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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What's interesting is that the posters on SomethingAwful seem to be only interested in tranny characters. I guess bog-standard gays and lesbians are SO yesterday's news. Trannies are where it's at.

...I guess the Codex can sympathize with that.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
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The 'Dex is finally becoming mainstream. All these years of harbouring tranny subversives are going to pay off now that they are trendy. Social acceptance here I come.
 

Yoshiyyahu

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is there a way for me to transfer money from paypal/bank to amazon payments, and then donate to the kickstarter?
 

suejak

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So you guys are not only violently attached to turn-based combat and randomly vitriolic with no clear provocation, you're also opposed to any real-world sexual/racial "abnormality" defiling your escapist unicorn-elf fantasy games?
 

suejak

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Where the hell did you think you were posting trolling, Mr. I've-been-here-since-2004?
Well, the "I am afraid of real-world issues" thing is new. We used to just mock Feargus for saying "slam dunk" and make elaborate masturbation metaphors.
 

Stinger

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Is something awful being serious? Why have they spent the past 10 pages prattling on about LGBT issues? Why is Patrick Mills encouraging them even after some of the posters point out that they're going overboard?

This is an Obsidian game. Writing is their forte, they will absolutely nail it. Of all the things you could discuss about a possible Obsidian cRPG why are you going on about some tangential bullshit instead of demanding some actual cRPG features?!

This is starting to really bug me for some reason and I'm not entirely sure why. It's not that I'm against good portrayals of social issues and minorities in gaming, if Obsidian can handle it without it being really tacky and cringeworthy then go for it, but why is this the focal topic in a thread about Obsidian returning to making a cRPG with full creative control and free from publishers?
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's time to roll and troll.

:yeah:

DO NOT MAKE THE GAME ISOMETRIC: http://forums.obsidian.net/topic/59989-do-not-make-the-game-isometric/

Plz give my fighter special abilities like Dragon Age: http://forums.obsidian.net/topic/59982-non-casters-need-to-have-interesting-choices-in-combat/

Here's a good one by "Zombra", one of the more :obviously: posters from the Wasteland 2 forums: http://forums.obsidian.net/topic/59991-concern-about-super-deep-npc-companions/

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Forum Polls

List compiled by kaizoku (http://www.rpgcodex.net/forums/inde...um-codex-vigilance.76078/page-26#post-2278345)

Vote early, vote often! Make Project Eternity a more Codexian game!

stretch goals: http://forums.obsidian.net/topic/60521-what-do-you-want-to-see-as-new-stretch-goals/
game rating and maturity: http://forums.obsidian.net/topic/60276-how-realistic-is-your-cup-of-tea/

party creation: http://forums.obsidian.net/topic/60542-unbiased-poll-on-player-crafted-parties/
xp sharing among party: http://forums.obsidian.net/topic/60339-xp-sharing/
level scaling: http://forums.obsidian.net/topic/60248-level-scaling/

xp for kills: http://forums.obsidian.net/topic/60533-experience-for-killing-enemies/
proper assassination: http://forums.obsidian.net/topic/60475-stealth-killing/
killing companions: http://forums.obsidian.net/topic/60347-killing-companions/
magic system: http://forums.obsidian.net/topic/60372-vancian-magic-system/
magic again: http://forums.obsidian.net/topic/60261-how-should-magic-work/
counter magic: http://forums.obsidian.net/topic/60329-counter-magic/
crafting: http://forums.obsidian.net/topic/60302-crafting-alchemy-enchanting-spell-improvement/
armor mechanics: http://forums.obsidian.net/topic/60514-gameplay-mechanics-of-armor/
weapon mechanics: http://forums.obsidian.net/topic/60300-my-weapon-does-nothing/
char gen mechanics: http://forums.obsidian.net/topic/60455-random-stats-or-bought-stats/
items: http://forums.obsidian.net/topic/60179-item-distributionplacement/
talking and non-combat solutions: http://forums.obsidian.net/topic/60335-talking-through-the-game/
talking and skills: http://forums.obsidian.net/topic/60124-dialogues-should-they-be-tied-to-your-stats/
dialog mechanics: http://forums.obsidian.net/topic/60207-dialogue-poll/

world map type: http://forums.obsidian.net/topic/60402-what-kind-of-world-map-do-you-prefer/
game reactivity: http://forums.obsidian.net/topic/60489-the-pewter-web-plot-flexibility/
C&C: http://forums.obsidian.net/topic/60...reat-replayability-and-choice-driven-content/
factions: http://forums.obsidian.net/topic/60326-factions-in-project-eternity/
game play focus: http://forums.obsidian.net/topic/60401-lets-talk-about-quest-design/
puzzles: http://forums.obsidian.net/topic/60...have-puzzles-labyrinths-and-small-challenges/
more puzzles: http://forums.obsidian.net/topic/60141-does-anyone-remember-the-riddles-in-bg2-yay-or-nay/
lore: http://forums.obsidian.net/topic/60042-is-non-storyline-lore-important-to-you/
game interactivity (what people where asking for AoD [/smug]): http://forums.obsidian.net/topic/60320-little-simple-things-for-immersion/

romances: http://forums.obsidian.net/topic/60404-merged-gods-save-us-another-romance-thread/
STDs: http://forums.obsidian.net/topic/60422-the-dark-side-of-romance/
modding tools: http://forums.obsidian.net/topic/60503-how-important-are-mod-tools-to-you/
multiplayer: http://forums.obsidian.net/topic/60...iplayer-as-some-potential-future-stretchgoal/
chillax house: http://forums.obsidian.net/topic/60186-what-type-of-player-house-would-you-like/
a smarter house poll: http://forums.obsidian.net/topic/60435-what-kind-of-player-house-would-you-like-to-see/
voice acting: http://forums.obsidian.net/topic/60490-voiced-npcs/
portraits: http://forums.obsidian.net/topic/60165-portrait-poll/
time and weather: http://forums.obsidian.net/topic/60379-time-and-weather/
2d iso gfx style: http://forums.obsidian.net/topic/60512-2d-isometric-graphics-warning-large-pictures/
DLCs vs expansions: http://forums.obsidian.net/topic/60037-dlc-vs-expansion-packs/

music composer poll: http://forums.obsidian.net/topic/60342-project-eternity-composer-in-house-or-external/
lobby for Justin Sweet: http://forums.obsidian.net/topic/60122-stretch-goal-hire-justin-sweet-to-make-portraits/
 

Mrowak

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Project: Eternity
So you guys are not only violently attached to turn-based combat and randomly vitriolic with no clear provocation, you're also opposed to any real-world sexual/racial "abnormality" defiling your escapist unicorn-elf fantasy games?

Not by a long shot, sonny. It's just games are to be games and not your escapist perverted playground for sexual fantasies. Why? Because when any product focuses too much on this aspect it loses it's orginal purpose and becomes long drab fanfiction for sexually starved (in this case0. I wonder what would have become with LotR if Tolkien made Sam and Frodo a gay couple and ploted whole story-archs around it, instead of around the actual plot.

That's why Codex is against any romances in general.
 
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As a map lover and world creator I have more issues with it. and it would indeed be interesting to see what kind of elevation map could make the rivers like they are.

I don't mind the names to much though. The important thing is to have a history for the names. Most names sounds generic when they are written directly in a language you know and there is no history to them. I mean English places like "Newcastle" and "Liverpool" are just English words describing something about the place. As as pretty much all places and landmarks in our world.

I can name my city "Titorcerghanbum", which I am sure is a name none used before, but why was it named thus?

I love map art. It's easy to criticise things like that before hearing the background put into them but I would expect more than something a hobbyist cartographer would do. It would literally take no more than an hour to draw and label that map, and a good map can easily be the most important piece of art representing an RPG.
 

Stinger

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I'm going to be a little positive and link to some of the more interesting topics to me rather than the crummy ones:

Non combat skills: http://forums.obsidian.net/topic/59992-non-combat-skills/

Quest design with multiple approaches is one of my favourite parts of games like Fallout and Arcanum and I hope this is the kind of gameplay in Eternity rather than a more combat-centric approach.

Non-casters need to have interesting choices in combat :http://forums.obsidian.net/topic/59982-non-casters-need-to-have-interesting-choices-in-combat/

The discussion here isn't great but it's a potentially very interesting topic to discuss and the codex could do a lot to incline this thread.
 

suejak

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So you guys are not only violently attached to turn-based combat and randomly vitriolic with no clear provocation, you're also opposed to any real-world sexual/racial "abnormality" defiling your escapist unicorn-elf fantasy games?

Not by a long shot, sonny. It's just games are to be games and not your escapist perverted playground for sexual fantasies. Why? Because when any product focuses too much on this aspect it loses it's orginal purpose and becomes long drab fanfiction for sexually starved (in this case0. I wonder what would have become with LotR if Tolkien made Sam and Frodo a gay couple and ploted whole story-archs around it, instead of around the actual plot.

That's why Codex is against any romances in general.
Aren't most romances optional? It's arguable that they detract from development time spent on other things, but I dunno. It usually doesn't take a ton of time to add a few dialogue trees.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Aren't most romances optional? It's arguable that they detract from development time spent on other things, but I dunno. It usually doesn't take a ton of time to add a few dialogue trees.

Bioware style romances are about as optional as airport security checks and adding a few dialog trees wheels is a big deal, when you have to voice all the additional lines.

EDIT: fuck the quote pyramid
 

suejak

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Aren't most romances optional? It's arguable that they detract from development time spent on other things, but I dunno. It usually doesn't take a ton of time to add a few dialogue trees.

Bioware style romances are about as optional as airport security checks and adding a few dialog trees wheels is a big deal, when you have to voice all the additional lines.

EDIT: fuck the quote pyramid
I dunno, I never did a romance in a Bioware game. Wait, I think I may have done it with Annah from PS:T. I was 12 and in love.

The others... I dunno, they were pushed on me a bit in BG2, but I never acted on them. Like any real relationship.

Are you under the impression that it takes a long time or a lot of money to get somebody to read a couple extra lines?
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I already linked to that second one.

This one is important. Exploration System Poll: http://forums.obsidian.net/topic/60001-exploration-system/

Quickly browsing through the forum pages revealed that there's no topic about how exploration will be handled. in this regard only baldur's gate was mentioned and i think that's because of its non-linearity. we know that they're thinking about camping:

Quote
I've talked with Tim about this for a while and here's the thing: camping out in the wilderness and setting watches and getting ambushed by jackasses has a great classic A/D&D feel to it, but it got pretty silly in games like IWD2. I'd like to build in reasonable mechanics that make you rest in the wilderness, but I don't want it to result in the sort of degenerate "rest after every fight" stuff we've faced in the past.

i can think of 4 different system

1) a traditional 2d map where several locations are selectable (e.g. iwd, bg, nwn, etc.)
2) an interactive 2d map with free roaming as a partycursor; perhaps even with a fog of war (e.g. arcanum, fallout)
3) an explorable 3d overland map with skill usage and the party leader as representation (nwn2 soz)
4) as onyx is capable of world streaming even an open world would be possible

personally i would like to see the return of the third option. there was a lot of work put into this system and it felt kinda nice to choose which party member would fit the needed skills to overcome different situations.

last and most important question: WILL THERE BE MOUNTABLE HORSES?
devil.gif
 

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