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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
I sure as hell don't want to play rock paper scissors with weapon and armor types

You shouldn't have to, particularly if you use the weapons that have two damage types (War Hammers, Swords, Pollaxes). I recall them saying you can pick talents to augment a damage type or something as well.
 

Frusciante

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Project: Eternity
Not a very good interview that angry joe show. Not Joe's fault though, brandon adler seems like a nice guy but doesnt have much to say really. Should have interviewed sawyer.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
That was the first day of E3. Brandon and Rose Gomez were there. Adam did day two and Josh did day three. Not sure who piloted the demo for Adam and Josh, maybe Rose did all three days.

Joe asked his fans for questions and I don't think any of them submitted questions for PE (or maybe they didn't know about it).

The fact that he did an interview brings more potential customers. Already seen a few comments on the video from new people.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
The work on the project attended, among others, Tim Cain ( Fallout , Arcanum , Temple of Elemental Evil ), Josh Sawyer ( Icewind Dale and Icewind Dale II , Fallout: New Vegas ), Scott Everts ( Fallout ,Planescape: Torment , Icewind Dale, Icewind Dale II ,Fallout: New Vegas ) Brian Menze ( Planescape: Torment) and Dan Spitzley ( Planescape: Torment) .

Not impossible ...

Hardware Requirements: Pentium 4 2.6 GHz, 2 GB RAM, Graphic Card 128 MB (GeForce 6600 GT or better), 20 GB HDD, Windows XP/Vista/7/8

but they also say

Players can visit a number of realms, including Ruins of Eir Glanfath, Free Palatinate of Dyrwood, Pearl Coast, Lake of the Drow Tombs

Which makes it possible that the entire page is bullshit
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
In the Angry Joe interview, Adler says: At least 8 companions.

I am assuming that there will be 8 companions and then some people that will only join you temporarily.
 

Athelas

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He also said PoE has the most unique armor sets out of any game he's ever worked on.
 
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Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
In the Angry Joe interview, Adler says: At least 8 companions.

I am assuming that there will be 8 companions and then some people that will only join you temporarily.

Well they have 5 writers: Eric, Chris, Carrie, Josh and Matt. We know that Chris is doing two, Carrie is doing one or two. Josh is doing at least one and Eric and Matt are probably doing at least two each. When Carrie said she's doing possibly two, that could mean that her first companion is part of the eight confirmed companions and then the "possibly" one is any extra ones they can fit in.

In Update 80 Brandon said that Carrie was hard at work on companions indicating that she is probably doing two.
 

Athelas

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How do you know any of those are writing companions specifically rather than quests or the main plot or something else? I don't think it's ever been mentioned explicitly Matt and Eric are writing companions, unlike Carrie and Chris.

Josh is doing both Pallegina and Eder, I think?

I doubt they'd go over 8 companions since they seem really adamant about staying within scope.
 
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Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
My understanding is that in an Obsidian game if your title on a Project is Narrative Designer it means you work on story, dialogue and companions. Duraframe300 would be able to fill you in better on that.

Eric wrote companions in Fallout: New Vegas and he's the Lead Narrative Designer on the Project. Matt wrote companions for Mask of the Betrayer. And since companions are "a huge amount of work" I highly doubt Chris, Carrie and Josh are doing all 8 companions :P
 

Athelas

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Maybe Tim Cain is doing one. :P

Or Liam Nesler. :hahano:

I don't think it's a given what you say. George Ziets was the creative lead on MoTB but I don't think he wrote companions - well not their dialogue, he came up with them of course. New Vegas probably had narrative designers that didn't do a companion.
 
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Vivienne.png

PalleginaPortrait.jpg
What a shame that lumpy pugface is in the romance simulator and the ebony goddess with the suggestive name is in the no-romance strategy RPG.
Why do they make the black chicks ugly? Thinly veiled racism
PalleginaPortrait.jpg
>>
index.php
 

Grotesque

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pe-e3-demo.jpg


I don't know why they always feel the need to shove food and drinks in your face if you came to see their presentation. I would be like "take that shit out of my face. I've come to see your demo, not to stuff my stomach with your mini-bribe!"
Also this guy has an Arcanum T-shirt.
I bet Tim Cain chose that photo. :)
 

Decado

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I sure as hell don't want to play rock paper scissors with weapon and armor types

Same here. Switching weapons during combat is not something I give a shit about. This is probably going to sound all "simulationist" or whatever, but if a dude specializes in using swords, he is likely going to carry one sword (maybe a back up) and use it for everything (unless he is mounted, etc). But the whole idea of going "oh no, that flesh golem is immune to piercing damage, let me switch to my mace" is just dumb. Part of the tactical fun/challenge of specializing in weapons is that everyone is not equally capable in all situations. I like the idea of potentially running into a situation where my paladin's greatsword is going to be ineffective, so my rogue or my ranger needs to step up. I don't want him to be able to whip out a rapier and be equally effective.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I sure as hell don't want to play rock paper scissors with weapon and armor types

Same here. Switching weapons during combat is not something I give a shit about. This is probably going to sound all "simulationist" or whatever, but if a dude specializes in using swords, he is likely going to carry one sword (maybe a back up) and use it for everything (unless he is mounted, etc). But the whole idea of going "oh no, that flesh golem is immune to piercing damage, let me switch to my mace" is just dumb. Part of the tactical fun/challenge of specializing in weapons is that everyone is not equally capable in all situations. I like the idea of potentially running into a situation where my paladin's greatsword is going to be ineffective, so my rogue or my ranger needs to step up. I don't want him to be able to whip out a rapier and be equally effective.

Who said anything about equal

It's like how your wizard in the IE games walks around with a sling. Yeah he kinda sucks with it, but it allows him to contribute something when the fight is too minor for slinging spells.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Additionally, I would add that encouraging weapon swapping is actually one way in which PoE is more similar to BG2. In Baldur's Gate 2, you began to ran into weapons that had such useful magical effects that they became worth using even if you weren't optimally proficient with their weapon type.

Moreso than in BG1, weapons that you weren't proficient with ceased to be an automatic "I don't use these, sell immediately" and became worth keeping around to switch to against certain foes.
 

Zetor

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Also, a lot of BG2 weapons gave the wielder abilities as long as they were in a quickslot (not necessarily wielded). I know I kept a sword that allowed Mazzy to cast mirror image 1/day, and another that cast silence 15' (I think?). I never actually switched to them, though.
 

Decado

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Also, a lot of BG2 weapons gave the wielder abilities as long as they were in a quickslot (not necessarily wielded). I know I kept a sword that allowed Mazzy to cast mirror image 1/day, and another that cast silence 15' (I think?). I never actually switched to them, though.

Wasn't that a bug?
 

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