once).Alright, so I've finished the first playthrough, my virgin Yoko Taro. I understand at least two more playthroughs remain.
Yes, I get that. The plan is to keep playing with the 9S bits and so on. I can't imagine the basic design principles that I discussed above changing hugely, though.
It's kind of... the game is charming and there are some stylish sequences, but the bread and butter gameplay is kind of rote, so I'm also wondering if there are more cool things I can do with the swords to git gud and spice it up. I understand the basics about launching people into the air, attacking with your pod, situational plugin chips and mixing light/heavy attacks. Am I supposed to chain more stuff to stay in the air indefinitely, or is a "jump->light attacks->heavy down slam" basically the limit?
I'm very open to being told that I'm playing degenerately and I should put it on Hard and start using X and Y moves, though.
Yeah, the game could have definitely been shorter, and B route is the biggest issue. The side quests are far from fluff though, they are essential to building the world and the characters. Without them many parts of the game would feel lifeless. Making them compulsory isn't better either, because than players like you would get pissed, and rightfully so. They should have been trimmed down, and others could have been better designed, especially those fetch quests.It didn't need all the pseudo-RPG sidequesting, either. Cut 1/3 of the trash mobs and running around and fluff, and it would be far better for it.
Yeah, the game could have definitely been shorter
It's kind of... the game is charming and there are some stylish sequences, but the bread and butter gameplay is kind of rote, so I'm also wondering if there are more cool things I can do with the swords to git gud and spice it up. I understand the basics about launching people into the air, attacking with your pod, situational plugin chips and mixing light/heavy attacks. Am I supposed to chain more stuff to stay in the air indefinitely, or is a "jump->light attacks->heavy down slam" basically the limit?
It's kind of... the game is charming and there are some stylish sequences, but the bread and butter gameplay is kind of rote, so I'm also wondering if there are more cool things I can do with the swords to git gud and spice it up. I understand the basics about launching people into the air, attacking with your pod, situational plugin chips and mixing light/heavy attacks. Am I supposed to chain more stuff to stay in the air indefinitely, or is a "jump->light attacks->heavy down slam" basically the limit?
Regarding the combat system.. it's bigger than it seems but most of it optional.
There are stealth attacks and remote control of enemies, combos, time slowing chips, up to 3 pods at the same time, different weapon combinations, DLC with 1-hour long battles, etc.
You can see some of the combos here
I think most people don't explore these combat systems because the game doesn't force them.
Once you get the basics down, the normal difficulty is a walk in the park.
Hard difficulty on the other hand requires preparation while very hard is just insanity.
P.S. I actually watched one streamer finish the game on very hard. It took him about 3 months. He played the starting level for 5 and half hours