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No Man's Sky

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,845
but wait, the abandoned bases have the awesome feature of holding you hostage of jumping up and down the roof in the desperate attempt to snatch some eggs, the most valuable most common loot, while not being eaten alive in three seconds by the aliens. so much fun!

Forgot they added it. So there are 2 things instead of 1 that you can do. And those eggs are pretty worthless compared to something like getting those burried tech chips which sell for ungodly amount of money.
 

Comte

Guest
Turns out the universe is 99.99% boring as fuck and a game about it is equally boring.
I want some alien cities and colony worlds, not a bunch of biome planets with literally nothing on them.

If you have seen one planet in game you have seen them all.
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,070
Location
Okie Land
Turns out the universe is 99.99% boring as fuck and a game about it is equally boring.
I want some alien cities and colony worlds, not a bunch of biome planets with literally nothing on them.

If you have seen one planet in game you have seen them all.

I hear that if you spend at least 500 hours playing the game you'll finally find a planet that's interesting for about 10 minutes.
 

Alfgart

Augur
Patron
Joined
Feb 7, 2006
Messages
394
Divinity: Original Sin 2
Does it have any sort of interesting/meaningful story that wraps all the random content around it?
There is a main story but it's extremely lame and stupid and it only serves as some kind of tutorial for some mechanics, and to get new technologies and some rewards
 

Santander02

Arcane
Joined
Sep 29, 2009
Messages
3,363
K' I've just found out the latest version of Space Engine now costs moneyz, I'm not mad, guy certainly deserves some mohla for all he's done.

So, I also heard a lot of people saying how the literal soyboys hello games have totally fixed their game and stuff, so tell me quickly codex, could I get more enjoyment from paying 60 bucks for Numale's sky as it is right now than paying 25$ for the latest Space Engine build? Is there a any new ending on NMS that replaces the whole "travel to the center of the galaxy just to be catapulted to another galaxy that is exactly the same crap all over again" at least?
 

hpstg

Savant
Joined
Nov 14, 2014
Messages
485
There is a main story but it's extremely lame and stupid and it only serves as some kind of tutorial for some mechanics, and to get new technologies and some rewards
Thanks. I was planning to give it another check due to the GamePass having it now, but I guess I'll pass.
 
Joined
Mar 3, 2010
Messages
8,858
Location
Italy
I also heard a lot of people saying how the literal soyboys hello games have totally fixed their game and stuff
just not true. more has been added on top, nothing has been fixed, that "more" is just more of the same, all you're doing is grinding more to get something which will be less useful than just keep grinding. and we all know how fun the grind is with infinite sentinels attacking in 5 seconds.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,475
Location
Lusitânia
If patching most bugs, adding more content than just mining stuff, expanding on existing gameplay systems and introducing new ones to enchance said gameplay doesn't constitute "fixing a game". Then it's literally impossible for any game to be fixed.

The grindy aspect of the game will never go away because that's just the game's nature. It was designed to be a massive randomly generated multiplayer sandbox with some ligth survival, crafting and economy thrown in to the mix.
But comparing it to it's release state, the game has clearly been fixed to the experience the devs always intended. It's just that the experience they intended never had any sort of focus or goal.
 
Last edited:

TheWesDude

Arcane
Patron
Joined
Oct 27, 2008
Messages
3,720
Location
Norfolk VA
i enjoy it. i dont play it a lot, but when i do it satisfies me. i also bought it on release, and then had to upgrade my computer because i was one of those with old amd cpu.

i would say the game is worth $20-25 simply for the main story. they have done a lot to help with the grindy aspects with the advanced refiner recipies essentially giving you unlimited resources for a bunch of them.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,845
Ok it seems like this is true 1.0.

NMS ORIGINS aka NMS 3.0

https://www.nomanssky.com/origins-update/
worth checking above link since it has gifs for major changes etc.

TLDR changes
- Worlds now vary by geology and they introduced scale, so no longer hills everywhere but true mountains craters and such.
- Reworked weather, lighting conditions, clouds for planet variety
- completely new planet types like volcano planets etc.
- new fauna and flora (yes including dune sandworms)
- megastructures
- tornadoes, storms, gravitational anomalies, meteor showwers and so on.
- improved graphics (textures)
- changed a bit gameplay




full 3.0 pachlog:

Planetary Generation
  • New planets have been created in most star systems.
  • Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
  • Terrain generation for existing planets has not been affected, and player bases have not been reset.
Planetary Visuals
  • Planetary terrain rendering has been significantly improved.
  • Planetary colour diversity has been significantly increased.
  • Planetary lighting diversity has been significantly increased.
  • Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
  • In addition, scorched planets have a chance of becoming volcanically active.
  • Lush planets also have a chance of becoming marshlands or swamps.
  • Every planet has a small chance of becoming infested with bizarre alien growths.
  • This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
  • PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
  • A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.
Atmospheric Visuals
  • The visual quality of cloud rendering has been significantly improved.
  • The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
  • During storms, cloud coverage now increases and darkens.
  • Cloud coverage levels are now procedurally generated and vary from planet to planet.
  • Cloud coverage levels now vary over time.
Star System Visuals
  • Additional stars have been added to the universe.
  • Some systems now have binary stars.
  • There is a rare chance for a system to have ternary stars.
Planetary Fauna
  • A large number of new, highly exotic creatures have been added to the universe.
  • Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
  • The diversity of insect and flying life has been increased.
  • The behaviour and animations for flying creatures has been significantly improved.
  • Flying and swimming creatures can now flock together.
  • Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
  • New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.
Planetary Weather
  • New weather and other atmospheric events have been added.
  • Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
  • Lightning may now strike during storms.
  • There is now a rare chance that tornadoes can form during a storm.
  • Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
  • Anomalous planets may now experience strange gravitational events.
  • During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.
Planetary Buildings
  • Previously empty planets now have a range of abandoned and/or ancient buildings.
  • New colossal planetary archives have been added to the building generation.
  • The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
  • The archives are also home to a large number of NPCs and shops.
  • The archives contain mapping stations that reveal the presence of nearby ancient ruins.
  • Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.
Sandworms
  • Some planets are now home to colossal worms. Watch your step.
Traders
  • Trader ships now occasionally land on the planet’s surface.
  • These traders sell a range of exotic goods, including black-market upgrade modules.
  • The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.
User Interface
  • The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
  • The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
  • The teleporter interface now more consistently shows screenshots of the target base.
  • The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
  • The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
  • The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
  • Systems may now be hidden from the list of discovered systems.
  • The Discoveries page system / planet view now displays more accurate information about player bases.
  • A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
  • Planetary base markers now display the name of the base.
  • Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
  • A number of places in which the UI did not respect disabling press & hold have been fixed.
  • Fixed a number of visual issues with the display of information on the Galaxy Map.
  • The number of items in an inventory stack is now displayed in the popup header.
  • A depth readout has been added to the player HUD when underwater.
Photo Mode
  • New photo mode filters have been added.
  • Photo mode controls over fog and cloud density have been fixed and improved.
  • Photo mode controls over vignettes have been fixed.
  • Photo mode control over FOV has been fixed and improved.
  • Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
  • Photo mode now captures stormy conditions accurately.
  • Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.
Crafting and Items
  • A number of lesser-used crafting products have been removed from the game.
  • A smaller number of new crafting products have been added to replace them.
  • The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
  • The stack size for Glass has been increased.
  • A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
  • Fixed a number of issues with items being in the wrong place in the Catalogue.
Multi-Tool upgrades
  • Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
  • New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
  • Multi-Tool class can also be upgraded for a significant amount of nanites.
  • Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.
Portal interference
  • Portal interference for conventional portals has been removed. Players may explore freely.
  • After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.
Other Fixes
  • Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
  • Reduced player and camera jitter in third person.
  • Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
  • Reduced the auto-centre strength on the falling camera.
  • Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
  • Player freighters now supply power automatically to all base parts placed aboard them.
  • Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
  • Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
  • Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
  • Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
  • Fixed an issue that caused the Eye of the Korvax helmet to be black.
  • Fixed an issue that prevented markers placed on crashed freighters from clearing.
  • Fixed an issue that caused the lighting on the children of helios to be overblown.
  • Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
  • Fixed a number of issues with base building parts looking incorrect when seen at a distance.
  • Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
  • Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
  • Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
  • Fixed an issue that caused dead creatures to become embedded in the terrain.
  • Fixed an issue that caused the lightning to be overblown on some rare props.
  • Fixed an issue that caused underwater props to appear overly bright.
  • Fixed an issue that caused the mining laser impact effect to stay active forever.
  • Fixed an issue that prevented some time-based missions from starting correctly.
  • Fixed an issue that caused some mission UI elements to appear during warp.
  • Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
  • Fixed a number of interface errors that could occur during the process to upgrade an inventory.
  • Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
  • Fixed an issue that caused the portable refiner to be missing its audio.
  • Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
  • Fixed a number of issues that could cause Nexus missions to mark the wrong system.
  • Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
  • Fixed a text glitch that could occur when leaving a technology shop.
  • Fixed an issue where NPC pilots did not have their name above their speech box.
  • Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
  • Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
  • Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
  • Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
  • Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
  • Fixed an issue that caused starship trail customisations to appear on other players’ ships.
  • Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
  • Fixed a number of issues with using the Steam Overlay in VR.
  • Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
  • Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.
 
Last edited:

Curratum

Guest
Great to see that conman Murray figured out how to do procedural generation of actual to-scale mountains five years after release.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,345
Location
Danzig, Potato-Hitman Commonwealth
Game's base price is still 60 bucks after 4 years.

It is a pyramid scheme. Hello Kitty Games or whatever they are called releases a new update so that those who already bought it shill it to new adopters, so that the new sales can fund more updates, which bring in more schmucks continuing the cycle, which might eventually result in the game not being boring for those who shilled it earlier.

Break the cycle, do not believe their lies.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,845
And still runs like absolute garbage on hardware that didn't exist when the game was released, off an SSD.

That is because your PC is simulated.
Also GTX2030 regardless if released today or 10 years ago is still garbage :P

But yeah i switched it on and going with High or ultra brings down my GTX980 to its knees.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I've tried this at basically every major update and I never manage to even get off the first planet because I get so bored fixing the ship. They really need to make the intro more entertaining than "run around the planet pointing a laser at shit for two hours"
I manage to 'beat' the game when it first released(where you just get sent right back to the start)
 

DDZ

Red blood, white skin, blue collar
Patron
Joined
Dec 17, 2012
Messages
1,829
Location
Under the Gods
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
I've tried this at basically every major update and I never manage to even get off the first planet because I get so bored fixing the ship. They really need to make the intro more entertaining than "run around the planet pointing a laser at shit for two hours"
I manage to 'beat' the game when it first released(where you just get sent right back to the start)

I don't even mind the farming mats I need to fix my shit, but all the text is so goddamn slow, takes ages to skip through all the pointless scribble. And to repair a fucking part it takes way too many clicks, just make a FIX button that fixes it as long as I have the required items, instead of the annoying extra steps it takes.
 

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