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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Animancer fluff

Animancers effectively are scientists. This area of the world is, at its most advanced, in the equivalent of Europe's early modern period. So while common people and chanters say, "Yes, Senn Beläfa is actually the beloved of the goddess of the sea, Ondra, and the tides are caused by her reaching out to touch him," there are groups of educated people who have put together enough collective observation-based research to make more sound hypotheses about what's going on.
 

Hormalakh

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though, if you think about it, the whole idea that a nation of people realize that there is some sort of connection between a moon and the tides on their planet is already quite astounding. So even without the "sound hypotheses based on collective observations" they're pretty smart people already.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tidal physics is ancient knowledge IRL. Nerds in antiquity were into astronomy.

... as the heavenly body nearest the Earth, the Moon bestows her effluence most abundantly upon mundane things, for most of them, animate or inanimate, are sympathetic to her and change in company with her; the rivers increase and diminish their streams with her light, the seas turn their own tides with her rising and setting, and plants and animals in whole or in some part wax and wane with her.[39]
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Nothing new in the audio interview but I think the explanations on the newcomer friendly issue are pretty fair. It's just a shame that some of these concessions *may* override some of the things I enjoyed in the originals.
 

Roguey

Codex Staff
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Josh sounded very enthusiastic and confident about having made a fun game. Best crpg yet coming up.
 

deuxhero

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Someone should ask Sawyer if running away from a fight is possible. To my memory, enemies in IE games NEVER stopped targeting someone (you could shift which character they targeted, but never get "out" of combat short of someone dying) once "awoken" unless you traveled via the world map.
 

Koschey

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I'm pretty sure at least some enemies stopped following after being hidden in the fog of war for a few seconds. I remember the enemies in Undersigil doing so.
 

deuxhero

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Maybe it was just BG that lacks it or those are scripted special exceptions. What I can confirm is that BG's AI never stops.
 

Nihiliste

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This needs to hurry up and get released already. I'm wasted and bored and want to play something that wasn't made in the 90s for 100th time
 

Roguey

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This needs to hurry up and get released already. I'm wasted and bored and want to play something that wasn't made in the 90s for 100th time
Larian's releasing something next month. It has the honor of being the first full-scale turn-based RPG since uh... Arcanum?
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This needs to hurry up and get released already. I'm wasted and bored and want to play something that wasn't made in the 90s for 100th time
Larian's releasing something next month. It has the honor of being the first full-scale turn-based RPG since uh... Arcanum?
TOEE

I think Roguey is writing under the assumption that combat-centric dungeon crawlers are not "full scale"
 
Last edited:

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
7IJVgdI.png
 

Roguey

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The existence of stamina potions is kinda disappointing but oh well. I hope they heal over time instead of instantly in hardcore mode like in New Vegas.

I think Roguey is writing under the assumption that combat-centric dungeon crawlers are not "full scale"
Yah, file ToEE alongside Shadowrun Returns, Blackguards, MMXI and the like.
 

Abelian

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Isn't stamina supposed to be rechargeable in time for the next combat in order to dissuade players from abusing the rest mechanic and to support once per combat abilities/spells instead of once per day?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Isn't stamina supposed to be rechargeable in time for the next combat in order to dissuade players from abusing the rest mechanic and to support once per combat abilities/spells instead of once per day?
It's probably going to regen instantly out of combat. I assume Roguey is hoping that in-combat healing is over time instead of instant.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I thought monks had higher attack speed like in D&D. At least that is how I understood it. I now see they only gain that from abilities. This is of interest to me as I am going to be playing a monk on my first run.
 

Hormalakh

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some stuff about attack speed on the Obsidian forums. don't really feel like quoting. someone else do it.

i like the spells alacrity of impending doom, and tatttered veils something something.

methinks some of these spells are obnoxiously verbose in their titles. acronyms are in order.
 

jdinatale

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If you think about it, Josh E. Sawyer's reputation is on the line here. This is HIS Game. He's the man, the guy. If this fails, fans will never let him down or trust him again. I think he knows this and will make a good product.
 

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