deuxhero
Arcane
Found out what my problem was: Patch (which was just the ESP) somehow overworte the entire Autumn Leaves mod in organizer. Fixed that.
you should fix that shortcoming immediately!play Fallout 2 (never played it)
you should fix that shortcoming immediately!play Fallout 2 (never played it)
JSawyer neither really adds stuff nor is it hardcore, it's mostly a re-balancing mod for the increased level cap and pre-order weapons from DLC, as well as bugfixing. Project Nevada adds sprinting and bullet time so Action Points have a purpose beyond VATS, two great additions (although there are standalone mods that add the same things). JSawyer is basically a fixed up version of vanilla, and the aforementioned Project Nevada additions pretty much makes it vanilla enhanced.Never played NV with mods since I'm not a fan of the stuff Sawyer adds (hardcore games just feels more like tedium than anything else) and everything else (Project Nevada for example) feels like needless bloat that I don't really need. Vanilla is fine the way it is.
I tried it out but uninstalled it quickly, my memory is a bit fuzzy but I think the questgiver was essential and gave out good gear for free for no logical reason. It shows the mod maker did not understand or respect the core game and thus it had to go. Provided my memory is correct and I didn't uninstall it for an unrelated reason of course.Are NV Bounties mods good? I don't mind mods that add new content, as long as it's not out of place and the writing is not retarded.
Fair enough, but it also gives ammunition weight (weightless missiles are ridiculous), makes it so sleeping doesn't restore health (equally ridiculous) and gives purpose to doctor's bags since you can't heal crippled limbs with stimpacks anymore.Not a fan of hardcore mode also. Just some UI elements you have to keep in check via UI in an action RPG. Fuck "needs" shit, I don't feel any fulfilment when my character eats & drinks, nor I feel anything when he is hungry or thirsty. It might work in a game where you manage a group/community but it doesn't for directly controlled single character... and I can't believe there are so many fans of "hardcore" mode.
Not a fan of hardcore mode also. Just some UI elements you have to keep in check via UI in an action RPG. Fuck "needs" shit, I don't feel any fulfilment when my character eats & drinks, nor I feel anything when he is hungry or thirsty. It might work in a game where you manage a group/community but it doesn't for directly controlled single character... and I can't believe there are so many fans of "hardcore" mode.
^The problem with "needs"/hardcore mode in New Vegas is that you're never more than a 1 minute jog away from a source of freely available fresh water/settlement, in a desert that you can jog across in 5 minutes tops. Do you worry about dying of hunger and thirst when you park your car at the assend of a big parking lot?
The game wasn't made with that mode in mind, it was just a quick tack on of a popular FO3 mod where it worked better due to that game's "everything's irradiated, people are dying of hunger and thirst" setting.
I enjoy survival mechanics and they lend themselves well to both postapoc and desert settings but NV is hardly postapoc and the short distances between settlements and POIs mean it's not much of a desert either.
I appreciate you categorizing your mod list with patches/fixes vs enhancements vs cosmetics etc so it's something that's useful to anyone, but I gotta ask why no open freeside+open strip mods in the enhancements list? It's clearly what they originally intended and only split those areas due to console limitations, didn't run into any bugs/issues with them either.
The problem is the worldscale/distance, and that's something mods are unlikely to fix. If the game world was larger or if it used FO1/2's map travel with procedurally generated terrain in between POIs it could've worked
The problem is the worldscale/distance, and that's something mods are unlikely to fix. If the game world was larger or if it used FO1/2's map travel with procedurally generated terrain in between POIs it could've worked
Yes. Either do a big world in FO1/2 style or a small world in Deus Ex/SS2 style.
As long as you cant walk between two cities in first or third person im fine with it.
Why not simply give players the choice? Make the open world roads/distance between towns significantly longer(pseudo-copy paste design or even randomly generated - daggerfall?) and then :As long as you cant walk between two cities in first or third person im fine with it.
This kind of attitude is what led to the Decline in the first place. The Player and his rule over the Game. Will it ever end? The holy exit grid must return else we all perish...Why not simply give players the choice?
Maybe it would be better if videogames perished. Nothing lasts forever.This kind of attitude is what led to the Decline in the first place. The Player and his rule over the Game. Will it ever end? The holy exit grid must return else we all perish...Why not simply give players the choice?