V_K
Arcane
See, here's the fallacy - it's balanced for people who already went through it several times. Not for new players.they turned around quite a bit in the very beginning [...] However the beginning of the game was already balanced.
See, here's the fallacy - it's balanced for people who already went through it several times. Not for new players.they turned around quite a bit in the very beginning [...] However the beginning of the game was already balanced.
Let's be clear, I'm not talking about random encounters, I can add a random encounter difficulty option which will lower the number of enemies on average if you want it. However these top right fixed encounters (junkies, cowards ..., the drug dealer is slightly special for having a paralysing grenade, which is punishing if you've got no gas mask and at this point you don't, you need to kill him fast) but he's not fast nor won't use it all the time, these 3 or 4 encounters are easier than your average early encounter in The Bard's Tale, Might & Magic 2 or Wizardry (as long as you have breast plates and about any weapon).See, here's the fallacy - it's balanced for people who already went through it several times. Not for new players.they turned around quite a bit in the very beginning [...] However the beginning of the game was already balanced.
...which is precisely why opportunities to get them in the beginning should be toned down by an order of magnitude.Permanent afflictions are a bit overwhelming in the beginning
Cyberpunk will still be shit.Never play an RPG the year it releases guys. I'm personally waiting until tomorrow on this one.
Precisely. It's a silly thing, but when I look at the character list before the log, it feels like a spoiler.Yes, implementing your first suggestion will be worth it eventually, besides the confusion there's also a lack of adrenaline which should come from getting the results as they come instead of everything at once before the log even started scrolling.
Sure it does. Or at least it should, I just doublechecked and I managed to slash 10m away enemies with a katana.Is the Long-Armed feat supposed to increase the range of melee attacks?
The effect only appears after you've validated the feat choice (leave the sheet and the game asks to validate, when you get back it should be shown).if it does, the effect is not showing up on the character sheet.
At least one boss in the second floor is wearing glasses which raise perception by one point.I'll have to remake my party again with more Perception
Is he in the first rank (first half) of the party?Those enemies in melee range are out of range of my melee attack
Is the character using the bandages really the one with 5 in first aid? This would be extremely unlucky, he rolled at least 4 tails among 5 coins 4 times in a raw. Already missing this 2 times in a raw is the exception rather than the norm.my bleeding dude ate up 4(!) bandages without stopping, from someone with a First Aid of 5
Thanks, fixing those.1. (T)rading an item that a character has equipped in his belt and where you have to specify the amount, like several bandages, crashes the game.
2. (D)ividing credits from the inventory screen doesn't work as it should. It just multiplies the money of everyone in the party.
If you have a character who's very good at it (6?) then haggling the price of rations to buy some more with a discount after you already bought enough to survive is cool, same with ammo.^Won't matter to me, I still think stealing and haggling are stupid and I won't use them.
V1.0.4 released
Fixes :
- Trading all the items of a kind directly from the equipment of one character to another character would make the game crash. This was fixed.
- Dividing money among the party did not work. This was fixed.
- Several text fixes.
Changes :
- Critically failing to steal an item from a shop used to lower the reputation of the party. It does not anymore.
I think so. He's in the third position:Is he in the first rank (first half) of the party?
Yes, I'm sure. And when you risk spending 4+ bandages even with a First Aid of 5, and every single party member is liable to start bleeding multiple times per encounter, it gets to be excessive. I'd need to carry hundreds of bandages.Is the character using the bandages really the one with 5 in first aid? This would be extremely unlucky, he rolled at least 4 tails among 5 coins 4 times in a raw. Already missing this 2 times in a raw is the exception rather than the norm.