Micmu
Magister
Hmm... So, I guess Divine Intervention is gone, too?
MrSmileyFaceDude said:And as an exploit to get around being over-encumbered.
ExMonk said:Also useful for Bethsoft devs who wander into rpgcodex--or the official forum the last few days.
Vault Dweller said:Come on, guys. The beta is all over the net. While I don't approve of it, let's not pretend that it didn't happen.
Links are everywhere if you know where to look:
http://tracker.torrentportal.com/download.php?id=24561&name=TES4_Beta
MrSmileyFaceDude said:And as an exploit to get around being over-encumbered.
Why are you linking to TES2? It isn't freeware.Vault Dweller said:Come on, guys. The beta is all over the net. While I don't approve of it, let's not pretend that it didn't happen.
Links are everywhere if you know where to look:
http://tracker.torrentportal.com/downlo ... =TES4_Beta
Soil_Erosion said:Is that you, Nostradamus?
the guy that posted to which you retardedly responded actually had a point. Ignorig your overly hillarious jokes would probably be a good thing to do, but what the hell, i thought i would give you a clue. So, my dear one-liner, did i miss anything? the point maybe?
Sol Invictus said:MrSmileyFaceDude said:And as an exploit to get around being over-encumbered.
Well apparently we're both wrong, and also dumbasses, because Drakron says so. No sir, it's not an exploit. It's a feature!
Sol "Rex" Invictus said:It never ceases to amaze me how people like Drakron choose to behave thanks to the anonymity of the internet.
Dreagon said:franc kaos said:<Stuff> (and proper staves please).
If the delay is due to Microsloth and the 360, then fuck'em, release the PC version anyway, whilst giving Microstitch the one fingered salute. They don't own the games continuum.
Spears were recently confirmed to be out. Yeah, they had people asking about it on their forums (me included) for months. In their typical style, they just don't answer questions that they know people aren't going to like the answer too.
I also found it interesting how they immediately starting discouraging any speculation on whether or not the Xbox 360 part of the game may be where the problem is, in the spirit of "we don't want a XBOX vs PC flamewar. Sounds like a dodge to me.
Well it's certainly wide open gameplay.
Take2 does what Ubisoft did for Morrowind, sell the game in Europe. They have NO influence over the game. And Bethesda sells their own game in North America.jiujitsu said:Just how "co" is their relationship? I bet Take2 is paying for most of the developement and Beth is taking up some costs to get a little more freedom to do their own thing. I seriously doubt they have equal say over everything.
LlamaGod said:Sol Invictus said:MrSmileyFaceDude said:And as an exploit to get around being over-encumbered.
Well apparently we're both wrong, and also dumbasses, because Drakron says so. No sir, it's not an exploit. It's a feature!
That's a bullshit excuse. Just make it to where you cannot cast it while encumbered.
Lumpy said:Take2 does what Ubisoft did for Morrowind, sell the game in Europe. They have NO influence over the game. And Bethesda sells their own game in North America.jiujitsu said:Just how "co" is their relationship? I bet Take2 is paying for most of the developement and Beth is taking up some costs to get a little more freedom to do their own thing. I seriously doubt they have equal say over everything.
And Mark&Recall + Intervention was too powerful. Mark, intervention to a healer, heal, recall back. And other such exploits. I hope they still have Divine Intervention though.
It's not the same. It's an option to mark a specific location and return to it later on. For example, you are on your way to some place, notice a tomb or a shrine or a dungeon, you can mark the location and explore it later. Not to mention that it's very useful in large dungeons.Sol Invictus said:Why would you need mark and recall in a game that allows instant transport via the map?
The difference between TES games and Fallout or BG is that previous TES games had this feature, and suddenly removing it isn't the best idea ever.Mark and recall is just an exploit that makes the game too easy, hence its removal. What next? Whining about how Fallout and BG don't have town portals?
Why? Because you said so? Anyway, it's not a town portal. It's an option to mark a location and return to it later. That's all. When you cast Mark you are not magically transported to a nearest town. It's the "intervention" spells that are town portal, get your facts straight.Because that's what it is - a town portal. It's lame.
There still might be Intervention. In fact, it will probably be avaible. It's just Recall that's being removed.kris said:to remove it as an "fleeing exploit" is painfully easy. Just make it longer to cast and make it interruptable. Viola!
franc kaos said:@ Chefe: Mark / Recall can be used anytime, anywhere. For a weak mage character it could be life saving, allowing you to get away from a fight you were losing, to get healing from a disease, to get loot back to town because you're so weak compared to the fighter (and horses can't carry anything), (and fits in with the do anything, be anything ethos of the entire series): Some people call that Gameplay.
MrSmileyFaceDude said:And as an exploit to get around being over-encumbered.
GhanBuriGhan said:MrSmileyFaceDude said:And as an exploit to get around being over-encumbered.
Yes it was an exploit, but a necessary one. A case of fun over "realism". So you guys better make sure that the gameplay doesn't make us feel the lack of it. Horses without baggage transport capability sound like a really bad idea in that respect.