he is? to me blobert is making a better argument than grunker ever has in this particular subject, and with more class.Gotta say Grunker is winning this argument pretty handily.
Anyways, the idea that that devs should build a game-breaking feature into their own game because OF IMMERSION! is ridiculous. There a million and one sacrifices, short cuts, and abstractions in every RPG for a variety of reasons, not the least of which being nobody has yet to build a functioning fucking holodeck.
And then you have people just plain old talking out of their asses.
BRO DECADO I HAVENT READ THE THREAD TO MUCH BUT ID HOPE WE CAN GET SOME SHIT THAT TWENTY TO THIRTY YEAR OLD GAMES HANDLED QUITE WELL
BUT MAYBE I AM A DREAMER LOLLOLOL
I do, hes saying that a game that has over 25 years has better features and more reactivity than something made with over 4 million dollars by a team of professionals.
Lhynn said:Deus ex is not remembered because of its level design
read what i said after that...Lhynn said:Deus ex is not remembered because of its level design
Now you're defending itread what i said after that...Lhynn said:Deus ex is not remembered because of its level design
My mistake, didnt knew that level design encompassed every little thing, carefully handcrafting every possible way out and what you can do. ill edit it out.Now you're defending itread what i said after that...Lhynn said:Deus ex is not remembered because of its level design
PE is mostly likely going to have all these things. The last word from Sawyer was that they hadn't designed any unkillable NPCs.BRO LOLLOLO OK
I DONT WANT TO GET AWAY WITH IT BRO THAT WOULD BE WORSE
I DONT CARE TO MUCH EITHER I BOUGHT THE FUCKING GAME ALREADY SO BE IT
BRO DECADO IT WAS SO FUN IN GAMES GETTING STRONG ENOUGH TO SLAUGHTER THE ENTIRE TOWN AND DO IT JUST TO SEE IF YOU COULD LOLLOLLOL AND IT WAS SO MUCH BETTER WHEN THE GAME CARED AND YOU COULDNT FINISH IT OR PEOPLE HATED YOU
BRO I GUESS THAT IS WHY I PLAY MOSTLY OLD GAMES NOW
CloserMy mistake, didnt knew that level design encompassed every little thing, carefully handcrafting every possible way out and what you can do. ill edit it out.Now you're defending itread what i said after that...Lhynn said:Deus ex is not remembered because of its level design
Why is being able to kill everyone and anything so important? In PnP sessions, sure shit might go wrong and you may end up killing someone you had not expected too. What does being able to kill everyone and anything achieve? OMG IMMURSHUN?
It doesn't add anything to the game, so it is just retarded immurshun. Funny that the codex always mocks others when they talk about immersion in other games, but when they do it...oh no, that is serious business.Why is being able to kill everyone and anything so important? In PnP sessions, sure shit might go wrong and you may end up killing someone you had not expected too. What does being able to kill everyone and anything achieve? OMG IMMURSHUN?
It doesn't add anything to the game, so it is just retarded immurshun. Funny that the codex always mocks others when they talk about immersion in other games, but when they do it...oh no, that is serious business.
Like, your opinion on XYZ in the game isn't being catered to? Oh fuck, DECLINE! No, you fucking dumbass, there are always design decisions to be made, and this is one of them.
I almost wonder why people like this bother playing new games at all. Do you want the same experience every fucking time, just with different lore and different character systems? Just keep playing the old games then, Jesus H. Christ. Spare the rest of us your histrionics.
Sure, but not being able to kill shopkeepers won't be to the detrament of the game in any way. It can still be reactive.