MadMaxHellfire
Arcane
ftfy.Problem with this game is once you have seen one planet you have seen them all.
ftfy.Problem with this game is once you have seen one planet you have seen them all.
Space exploration is fun when it's interspersed between actually going to futuristic city hubs and interacting with other advanced races.
And I mean beyond them teaching you a word or selling you a ship part at the identical ship yard in every sector.
When the only thing to do is explore different colored planets with nothing interesting on them then it's boring.
Starbound is actually better.So it's literally Starbound in 3D?
They did something in their PR art that I'll always remember and thought was brilliant when they designed the "box cover" in the style of classic dogeared science fiction paperbacks. Haven't really touched the game since that buggy initial release on PC where there was a major graphics caching issue that caused unacceptable stuttering but it looks like with so much more new content/features I should at least take another look at it. I don't really pay much attention to all the codex haters about NMS because half the time they seem on another wacky rant and haven't even checked out what the game is like now after it's troublesome original release.
They did something in their PR art that I'll always remember and thought was brilliant when they designed the "box cover" in the style of classic dogeared science fiction paperbacks. Haven't really touched the game since that buggy initial release on PC where there was a major graphics caching issue that caused unacceptable stuttering but it looks like with so much more new content/features I should at least take another look at it. I don't really pay much attention to all the codex haters about NMS because half the time they seem on another wacky rant and haven't even checked out what the game is like now after it's troublesome original release.
You yourself say you "haven't touched the game since" so what are you accussing other people of?
Also, face it. The majority of sales is always at launch. If you screw your launch (and NMS magnificently failed) don't expect people to wait for you to fix your godforsaken game. People move on all the time.
NMS is a great litmus test for normie sensibilities. Anyone who followed the game and did not notice the total absence of gameplay before release (or afterwards, BAZINGA) is a normalfag and probably a R*dditor too.
Did this game ever go from "wildly over-hyped and not fun" to "fun even if not what was promised"? I stopped following during the first phase.
I'd like to say, by the way, that Internet Historian (to whose channel I've been subscribed for quite a while) changed my mind about Sean Murray—partly due to simply watching the included footage of Sean in various interviews and realizing on my own that he's really a hugely introverted, socially retarded dweeb thrust into the spotlight rather than a scheming liar and confidence man, and partly due to Historian's excellent and unbiased breakdown and analysis of the gaming "journalist"-fueled hype train.
More importantly though, after the game bombed, they actually hunkered down to continue working on it rather than abandoning it. Even if it's still not a game that some of us would consider worth playing, that means something. They could easily have taken the money and washed their hands of the whole debacle, but instead they did the honorable and commendable thing. Granted, it's easiier to do that thing when one has millions of dollars to cushion the blow of initial failure.
It's easily become more than what was promised minus the dune worms because those weren't fun. We're probably up to No Man's Sky 2/3 after all the updates.Did this game ever go from "wildly over-hyped and not fun" to "fun even if not what was promised"? I stopped following during the first phase.
Procedural generation is never incline. Never.
The only exception is procedural generation thoughtfully and sparingly implemented in proper old-school Roguelikes, but that too is a touchy topic these days, what with countless shitty indie developers using the term "Roguelike" to refer to a lack of actual level design and very little content stretched by constant progress resets (whereas a good actual Roguelike has tons of content).
space engine was quite the incline. before calling itself "game".Procedural generation is never incline. Never.
It's pretty decent now. It's still repetitive from time to time but it has a decent ammount of content nowDid this game ever go from "wildly over-hyped and not fun" to "fun even if not what was promised"? I stopped following during the first phase.
Did this game ever go from "wildly over-hyped and not fun" to "fun even if not what was promised"? I stopped following during the first phase.
From what I understand, they've improved the game dramatically. The very fact that they spent thousands of man-hours to improve it and persevered for several years is admirable, since most developers collapse into a quivering mass of tears and self-loathing at the first sign of any criticism and then abandon the project.
I'd like to say, by the way, that Internet Historian (to whose channel I've been subscribed for quite a while) changed my mind about Sean Murray—partly due to simply watching the included footage of Sean in various interviews and realizing on my own that he's really a hugely introverted, socially retarded dweeb thrust into the spotlight rather than a scheming liar and confidence man, and partly due to Historian's excellent and unbiased breakdown and analysis of the gaming "journalist"-fueled hype train.
More importantly though, after the game bombed, they actually hunkered down to continue working on it rather than abandoning it. Even if it's still not a game that some of us would consider worth playing, that means something. They could easily have taken the money and washed their hands of the whole debacle, but instead they did the honorable and commendable thing. Granted, it's easiier to do that thing when one has millions of dollars to cushion the blow of initial failure.
That said, is it worth playing? It's hard to say. I can definitely say that it's more worth playing than it was when it was released.