Well, obviously the screens themselves don't look identical, I was referring to the angle/perspective of the actual Fallout characters and the mockups you placed into the screenshots.
Obstructed line of sight is always going to be an issue in fixed perspective games, and there's really no perfect solution. Personally I'd rather have little outlines than have to deal with another NWN2 camera control clusterfuck. Depending on how the screens are rendered they might have the option of decreasing the opacity of objects, who knows.
A city screen would have been cool, but if that was really only a month's work then I can see why they aimed slightly lower to have something to show. If you backed Double Fine Adventure's kickstarter, you might be interested in watching the last couple of documentary episodes, which give a pretty good sense of the time-scale and difficulties of actually producing finished artwork for a game, and the long pipeline of artists stuff has to go through before making it even to a vaguely presentable form.
Obstructed line of sight is always going to be an issue in fixed perspective games, and there's really no perfect solution. Personally I'd rather have little outlines than have to deal with another NWN2 camera control clusterfuck. Depending on how the screens are rendered they might have the option of decreasing the opacity of objects, who knows.
A city screen would have been cool, but if that was really only a month's work then I can see why they aimed slightly lower to have something to show. If you backed Double Fine Adventure's kickstarter, you might be interested in watching the last couple of documentary episodes, which give a pretty good sense of the time-scale and difficulties of actually producing finished artwork for a game, and the long pipeline of artists stuff has to go through before making it even to a vaguely presentable form.