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Nioh: Feudal Era Dark Souls

Discussion in 'jRPG Weeaboo Discussion' started by Siveon, Mar 7, 2016.

  1. Wunderbar Arcane

    Wunderbar
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    The most dangerous enemy in the game is a giant boulder in "Samurai from Sawayama" mission.
     
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  2. Silva Arcane

    Silva
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    And yet you can finish it by clicking just the attack button and ignoring all rest.

    This game is shit. Stop lying to yiurself.
     
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  3. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    This nigger here.
     
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  4. Swigen Arbiter

    Swigen
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    Should I play Dragon’s Dogma instead? It’s on sale for $17, right now!!
     
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  5. Hyperion Magister

    Hyperion
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    Both games are a must for anyone who enjoys ARPGs.
     
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  6. Wunderbar Arcane

    Wunderbar
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    [​IMG]
     
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  7. Shackleton Arcane Patron

    Shackleton
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Pathfinder: Kingmaker
    I just can't make up my mind what weapon(s) to go for as main. Last time around I went for Spear so I'm staying well away from that this time, but almost all of them are appealing. Started out determined to go for dual swords, but none of them dropped at first so switched to 1H swords, then decided to specialise in Ninjutsu and Kusarigama. Was loving that, but then that Lightning Odachi dropped off a phantom and realised how awesome that was- until I got to Nue. Then switched back to my 1H with water damage on which reminded me how good that was before, but I've just got a pair of purple dual swords from the Clan shop!

    About the only thing I haven't tried is Tonfa, will probably discover that they're awesome as well. This is what I love about this game. Whichever weapon you pick, the combat is always fun and all weapons are viable even if they're not optimal. I also appear to have improved my skill from first playthrough as Nue only took 3 tries and I had a lot of trouble with him last time.
     
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  8. Haplo Cipher Patron

    Haplo
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    Pillars of Eternity 2: Deadfire
    Axes rock! Axes 4 life!

    Honestly odachi felt like a poor man's Axe to me.
     
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  9. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yes.
     
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  10. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
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    I picked this back up a few days ago, and am at what appears to be a boss rush castle. At this point in the game, pretty much everything one shots me, and bosses often overkill me by a factor of 2 or 3. Like the last 20 boss fights I've pretty much all won by applying 2 elemental effects and the boss pops like a zit after that. Or for the human types I just apply fire and then turtle until they burn to death. Does this change at some point? Everyone keeps raving about the NG+ stuff but if it's just a continuation of everything being a OHKO with infinite stamina and basically never flinching I can't say it seems interesting. Do I need to spend some time crafting some super weapon to deal real damage? Am I supposed to have customized a full set of armour with a ton of damage reduction or something? I don't get it. I don't even use all the extra combo moves because enemies are either too dangerous to risk ever getting hit by using more than a quick jab and retreat, or they're so trivial that a basic combo kills them anyways.
     
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  11. Hyperion Magister

    Hyperion
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    :nocountryforshitposters:


    Monsters have a white stamina bar that is 100% visible. Big things aren't going to stagger until you get rid of this. Once you reduce it to nothing everything you throw at them will guaranteed make them flinch. If you can't string enough hits, or dodge enough attacks that they end up becoming depleted of it, throw Bags of Salt at them. Even works on bosses, who give you roughly 5 - 10 seconds of unopposed damage, before they restore it. Other than that, big things are supposed to hurt, but a OHKO? Sounds like your armor isnt up to snuff. Also, armor and accessories have things like "<X%> damage from behind, or <attack up when surrounded>, <attack up when collecting amrita>, these things generally stack with one another, get some of them and your damage will vastly increase. Also, hitting things from the back or their weak point usually increases your damage by quite a bit. And unlike Dork Souls heavy armor is not only viable, but EXCELLENT. When combined with the damage reduction Mystic Art from Dual Swords (god, i hope that makes it into Nioh 2....) you can become virtually invincible to all attacks.

    Just from playing the game you should have something along the lines of a level 140 - 150 Purple weapon of your choice, possibly even with a Change Attack to <Stat>, because quite a few of them are guaranteed to have it. With proper stats and up-to-date gear this should be more than sufficient. No crafting at the smith is necessary until NG+.

    You're either playing way too scared, aren't reading their tells very well, or haven't actually worked out the process of properly staggering enemies yet. High Stance attacks tend to drain a lot more stamina (especially when they block!) with a single hit. Most enemies also have some sort of weaknesses that allows you to break them instantly once per fight. All Oni types have some sort of horn for you to break that ends up becoming loot after you kill them. Elemental Discord is also quite nice and makes for an instawin for William. If your damage stinks, or you have lots of Ninjutsu / Onmyo magic, keep a separate element on your weapon, and a separate element in your quick slots for best application. When I wanted to inflict discord I would run with 2 of the same 2kats instead of my usual 2kat + axe or spear.
     
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  12. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
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    Discord is the only way I beat bosses. Human enemies regen stamina far far too fast to deplete and demons generally die before they run out unless I get the discord off. I definitely don't have a LVL 140 weapon I think they currently drop like 133 or something. Salt might help for the bosses I forgot it existed.

    Something like the big skeletons with axes or the tengu are what I mean by infinite stamina. They never run out before dying unless I cheese them with the high heavy kusarigama attack. I tried upgrading my armor to current drops instead of my old set I fiddled with at the Smith ages ago and it cut damage by like a third which seems like a bad trade for losing all the special effects. I have 2000 hp and the vampire bitch hits me for 2800 with her tackle. An actual combo or grab would be way more. Killing a stupid fire wheel takes about 6 hits from a high stance axe and it hits back for about 1k per tick if it casually rolls at me.
     
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  13. Hyperion Magister

    Hyperion
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    Tengus are motherfuckers all around, and pretty much everyone hates them. Biggest mistake everyone makes is trying to dodge AWAY from their horizontal cane swing instead of toward them, essentially 'under' the attack. The other problem people make is not backing away fast enough when you actually get behind them, and eat a spin kick to the jaw. Skeleton Warriors though...dodging behind their big overhead slam followed by a single high stance strong attack should pretty much deplete their whole bar for you to go to town while they're a heap of bones on the ground.

    I would need to see you play to know what you're doing wrong, but this sounds way off. You're definitely not spacing yourself properly if you're getting hit by Fire Monks' basic movement. You should be close-mid range to bait the Fire Breath so you can dodge behind them, and p much insta knock them down on the ground from the back. And yeah, before you get a proper gear setup it may take 2 rounds of breaking them before they die. You're also given a rather lengthy tell as to when it's going to burst into flames and pop back up, in terms of both sound and animation.
     
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  14. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
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    The thing about the fire monks is I can't tell when they'll go down or not. If it's in a predictable spot and I can do the exact same thing over and over I know what will happen and can open up with a move that knocks it down after some trial and error. But if I meet it in a different spot or whatever, the same attack that flattened it before now just hurts it and then it rolls into me and I die or get brought to like 100 hp + on fire. I thought it was just using a big enough attack but that seems wrong, I thought it was hitting the glowy bit behind them but that's either wrong or my attacks have weird hit detection. And I just don't remember them being an issue the first time I played. I'd just walk up after they whiff an attack and they'd fall over and die.

    As for the skeleton guys...

    [​IMG]

    Now, granted my stats are shit between being underlevelled from dying too often and being spread out so I can do all the stupid dojo quests and not sticking to a single weapon. But even so, I can't imagine having enough stats to drain all his stamina in one swing when this is where I am now.

    What should I be doing with my stats anyways? I invested a bunch in spirit but that seems pretty crap in retrospect, and I guess I only need enough magic for maybe like 2 or 3 elemental enchants, purification and extraction, which seems OP as fuck. Should I throw everything else into one stat and get a weapon that scales off that? Spread out enough to get whatever current level armour needs?

    Being rusty on all the enemy patterns is definitely a problem, I got merked by a stupid statue guy because I forgot he does a fast upswing after the slow ass attack. But even knowing their moves doesn't help much if it takes countering their whiffed attacks like 4 times to remove half their stamina and then they can just get it all back by shitting on the floor. I also wish I had a punching bag to test shit out on, because trying to figure out which attacks do more ki damage or break more guard or whatever is hard when the enemy is doing random shit and will one shot me just as I finish the combo I want to compare to another combo.
     
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  15. Hyperion Magister

    Hyperion
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    Stats - Body 25 minimum, this is when it stops giving massive HP gains per level, of like 30 - 40.

    Spirit I think is 23 or something for the highest Guardian in main game(Also a big, BIG determining factor for damage - Kato or Kara-Jishi for best overall, easy to understand damage before any specific builds come into play pre-DLC). Switching your GS out for Kato will be an enormous damage increase by itself. He's also Fire, so you won't suffer from an Elemental Shift. Personally I prefer Lightning and Water, however. Earth on your weapon may be your best bet if Ki Damage is an issue

    Stamina - 18 is enough if you're wearing heavy armor. Match your Strength as well if you're wearing plate. Max Ki is worthless since Pulsing takes care of that, plus the max Ki bonus from your Titles will be more than enough

    After that, points should start going into weapon scaling. Kusa is Skill / Dex I think.

    Skeleton Warrior weak point is his head. High Stance Strong Attack from Kusa should take care of that no problem. Most weapons have a yuge overhead swing of sorts. Shooting one in the face with a gun or bow makes them instantly crumble into a sack of shit, too. Doesn't necessarily break their Ki, but you can get a few free whacks when they're on the ground.

    Wheel Monks sometimes turn, especially when breathing fire, so it's easy to miss their weakpoint.

    Edit: Yeah completing the dojo quests suck, and you need 20 in the respective stat for the last one, but once its done, you can buy a respec tome (you get TONS, plus oodles of cash later dont worry) to optimize yourself
     
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  16. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
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    Hmm, I went ahead and upgraded my equipment and then ran the twilight mission as a test. Things seem generally quite a bit easier even though the level difference isn't that much. Fought the giant spider lady and rifle-batman, both took quite a few tries but they weren't one shotting me and my damage wasn't total garbage.

    What makes Kato so good for damage? I like Nezumi just for the retardedly fast gauge refill rate, but switched to mizuchi for the moment because the set gives a pretty sizable attack bonus for using him. Atlas bear has a better close combat bonus, is the skill damage really that important? Do skills tend to do way more damage than normal combos?
     
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  17. Hyperion Magister

    Hyperion
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    5% close combat damage, which stacks with the % you get from your weapon (Eventually), and skill damage both stack. Kara-Jishi gives a buff (shows up on your buff bar) when you use a skill, which can be better than Kato when you get to the soft cap of CCD and SD before Guardian Spirit bonuses take into effect.

    Everything that's not considered a basic attack that has a tab on your Weapon Panel falls under the 'skill' category, and will get modified by both CCD and Skill Damage (additively I believe). That's why it generally gives more damage than Atlas Bear to boot. You're getting double the damage bonus as long as you're hitting with skills, which is most of the time.
     
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  18. Emmanuel2 Savant

    Emmanuel2
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    Depends on the weapon and the skills available along with if you built for it or not, and if not you'll still be using normal stance attacks for damage because of how many dual bosses there are in the end game and how fast they attack. Skill builds are not at all cheap too due to reforging shenanigans.

    The high-tier builds that can easily clear NG+8 (Way of the Nioh), along with its S T A C K E D (full row buffs) bosses/elites/frequent dual boss stages, are mostly fast skill builds like Iai for Sword/Dual or Living Weapons builds for normal attacks (kusa/spear) or skills (axe/spear) which are absolutely game breaking, not a lot of builds can touch their clear speed.
     
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  19. Damned Registrations Prestigious Gentleman Furry Weeaboo Nazi Nihilist

    Damned Registrations
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    So I defeated the :mhd: and now the game is even more bullshit. Trying to fight the nue + two tengus (because one wasn't enough amirte?) and every fucking thing inflicts a status ailment that lasts so long I may as well restart my computer rather than try to wait it out. I have to start the fight like 6 times to get the RNG for an opening that lets me get two combos off on the tengu quickly enough to set up the discord thing and kill it. Then I die fighting the Nue anyways when it decides to randomly rear up and instakill me with double lightning bolts while I'm beating the shit out of it. Because giving that a tell would be unfair or something.

    The whole premise of the combat system is fucked: you need to attack relentlessly to build up a status effect or deplete an enemy's stamina, but the only way to do that is to start a really long combo that will get you killed unless you're lucky. The only way skill actually enters into the fights is if you poke something in the .5 second safe window that happens every 10 seconds and manage to keep that up for 30 minutes until it dies of old age.
     
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  20. Shackleton Arcane Patron

    Shackleton
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Pathfinder: Kingmaker
    So I'm up to Region 6 and I've got to say this is an absolute bullshit reason to criticise this game. Falksi I don't know which way around you were running to get to the bosses but I've not found one I couldn't get back to inside a minute, and most are seconds. 'Hours of your life'? FFS, hyperbole much? Umi-Bozu and Saiko the first time in Immortal Flame are the only ones that require any time at all and it's honestly less than a minute.

    Fair enough if you don't like it, taste is subjective and yours is clearly, a bit shit. But stopping playing because the shrines aren't sitting right next door to the bosses is just bizarre.

    In other news, settled on Kusarigama as high stance is just that good against basically everything. Nioh joined the rare club of games I've spent more than 100 hours on and it's still awesome. Gasha-Dokuro was still a pretty rubbish boss though.
     
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  21. Falksi Arcane

    Falksi
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    Hino Enma for one. She's a few minutes away from the nearest respawn point.

    Umi Bozi less so, but you still have to do the same thing over & over to get there. It's just that repetitive action of walk round back of hut, climb on to hut, walk across rooftop, drop on to boat, kill enemy, walk across to next hut, avoid enemy, enter gate. I've not touched the game since I last posted on here, and the pattern is pretty much burned into my memory.

    It's the same reason I dislike games like TW3 - "get quest, run to point on map, use Witcher senses, fight something, go back to quest giver & tie up quest" - over & over. That can be surrounded by all the fluff it wants, but Ithe actions I find myself doing are just the same ones over & over & it gets dull.

    Repetitive patterns in games get very old very fast for me. Adventuring is something I like to keep things fresh & constantly introduce new elements, not simply repeat things.



     
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  22. Hyperion Magister

    Hyperion
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    You missed the hidden shrine on the ledge. Its above the ladder with the bomb throwing undead.

    Drop down 2 ledges, turn, and run for the hallway with the bats. Done and done.
     
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  23. Falksi Arcane

    Falksi
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    Cheers mate.

    See that's where the game shoots itself in the foot. There's no need to hide a shrine next to the boss, there's no positive in that, just ballache.
     
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  24. Jinn Arcane

    Jinn
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    That's called rewarding adventure, exploration and patience.
     
    Last edited: Mar 5, 2019
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  25. Falksi Arcane

    Falksi
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    It's not, it's punishing anyone who misses it. It's no reward to not have to trawl through the same area over & over. That's like your girlfriend saying your reward is to not have to fix the shelves. A reward would be a blowjob.
     
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