The Dutch Ghost
Arbiter
- Joined
- May 26, 2016
- Messages
- 685
Weren't some of these sales through that xbox pass in which you can play the game for one month for just one dollar?
Game sales are often based on past successes. Millions of people bought Pillars of Eternity because of Baldur's Gate. Zero people bought PoE2 because of PoE1.For fuck's sake publishers, are you that keen on loosing money?
Outer Worlds sold like over 2 million sis
Next Obsidian game is getting sjw-banged like Bloodlines 2.Obsidian is getting just as girl gang in writers as Bloodlines 2
What threw me off outer worlds was that it looked and played like gamebryo with guns. Its a reskin, not a game. The rp mechanics were also gimped. It was on my radar for a while, and then it didn't exist anymore.No I don't think the intellectual heights of the next Obsidian game are going to be that impressive.
What threw me off outer worlds was that it looked and played like gamebryo with guns. Its a reskin, not a game. The rp mechanics were also gimped. It was on my radar for a while, and then it didn't exist anymore.
People still talking about this game? Unironically? Lol.
Also this:
You can tell Obsidian hired another quality writing asset. She will fit right in
Than again Disco elysium was based on twitter.Isn't that your basic generic twitter writer?
Than again Disco elysium was based on twitter.
And I actually had Outer Wilds on my wishlist for its Steam release.
Game sales are often based on past successes. Millions of people bought Pillars of Eternity because of Baldur's Gate. Zero people bought PoE2 because of PoE1.
Millions of people bought Outer Worlds because of New Vegas. You can fill in the rest.
I would like to know who would you guys be happy with (other than the writers that have left Obsdian)?
I was going to say whoever wrote IWD, but that game doesn't even have a credited lead writer. Maybe BIS were on to something.They finally hire someone with actual credentials as a writer and codex still hates her. She doesn't even have they/them she/her stuff on her twitter. This is incline.
I would like to know who would you guys be happy with (other than the writers that have left Obsdian)?
They finally hire someone with actual credentials as a writer and codex still hates her.
Hello! I’m Kelsey, a game writer and narrative designer.
I’m the writer and one-third of the story/narrative design team behind the award-winning space adventure game Outer Wilds (2019), for which I’ve been named a 2019 Nebula Award finalist.
I recently wrapped a contract at Insomniac Games and have been contracting remotely while I search for my next on-site project. If you’re looking for an upbeat, highly collaborative writer, let's set up a time to talk!
What happened to hiring writers that were into actual videogame design? That's what the likes of George Ziets and Chris Avellone were into. Weaving the two is why PS:T, KotOR2 and MotB turned out interesting games. Obsidian's last games have been their usual epic failures of game design with a lame story tacked on. Even if games like MotB/KotOR2 didn't have exemplary gameplay, at least the gameplay was somehow connected to the excellent narrative of the game and the world.They finally hire someone with actual credentials as a writer and codex still hates her. She doesn't even have they/them she/her stuff on her twitter. This is incline.
I would like to know who would you guys be happy with (other than the writers that have left Obsdian)?
I was going to say whoever wrote IWD, but that game doesn't even have a credited lead writer. Maybe BIS were on to something.
They finally hire someone with actual credentials as a writer and codex still hates her.
Hello! I’m Kelsey, a game writer and narrative designer.
I’m the writer and one-third of the story/narrative design team behind the award-winning space adventure game Outer Wilds (2019), for which I’ve been named a 2019 Nebula Award finalist.
I recently wrapped a contract at Insomniac Games and have been contracting remotely while I search for my next on-site project. If you’re looking for an upbeat, highly collaborative writer, let's set up a time to talk!
Well...I'm not impressed. Besides, they are hiring people to be narrative designers as if this was a thing. FO, FO2 and PS:T didn't have narrative designers as a thing. You would need to be a programmer and a cRPG player that takes the responsibility of creating the quests. It is not surprising that most Obsidian games since New Vegas sucks. They created these nonsensical divisions that are pretentious, go against the standards of the past, fill them with people that are not bright and tend to have next to nothing in common with their target audience, etc.
Plenty of them are (mediocre) novel writers. That's a large part of the issue.Tons of games back in the day had throwaway monkey-typewriter stuff. The problem is that too often we end up (1) not getting people who are actually good at writing (e.g. just the ones who couldn't get into novels/film)