Hi.
This is my first post here but i've been following this site for some time, and before I say what I want to say I must say that you are an extremely frustrated bunch of people. Of all the websites I follow, the level of frustration here is the greatest.
Today at my university there was a conference about game development (very creatively called "Game Day"). One of the lecturers was Artur Ganszyniec (
http://www.rpgcodex.net/phpBB/viewtopic.php?t=41729). He was speaking about he design process of The Witcher.
Zed said:
I could never play past the first town in the original. Even when I tried the x-tra faggot edition, it was just too fucking boring. You had to run back and forth like a fucking sonic the hedgehog to complete the most simple of tasks.
He said that after they had made the first act, they realized that they had forgotten to put in it ANYTHING connected to the main plot... So the first version of Act I had nothing to do with main storyline. They were forced to quickly add some things relevant to the main storyline. Maybe that's why it's weaker than the next acts (for me, the second act is ten times better than the first).
Hamster said:
It's disgusting how they messed up the story just so the player could "omg, play as GERALT HIMSELF wow".
At first the main hero was not Geralt. They had been creating different witcher, but during the process they realized, that he's getting more and more similar to Geralt, so they decided to just use Geralt.
Angthoron said:
Yeah, it's quite disgusting how Sapkowski himself greenlighted that and helped write the script.
Sapkowski gave some opinions, what's good and what's bad. He saw the completed game, said that it looks better than he expected, and that's all.
Silellak said:
Seriously, quoting the Metacritic User score? Is that what we've come to?
Some other lecturer sad, that some company (Capcom, if I recall, but I may be wrong) uses metacritic score as a basis for evaluating bonuses for their developers...
Luzur said:
even with the game, i never heard of him.
Because his books weren't translated to Swedish. Sapkowski's books were translated to Czech, Russian, German, Lithuanian, Spanish, French, Bulgarian, and only lately English (after the game came out). BTW:
http://www.guardian.co.uk/books/2009/jun/19/1
Other funny thing.
At this conference, one of the lecturers was the head of Nicolas Games, publisher of Afterfall (
http://www.rpgcodex.net/newsarchive.php?words=afterfall). Judging by what he said, it will be fortunate if his company won't crumble before Afterfall is made (and Afterfall becomes, as he said, Afterfail). He is a very merry fellow, who admitted that he knows nothing about game development (once, he was forced to get some expert from England to tell him that the game that some studio that he sponsored had been making, had "no fucking chance" of being finished), his company twice was at the verge of completely running out of money, but it survived because he is a smooth talker and convinced some investors into giving him money. He said that the estimated release date of Afterfall is 2012, but more realistic is "when it's done" (and you shouldn't think about Duke Nukem Forever at this moment...).