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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
Additionally, I would add that encouraging weapon swapping is actually one way in which PoE is more similar to BG2. In Baldur's Gate 2, you began to ran into weapons that had such useful magical effects that they became worth using even if you weren't optimally proficient with their weapon type.
i think sawyer bitched out exactly this recently because picking useful specializations required foreknowledge of what items would show up
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Additionally, I would add that encouraging weapon swapping is actually one way in which PoE is more similar to BG2. In Baldur's Gate 2, you began to ran into weapons that had such useful magical effects that they became worth using even if you weren't optimally proficient with their weapon type.
i think sawyer bitched out exactly this recently because picking useful specializations required foreknowledge of what items would show up

Yeah, but what I'm saying is the system worked despite itself. The weapons were useful enough that you sucked it up and used them anyway
 

Abelian

Somebody's Alt
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Nov 17, 2013
Messages
2,289
Moreso than in BG1, weapons that you weren't proficient with ceased to be an automatic "I don't use these, sell immediately" and became worth keeping around to switch to against certain foes.
Very true, especially with regard to bows. When dealing with all the low HP characters and foes in BG1, it was extremely useful to give all characters a ranged weapon so they could get a shot in before switching to melee.

Speaking of weapon swapping, one of the things I liked about IWD2 was how characters switch both weapon slots at once, so that characters using a shield or dual-wielding could equip a bow or 2H weapon without opening the inventory screen. I'm sure that by now, this feature is a no-brainer, but it took until the final IE game to include it.
 

covr

Prophet
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Warszawa
pe-e3-demo.jpg


I don't know why they always feel the need to shove food and drinks in your face if you came to see their presentation. I would be like "take that shit out of my face. I've come to see your demo, not to stuff my stomach with your mini-bribe!"
Also this guy has an Arcanum T-shirt.
I bet Tim Cain chose that photo. :)

Why they are so overweight?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,995
"i think sawyer bitched out exactly this recently because picking useful specializations required foreknowledge of what items would show up"

He';s bitching about the wrong thing. Perhaps, if designers made sure to give reasonable item placement across the board this would be so bad.
 

buzz

Arcane
Joined
Apr 1, 2012
Messages
4,234
Hardware Requirements: Pentium 4 2.6 GHz, 2 GB RAM, Graphic Card 128 MB (GeForce 6600 GT or better), 20 GB HDD, Windows XP/Vista/7/8
Guys, I don't get it. Is this funny because it's unrealistically too high or unrealistically to low? I really fucking hope it's the former.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Guys, I don't get it. Is this funny because it's unrealistically too high or unrealistically to low? I really fucking hope it's the former.

Definitely the former, real POE minimum requirements will be something like this:

Pentium II 233 Mhz
32 MB RAM
800 MB Hard Disk Space
4 MB Video Card
DirectX 7

It's gonna be a proper IE game.
 
Self-Ejected

Excidium

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Hardware Requirements: Pentium 4 2.6 GHz, 2 GB RAM, Graphic Card 128 MB (GeForce 6600 GT or better), 20 GB HDD, Windows XP/Vista/7/8
Guys, I don't get it. Is this funny because it's unrealistically too high or unrealistically to low? I really fucking hope it's the former.
You can barely run a modern browser on that computer let alone an Unity game
 

Perkel

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Messages
16,397
Hardware Requirements: Pentium 4 2.6 GHz, 2 GB RAM, Graphic Card 128 MB (GeForce 6600 GT or better), 20 GB HDD, Windows XP/Vista/7/8
Guys, I don't get it. Is this funny because it's unrealistically too high or unrealistically to low? I really fucking hope it's the former.


Frankly we don't know spec req. Game has shit ton of 2D. But being alone 2D doesn't mean anything. It has 3D element, some proper lighting, will run at high resolution etc. If they will use some modern tech even at low scale it can murder older GPUs. It naturaly should run with something like IntelHD3000 but it is all speculation.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
My understanding is that in an Obsidian game if your title on a Project is Narrative Designer it means you work on story, dialogue and companions. Duraframe300 would be able to fill you in better on that.

Eric wrote companions in Fallout: New Vegas and he's the Lead Narrative Designer on the Project. Matt wrote companions for Mask of the Betrayer. And since companions are "a huge amount of work" I highly doubt Chris, Carrie and Josh are doing all 8 companions :P

P.Much

Often Narrative Designers also take on other roles in design as well, though (Like Eric and Travis did on NV). Its always a bit hard to say who worked on what on credits alone.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
So much retard in Youtube comments under Joe's interview video. -___-

1m1337noSh1t: why name it PoE there is allready one PoE..its like namin a new game WoW or LoL, yea that isnt riding the wave. So bullshit
(<definitely. Dark Souls is just riding that Dead Space wave...>)

Sephiroth Lionheart: Reminds me of dungeon hunter but i hope they do it so much better. I can't stand being bored at level grinding coz the loot is horrendous.
(yes, that shitty Android action "RPG" and PoE have lots in common. Like grinding for phat loot.)

Evan Dawson: (almost sounds like a Codexer in places) I wish Obsidian put as much effect into their creativity as they did with their PR. There is not a single component in Pillars that isn't a retread/reskin of an existing fantasy concept/asset. Not one. And the race lineup is perhaps the worst I've ever seen, just a bunch of human lookalikes lined up in a row. Even worse then TOR's.
(<yes, Obsidian, the masters of PR hype. Srsly, wtf? He seems to have missed the basic concept behind PoE being a classical fantasy with a twist. Ah well.>)

And yeah, they have a bad track record for being terrible at preproduction and development. (wait what. Aren't those the two phases of game development other than QA and testing, which is the actual one Obsidian is infamous for? Wut.)
I put more faith in devs like CDprojekt (<fair enough>), Spiderweb (<errrr, yes, the Mad Prophet of Indie Doom Vogel, deffo>), Logic Artists (<who?>), whoever is making Unrest (<Ehm, sure...>)

MurkyMists: Looks cool. hope its like sacred. (<yes, ignore everything that's been said in the interview and focus on the ancient isometric viewpoint. How do you brain.>)

AngelKanchev: C'mon we want when the Orge hits us we might drop a shield or our main hand or the hit actually HITS us not the hit box on the animation... (<aaaaand the winner of the least relevant comment is...>)

Youtube Lotto: It looks like something you could play on you browser. (<a deep insight from a true tech wiz>)

Paranormal Cactus: all i can say to these dev guys is make sure to make loot separate the last thing you want is to fight with your friends over loot. also the ability to make your own party members instead of picking up the same characters throughout the world would be pretty sweet. (<somehow missed the fact it's not an MMO>)

Curtis McManus: Is kickstarter like steam? Dumb question ik (<saved only by the painful self awareness>)

SimonCleric: Read "Pillars of Equestria"... was kinda disappointed after I realised it was a mistake... (<fucking brony>)
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
I am very upset about youtube comments

Every time I see your avatar, I wonder if the artist on UU2 actually was a fan of Red Dwarf and why they chose Dave Lister of all people for this portrait. I read your posts in his voice.
 

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
So much retard in Youtube comments under Joe's interview video. -___-

1m1337noSh1t: why name it PoE there is allready one PoE..its like namin a new game WoW or LoL, yea that isnt riding the wave. So bullshit
(<definitely. Dark Souls is just riding that Dead Space wave...>)

Sephiroth Lionheart: Reminds me of dungeon hunter but i hope they do it so much better. I can't stand being bored at level grinding coz the loot is horrendous.
(yes, that shitty Android action "RPG" and PoE have lots in common. Like grinding for phat loot.)

Evan Dawson: (almost sounds like a Codexer in places) I wish Obsidian put as much effect into their creativity as they did with their PR. There is not a single component in Pillars that isn't a retread/reskin of an existing fantasy concept/asset. Not one. And the race lineup is perhaps the worst I've ever seen, just a bunch of human lookalikes lined up in a row. Even worse then TOR's.
(<yes, Obsidian, the masters of PR hype. Srsly, wtf? He seems to have missed the basic concept behind PoE being a classical fantasy with a twist. Ah well.>)

And yeah, they have a bad track record for being terrible at preproduction and development. (wait what. Aren't those the two phases of game development other than QA and testing, which is the actual one Obsidian is infamous for? Wut.)
I put more faith in devs like CDprojekt (<fair enough>), Spiderweb (<errrr, yes, the Mad Prophet of Indie Doom Vogel, deffo>), Logic Artists (<who?>), whoever is making Unrest (<Ehm, sure...>)

MurkyMists: Looks cool. hope its like sacred. (<yes, ignore everything that's been said in the interview and focus on the ancient isometric viewpoint. How do you brain.>)

AngelKanchev: C'mon we want when the Orge hits us we might drop a shield or our main hand or the hit actually HITS us not the hit box on the animation... (<aaaaand the winner of the least relevant comment is...>)

Youtube Lotto: It looks like something you could play on you browser. (<a deep insight from a true tech wiz>)

Paranormal Cactus: all i can say to these dev guys is make sure to make loot separate the last thing you want is to fight with your friends over loot. also the ability to make your own party members instead of picking up the same characters throughout the world would be pretty sweet. (<somehow missed the fact it's not an MMO>)

Curtis McManus: Is kickstarter like steam? Dumb question ik (<saved only by the painful self awareness>)

SimonCleric: Read "Pillars of Equestria"... was kinda disappointed after I realised it was a mistake... (<fucking brony>)
https://chrome.google.com/webstore/detail/herp-derp-for-youtube/ioomnmgjblnnolpdgdhebainmfbipjoh
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,938
"He';s bitching about the wrong thing. Perhaps, if designers made sure to give reasonable item placement across the board this would be so bad."

With D&D's extreme specialization this results in monty haul loot.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,015
"He';s bitching about the wrong thing. Perhaps, if designers made sure to give reasonable item placement across the board this would be so bad."

With D&D's extreme specialization this results in monty haul loot.
You can just tell your players that spiked yo-yos are rare in the land of spinning tops and that they should be careful when investing points into it.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,938
Not good enough. And this discussion is pointless because Josh fixed it with with broad specializations.
 

Crispy

I feel... young!
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Strap Yourselves In
The only way to "fix" it is to simply not know. And to avoid all spoilers. Then just make your best guess and/or just go with your character concept and whatever weapon(s) you fancy for him or her.

Then, if the devs decide to screw your choice over with lobsided distribution, console yourself with the fact that you were at least somewhat unique. And hopefully the minority of those weapons were the "better" weapons.

I mean who really cares?
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,015
Not good enough. And this discussion is pointless because Josh fixed it with with broad specializations.
I use broad specialization in my campaign as well, the way i do it is the player picks 5 weapons, one of them will be the main specialization, all the others he picks will be a step behind. Its not a bad idea as it ensures flexibility while keeping the feel of a fighter and his weapon.
Hes not wrong, but his reasons are, he asks too little of his players.
 

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