Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,055
Not for me then. I hate the "make your own difficulty" schtick.From my understanding, DMC is all about juggling demons for dat S-S-Smoking rating, while NG is all about surviving at all costs.
Yeah, DMCs, Bayonettas and MGR are pretty easy if you just want to rush through the missions and you're okay with getting bad scores, but the fun aspect of these games is to play them with (smokin' sexy) style for maximum scores and personal enjoyment
It's not exactly like that. When you play them for a while you start to feel that you are not "winning" if you don't make good scores. Well, and if you think they are easy, just play the harder difficulties. Normal difficulty in DMC and MGR is like an extended tutorial to learn the combat mechanics, practice and be prepared to the harder difficulties.
The same applies for Ninja Gaiden games, but in those games even normal difficulty is very hard for a newcomer. Also is fantastic how harder difficulties add new enemies and even bosses.
It's not exactly like that because, using DMC (original) as an example:
Bosses are hard as balls
There are no faggy quicksaves here. Harder than many games by that virtue alone
Certain enemies will fuck you up (Shadowcats)
Platforming is challenging
Secret stages are always super tough
Getting style rewards you with currency. If not playing for style, game will be harder as you have less upgrades and items.
You can unlock numerous higher difficulties which get brutal as fuck.
eh most of this applies to most DMC games. All other DMCs are shit regardless by the way, except 3.
Ninja Gaiden (2004) is in my opinion better than DMC, only just, largely because of its superior difficulty, and it is also the only Ninja Gaiden worth playing. There are times where spamming the flying swallow move over and over cheapens the experience though, unless using the same moves over and over rewards less currency/points in NG too, I don't remember now.
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