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No Man's Sky

balmorar

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Queued Possibly Retarded The Real Fanboy Edgy
Joined
Jan 24, 2014
Messages
866
Location
Hawaii
 

balmorar

Arcane
Queued Possibly Retarded The Real Fanboy Edgy
Joined
Jan 24, 2014
Messages
866
Location
Hawaii
wEB2NO6.jpg


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balmorar

Arcane
Queued Possibly Retarded The Real Fanboy Edgy
Joined
Jan 24, 2014
Messages
866
Location
Hawaii
Special Edition Podcast: No Man's Sky

Q: Is this a universe you are building for your game or just one galaxy? (CobraTV) A: It's a universe. Alex from Hello Games changed it on the website to "infinite galaxy" but it's a universe. You start with other players in the same galaxy but as they have said before there is more than one galaxy.

Q: It's been said that your first ship has terrible range, I assume this is for jumps, could you potentially fly to new solar systems? (Alan) A: Yes, but nobody has actually done it yet. It takes a really, really long time. It's a huge distance, some of the star systems are quite close together, but it's still a ridiculous distance compared to how planets are apart from each other. They could figure it out but Sean likes the idea of releasing it and letting a player do it, but they will be aiming for a very small target.

Q: Where there be a favorites list of planets? I would hate to find a beautiful planet and lost track of it completely. (WkwaiChen) A: The galactic map will have waypoints and they have a mini map for the galactic map.

Q: Are there space whales? (Ben6724) A: Sean really likes the idea of space whales. Someone at HG writes “space whales” on a post-it note and sneaks it on the schedule board so Sean joked that one day it may happen.

Q: Will every solar system have space ships flying about or are you sometimes really alone there? (Dussck) A: Yeah you can sometimes just be totally alone. When they were demoing it at PSX behind closed doors with the press sometimes they would jump into a system and there would pretty much be nothing there. Sometimes it will be quite empty and sometimes you jump and you'll be attacked by a large amount of pirate ships.

Q: Can you cut your engines in the game and just quietly drift through space? (Hipolipolopigus) A: Yeah, you can just go really slowly.

Q: Is xenoarcheology at thing in the game? (Hipolipolopigus) A: Sean likes that. They talked about remains on the plane ride back from Las Vegas but for now this is “unconfirmed”.

Q: When you reach the center of the universe and cross the event horizon the game just goes black right? Like the Sopranos. (RobertHanson) A: Sean wishes he would just be happy with that and he loves the idea of just fading to black.

Q: What does Hello Games think of the interpretation of the black hole in the movie Interstellar? (Ben) A: The science of Interstellar is not the most scientific. It's a bit of a weird film but Sean did like the black hole graphically. Wasn't sure about the “love dimension” inside it. “So there is no love in No Man's Sky?” GI asked. “Maybe that's just me. Cold and heartless,” Sean said.

Q: Will there be worm holes? (vyper248) A: They kind of showed that with portals which is what those are.

Q: Can you get yourself in orbit around a planet? (LucaDeAngelo) A: No.

Q: Have you played Elite: Dangerous since it came out? (Ben) A: Sean played the alpha, beta, and was one of the backers. Sean loves Elite and (the difficulty of maneuvers) is as it was when Sean was a kid.

Q: Will there be rings around some planets? (dodgy6) A: Yes but they haven't shown that yet.

Q: Some of the atmospheric transitions in the gameplay videos seem quite short. Will there be a variance in the depth of the atmosphere depending on the size of the planet? (moby67) A: Yeah but ships are going very fast which gives the impression of very little atmosphere. They want space to be traversable like in a movie like Star Wars and fun rather than what is physically possible. They want players to be able to fly down from space and back up in a short space of time.

Q: Will HG be modeling brown or dark brown dwarfs or does it stick with the main sequence stars of larger masses and temperatures? (sanityismyvanity) A: They have a whole bunch of star types in the game but they aren't trying to model our exact universe. They are trying to make a sci-fi universe. They have things that don't exist in the real world and some things that have a correlation in the real world. Sean is inclined to not give lists of every star in the game. He would like people to discover that themselves. The galactic map in the trailers has different colored stars and star patterns.

Q: Will there be planets composed completely from sand or planets completely composed of liquid like water worlds? (wolverine78)
A: Yes.

Q: Are there planetary maps? (Dussck) A: You have a mini map when you are on a planet. They haven't shown it yet because it is a little ugly at the moment. Your planetary mini map will have undefined key points for you to discover.

Q: Will there be true Earth-like mountain ranges, canyons, and oceans? (camtreez) A: Yes there are big features. They have already shown off some mountains and deep oceans.

Q: Can my ship go underwater? (toothdecay) A: At the moment no.

Q: Is it possible to get to a point on a planet and can't get back to your ship resulting in having to kill yourself, meaning we will have to be careful and think about where we are landing? (vyper248) A: They consider that a bug if they let that happen. Players have a jetpack and some ability to deform the world but if a player truly got stuck they would consider that something they have to fix but if a player enjoys that then Sean would be super happy.

Q: Will there be dynamic/timed weather effects such as sandstorms, hurricanes, acid storms, tsunamis? (dougg6) A: No tsunamis but the others are ok. There are weather effects which they have shown- sandstorms, rain, mist, but generally you will have a prevailing weather type on a planet that will come and go. Generally a planet will be one biome in its entirety with some variation within it.

Q: Are there carnivorous plants? (sanityismyvanity) A: Yes but they haven't shown them yet. In the very early days of the game Sean was playing a build and there were these plants like the barnacles in Half Life that pulls stuff towards it and they had a flock of birds flying around them. Sean was unaware that the plants had been implemented in the game and the plants devoured the birds.

Q: Can I be eaten in one bite by a creature, tree, or whatever? (croonin27) A: You could be attacked and killed with one hit.

Q: How big can an animal be? Can there be an animal as big as Godzilla in NMS? (secretsystem99) A: Really big creatures but not sure about Godzilla.

Q: Will I be able to have a pet? I'd like to have a zoo. (F2yK34) A: No you can't have pets and you can't take them in your ship. Jokes about balancing them on the wing of your ship to take them into space and start a zoo but says it would be a bug and they would fix it.

Q: If I kill a species will it remain dead or will I go back and find it has respawned? Will mined areas stay mined? (colbycheese3) A: If you do something of significance they will share that and if it is not that significant they will save it locally. If you kill a bird they scratch that off locally and that bird is dead but they don't feel the need to broadcast that to every player. If you try to destroy an entire space station or take out a whole fleet then that is more significant. They considered allowing players to kill an entire species but says it would be impossible to kill every animal in a species on an Earth sized planet.

Q: Will it have cities? (uncompetitive) A: No they want it to be more like the unexplored frontier and less urban.

Q: What's the coolest way that Sean has died in the game? (croonin27) A: Your suit has different ratings for how long it can survive in different kinds of environments. You will have something marked on your map that you don't know what it is but you sometimes won't be able to get there. Sean found this really deep ocean recently and Sean couldn't reach the bottom with his suit. He could scan and see there was something down there but he couldn't make out what it was so he made a dive to see what it was and drowned on the way down. “What do you think would have been down there? Maybe some resources or a crashed big ship full of loot?” GI asks. “It could have been a creature I haven't seen before” Sean said.

Q: Will we be able to establish our own bases or homes on a planet? (deathstrokerises) A: Sean has already said no to this question previously but talks about the journey to the center being the main objective for most players but he likes the idea of some players staying on a planet and exploring it fully or staying in the same trade route indefinitely.

Q: Can you sprint? (seanguy1234) A: Yes. In everything they have shown the player has been walking but you can sprint and that is “down to your suit.”

Q: Can you fly your ship in third person view? (bangarang) A: This discussion comes up all the time at HG. You're always in first person but Sean says they may add third person if someone finds it weird.

Q: Can you name your ship? (sanityinmyvanity) A: Ships are a discovery and you can name your discoveries so every ship of that type will have the name you name it if you discover it first.

Q: If you see another spaceship can you scan it and see its stats? (Dussck) A: No, its only when you see it at a tradepost or space station that you can see its stats.

Q: How big are the interior of the space stations? (czack) A: There is space at the back of the tunnel shown in the trailers but there isn't much to do inside besides trading and looking at other ships. Sean thinks of space stations as ship showrooms.

Q: How is it possible for your ship to compete and survive against a fleet? (prak) A: Freighters are armed reasonably well and in order to take them out you have to have an advanced ship with advanced weapons but you generally won't be able to take it out on your own.

Q: How are factions distributed? Do they have their own turf or are they peppered throughout the galaxy? (willstarstryder) A: It's more like they have their own turf. The galactic map is divided into small regions with colors that show what kind of resources, factions, and names for those regions.

Q: Is it conceivable to play this game offline? A: Yes.

Q: Is it possible to shrink this tech down to one world and make an Elder Scrolls game with more variety on one planet? (shadowwolf4099) A: Sean is excited about that and would love to work on a procedural RPG in a dense space.

Q: Is there a significance behind the logo? A: Yes, the Atlas. They haven't said what it is but you will come across it in game.

Q: Will the pop-in be reduced in the final game? (AnHero007) A: It's generating all around you. Sean is unhappy with the pop-in and they will reduce it but to some extent it is part of the tech.

Q: Is there a targeted frame rate? (squishy) A: 60 FPS is the target but Sean isn't promising it will be that.

Q: Are you considering a physical release for the PS4? (alexatpixelpunk) A: They assume it will be digital but is open to a physical release.

Q: Is there any chance NMS will come to XboxOne? (ergto) A: They are not allowed to talk about that stuff.

Q: With the current build of NMS, is the hardware capable of added features, mechanics, and base models in the future or are you stretching the feasibility of modern hardware with this game? (lepolba) A: Sean said they are a small team but there is room for more to be done.

Q: Is a building module possible at some point? A: Sean would really like release the core game, it be successful, and continue to develop the game with features the community would like to see.

Q: Will addons after the release change the game drastically like it does during development? A: It won't be DLC. It will be new features like in DayZ, Terraria, or Starbound where they are adding features.

Q: Release date? A: 2015. Not allowed to be more specific. They are going to be quiet and focus on development.
 

vonAchdorf

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Joined
Sep 20, 2014
Messages
13,465
Will There Be Mod Support?Sean Murray: I think PC games should have Mods and the ability to mod. I almost feel like we need to give them the tools otherwise then they're just going to start making them, tearing apart your game. That's what I have more of a fear of. I think if they get in there and they just start disassembling it they will end up creating parallel universes; like genuinely that's what would happen. They would change the numbers and then someone else would be playing in a different universe, but still posting to our servers.

We will probably give them some tools to allow them to do some stuff. But we don't want people creating new planets within an existing game. I don't think we can stop them doing that if there's a clever enough programmer, which there always is, there are going to be weird things with the game unofficially. But officially I think we probably want to give people some modding ability just so they leave our game alone. Just give them enough creative outlet to keep them busy rather than them thinking of all of the destructive things that they could do.

Their ideas on modding totally make sense. Bethesda could learn from their elaborate, insightful and realistic modding strategy.

  1. We need to have modding tools, because PC games should, but we really don't like people tinkering with our game creative vision. So we give them "modding" tools which don't do nothing, so they get frustrated and leave out game piece of art alone.
  2. We totally want people to "do some stuff" so the shut up and are quiet, because we think, modding is "destructive".
  3. We give them crappy tools so that they don't hack our code. That will totally work.
 
Joined
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Messages
468
they're just a bunch of assholes. it reads more like: We're afraid of modders actually putting worthwhile gameplay in our game plus we don't want our useless always online circumvented which we claim is something else dan drm but is nothing but drm.
 

balmorar

Arcane
Queued Possibly Retarded The Real Fanboy Edgy
Joined
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Messages
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Location
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they're just a bunch of assholes. it reads more like: We're afraid of modders actually putting worthwhile gameplay in our game plus we don't want our useless always online circumvented which we claim is something else dan drm but is nothing but drm.
game can be played offline you stupid faggot.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
game can be played offline

That makes their views on modding even more stupid.

They make modding tools because "PC games have to" and "because we don't want nodders to do more than "some stuff" – that sounds like a waste of resources to me. Either you think, modding can contribute to your game, then embrace it, or you think it can't, then ignore it. Stupid modding tools, ultimately designed to keep people away from real modding by keeping them busy with minor crap, seems to be a not working strategy.
 

Cazzeris

Guest
balmorar Your new tags don't manifest your advertising plant behavior.

Something has to be done. According to No Man's Sky AWESUM maths...

17789.jpg
+
ad_plant.png
=
33oo7kg.jpg


Here's your procedurally generated avatar.

Enjoy.
 
Unwanted

jcd

Punished JCD
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praetor

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it's not even set in space... just look at those dense, almost liquid "nebulae". that's not how any part of space in the universe looks like:killit:
 

Norfleet

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Strictly speaking, Nebulae don't look like anything once you're in them, as they're less dense than any laboratory vacuum. In fact, many don't look like anything even when you're not in them, those colors you see are substitutes because they're actually outside of the visual spectrum.
 

praetor

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Strictly speaking, Nebulae don't look like anything once you're in them, as they're less dense than any laboratory vacuum. In fact, many don't look like anything even when you're not in them, those colors you see are substitutes because they're actually outside of the visual spectrum.

hence the quotation marks around "nebulae" in my post
 

Norfleet

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I'm not following the complaint, then. You're complaining that the fake way in which something has been depicted doesn't match the previous fake way in which that thing has been depicted? It's not like accuracy is involved in either method. What's next, that the lazors are the wrong color? That unicorn horns don't spiral that way?
 

praetor

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I'm not following the complaint, then. You're complaining that the fake way in which something has been depicted doesn't match the previous fake way in which that thing has been depicted? It's not like accuracy is involved in either method. What's next, that the lazors are the wrong color? That unicorn horns don't spiral that way?

it's one thing when something takes some artistic liberties (in before "games aren't art lolololo"), and it's another thing when it completely mangles and shits all over it. taking the "artistic liberties" angle further, you're basically arguing that some grammatical/spelling errors used on purpose to add rhythm or rhyme to a poem are the same as completely butchering the language and sounding like a google translated chinese text that was traslated from klingon using the same method, because they're both technically wrong
 

Makabb

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No Man's Sky will solve the meaning of life


claiming if one of its procedurally generated planets was discovered every second, it would take around 584 billion years to log them all.

"A really hard Platinum Trophy to get," he quipped. "Not only will you all be dead, but so will the earth and the sun..."

:hmmm:





what do you actually do in No Man's Sky?

"There's the answer I want to give, and then there's the one I can't really say," Sean replies with an impish smile before, tellingly, embarking on a meandering answer that lasts the best part of five minutes.

"So, the one I want to give is to say it's open ended, and players should be able to play a game lots of different ways. I have begun to find games quite predictable. Especially when I look at the stuff at E3, or something like that. I will be sort of... maybe not excited, but I know I will play those games and I will enjoy them.


But then there's the answer I have to give, just because you have to talk about the game and write about it and convey it. So there is a core game mode there. There's the player's journey which, if they play it linearly and go from the outer edge of the galaxy to the centre of the galaxy, that's their start and end of the game kind of thing.

"And as they go, they're upgrading their ship, they're upgrading their weapons, they're upgrading their suit. And they need to do that because they're very vulnerable, they will be attacked by AI, potentially - very rarely - other players, things like that, if they cross paths with them. There's space combat, there's combat on the ground, there's trading if you want to do that, mining resources and stuff, there's exploring if you want to do that

"There's all those things in a core loop. Most of them give you money - which we call Units - and you can use that money to upgrade your ship. And you need to do that to be able to travel further. As you get closer to the centre of the galaxy you will find it is more dangerous - just like in any game - and you will find that the best ships are only available towards the centre of the galaxy. Or are much more common at least. And the best weapons, best suit upgrades, and resources that are worth far more. And freighters that you can attack are worth far more closer to the centre because they're trading those resources.

"That's the answer that you need to put [No Man's Sky] in a box. And the next thing will be, 'and it's a first person survival action game' or something like that. And then we can all go home. That's the thing that I know you need to be able to convey to somebody, that there are classic game loop elements. And genuinely we're trying to convey that with everything we've released so far.


So there is actual gameplay?.... hmmm no waaayy not buying into this yet



"You can see the terrain is destructible, which is something we haven't shown people before..."

So you can terraform?

"We're not sure how much we want to say because I don't want it to become the thing. Even showing this I'm nervous, because people will think, 'Oh, right - it's like Minecraft', and then it becomes that. 'It's the Minecraft in space game!'



shyyyt, destructible terrain, sounds too good to be true.




What if those autistic dreams become reality...... it could..... it could be star citizen and ED killer ~~~desudesu


"Resource gathering in every game is normally super boring, and people purposely make it like a chore. And we want it to be fun. It's something we're still playing about with. It's quite fun to be able to do it from a distance, and we also have this grenade thing. Now this isn't how it will look - it will be like plasma ball - you'll just have to trust me. And that blows holes in the terrain. And if you're really good... [Sean expertly levels the surrounding scenery]

holy shit


:hype:




"I really like this because it's that moment games often try to do, or promise, but it's often just a 2D map. It's fake. But we wanted something that felt real. So... these are the other solar systems that you can go to, that you can jump to. For the sake of this demo I can just go to anywhere but as a player this would be how far your hyperdrive can carry you. The thing we're trying to get across I guess is how big things are.

"That's the centre of the galaxy we're looking at, and it's quite a way's away," he continues, as dots of light dance and twirl like individual flakes inside a snow globe. "Every one of those [dots] is a star, and every one of those will have it's own solar system. So when you were talking about the possibility of meeting other people..."



Space engine + Elite + minecraft + star citizen = No Man sky confirmed, my inner autist is sperging retardism i know


:hype::hype::hype::hype:



http://www.eurogamer.net/articles/2015-01-22-so-what-do-you-actually-do-in-no-mans-sky
 
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