The Ogre King by zooperdan
it's all hand drawn. been playing for about an hour and the mazes are pretty basic, mapped the first level and half the first city before realizing it would be
simple maps with simple mechanics, wall button opens door on the other side of the small map, a three button puzzle that was clicked in the order i think of 2, 3, 1, and incredibly simple combat consisting of timing a click on a bar. the rpg aspect is incredibly bare though, you only increase damage by finding another sword, which increases the attack to two and then three and so on. there's more strategy in making sure that all your potions and scrolls last through the level. after four levels, you need to miss a lot of the timed clicks to really die, and even if you're nearly dead, you can escape, drink a potion, then return to the enemy that still has the damage you've already delivered. it's worth it, being free, and i always appreciate when someone tries to do something different even if it's a game i'll only recall because of its pleasant art style. not bad for a weeks work!