Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
Satisfactory game design isn't hard, but great game design is both rare and difficult. It's rare enough that most people don't even know what it looks like.
Satisfactory game design isn't hard, but great game design is both rare and difficult. It's rare enough that most people don't even know what it looks like.
Maybe if we want great game design, we should be handing the reigns to the ones with the fresh points of view and wide eyed passion.
Maybe if we want great game design, we should be handing the reigns to the ones with the fresh points of view and wide eyed passion.
Like... you?
Candidates for lobotomies, all of them!
"Congrats on returning to thy roots! Now, how detailed shalt the character dress-up be?"
This is pretty much analogous to George Lucas when he directed the Star Wars prequels. He means well, but you can never go home. He strayed too far for too long and just doesn't realize it yet. I actually feel sorry for the guy.
There are only two days left to support the Kickstarter for Richard Garriott’s newest project, Shroud of the Avatar: Forsaken Virtues! If the fundraiser reaches $1.5M, I get to personally interview and do a full, official flaming of Lord British himself! That’s right! I’ll roast Lord British harder than Rainz!
http://spoonyexperiment.com/2013/04...saken-virtues-kickstarter-deadline-coming-up/
Spoony:There are only two days left to support the Kickstarter for Richard Garriott’s newest project, Shroud of the Avatar: Forsaken Virtues! If the fundraiser reaches $1.5M, I get to personally interview and do a full, official flaming of Lord British himself! That’s right! I’ll roast Lord British harder than Rainz!
FFS Spoony!
I'm impressed how much weight LB's name carries. Makes you wonder what "Old School RPG" did wrong.