So I've beat the Centipede and ....it's already getting a bit repetitive for me.
For one,I'm not sure I like the levels or how they're reused. The very first and second area of the game are reused 3 - 4 times each if you count the main missions, sub missions and twilight mission. It's annoying when you have to finish main mission, go back to menu, then pick sub mission to do the same objective within the exact same area. The only saving grace being that the game has very quick loading times. I was really surprised that when going to an old mission, everything is completely reset apart from the kodama collected. You even have to unlock shortcuts again. This was a big turn off when I just wanted to collect kodama.
This isn't to say they are all the same or bad. There's a side mission that's just Tachibana's real boss fight, which was the best boss so far but was really easy because, now that I think about it, he's very much like a revenant with a lot of health and a living weapon. Still got smashed by quickdraw and grapple/execution. The second area sub mission where you fought wave of demons in an arena was also quite different sense of space.
Loot has already gotten boring and there's so much of it. I've been using the exact same weapons and armor for the past ~10 hours, it isn't because I didn't get any new ones, it's because there's no need to exchange weapons when you can just soul match to increase the weapons level because newer weapons usually have worse benefits but higher levels in tougher missions.
Posting some of my gameplay. The game can be pretty, but it's low res on PS4. There's also people still playing it online.
What's the max amount of healing I can have? I noticed that the game reset my amount when I moved to the new area but also somehow kept the total amount for certain other missions.
If you're talking an enemy blocking you, your attack isn't interrupted by their block if you're in High Stance. Can just keep up your offensive and wreck their Ki that way. Other weapons have techniques like 'Moon Shadow' for 2kat (think it's low stance only) that is available after your weapon bounces off their guard. Will typically do close to 75% of a Ki Bar if it's blocked, and a hefty chunk of damage + getting behind them if it connects. Odachi has the pommel strike, and the one where if you deplete their Ki it launches them into the air. Spear has the handle charge thing. Kusarigama is the one that is lacking something to destroy Ki I think.
A move called tempest is supposed to knock down enemies when I break their block but it doesn't happen like it shows in the video.
On Yokai? Salt bags, getting the Earth elemental debuff on them so they deplete their own Ki with an attack.
Humanoids? Aforementioned techniques and never let up your offensive / don't let them take their guard down (they regen Ki just like you do), and bait them into attacking you when they switch to High Stance, since it uses much more Ki per attack. Or just ignore Ki altogether and Parry them with one of the Swords. The Shrike for the Dual Katana is probably the closest to Small Shield / Monastery Scimitar parry frames from the Souls games. Requires mid-stance while blocking - if you're too slow, you block the attack anyway, so remember that for your timing.
I'll ignore parry for now. I was goofing off with it on purpose to catch Tachibana's sword and stab him with it, but low stand katana still killed him pretty quickly.
Nue and the vampire were the most annoying bosses.
Were you playing complete version with DLCs? Asking because I'm surprised seeing vampire boss listed here, but not Masamune for example. This guy was just destroying me.
I haven't played the DLC at all. I don't think I'm even half way yet.